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How To Get Started In The Market


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#26 EvilLoynis

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Posted 13 February 2011 - 08:03 PM

Thanks very much! What about stat points? I assume strength, obviously, but what about the rest? What will make leveling easier?




Actually like every other Melee class Strength does NOT give a great early boost to damage. It will be better to buy a Higher level weapon and upgrade it a bit of possible to get more Damage from it. Also Dexterity is always needed especially in renewal to be able to hit guys.

Now technically I have a lvl ~53/10 Blacksmith, though I leveled her PreRenewal and Leached Hode Turn in's from my Hunter, I really don't have any idea of whether a Agility Build or Vit Build is better for Merchants in General. Also the irowiki builds are severely out of date for this class as each one tells you to keep str in multiples of 10, which was only important pre-renewal.

Merchants and their advanced classes usually work best with Axe and Mace class weapons for melee damage.

Edited by EvilLoynis, 13 February 2011 - 08:04 PM.

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#27 Dukeares

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Posted 06 April 2011 - 04:35 PM

Bumping this thread..Some 1 pls stickier it.
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#28 CheddarJack

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Posted 11 May 2011 - 08:52 AM

Venom Canines are also very useful for the assassin class.
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#29 HRdevil

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Posted 11 May 2011 - 11:54 AM

Genetic items sells nice, Baby desert wolf drops 'Bloof Of Wolf' or something like that and it sells pretty well.
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#30 FatherBob

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Posted 12 May 2011 - 06:45 AM

Genetic items sells nice, Baby desert wolf drops 'Bloof Of Wolf' or something like that and it sells pretty well.

As an old-timer who's been through more changes on RO than you can shake a stick at, one key thing that needs to be pointed out is that players need to seek a balance between hunting items and profits from selling those items. You don't want to hunt for items that will end up costing you in the long run (read - tough monster and/or low drop rate). However not to put my foot in my mouth here, I can't really confirm or discount what you've said about 'Blood Of Wolf' as it would seem the the iROWiki database is having some issues showing drop and spawn rates (at least to me it is).
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