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Sorcerers are overpowered


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#1 5428130503174244767

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Posted 24 June 2013 - 11:17 PM

Sorcerers can deal massive amount of damage really fast and can heal themselves really fast too. You should nerf the heal or the damage. They can outheal any kind of damage they take. Sorcerer using potions will even make them more impossible to kill.
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#2 Denvalas

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Posted 24 June 2013 - 11:19 PM

2 words my friend Crowd Control, thats all you need to kill a Sorcerer.
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#3 Hermand

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Posted 24 June 2013 - 11:20 PM

Skill rebalancing have been put into suggestion already. If this version is a copy of the one from SEA then this means it already went into rebalancing unless they are planning something else for this server.
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#4 Vau

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Posted 24 June 2013 - 11:22 PM

You are wrong, you should watch an assassin video on Colloseum pwning Sorcerers like mobs, plus if you take that 200% damage? no classes can resist that damage, neither priests with khara pots, Coluseo heal, nothing.

DPS(Rangers,Rogues,Assa) > Greater Damage(Wizards,Sorcs).


Vau!
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#5 Vaelastrasz

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Posted 24 June 2013 - 11:47 PM

Sorcerers can deal massive amount of damage really fast and can heal themselves really fast too. You should nerf the heal or the damage. They can outheal any kind of damage they take. Sorcerer using potions will even make them more impossible to kill.


Right and you cant beat a priest without effective burst, cause their dots does way more dmg in a long way and oh snap, they can heal far better and higher!!

Knights using potions makes them impossible to kill too, duh...
The heal got already nerfed from the SEA server by 50%, therefore heal is only cool if running in earth Arms, but then again, who wants to stay in his LoR or deluge circle, to get combined with healing wave a fair amount of heal when you get smashed by several people.

Oh and yeah, without Wind Arms, casting sucks a bit without 20% haste and you can only do efficient damage by precasting frost diver, I prefer wind arms procs!

and edit: We do have 2 skills with a high burst, but what people like you dont get is, that it also can be easily parried, dodged, interrupted (flying projectile), Id rather prefer spam skills like a ranger, cause that will do more dps in a long run, and you cant luck every varetyr crit, its no dreamworld...

Edited by Vaelastrasz, 24 June 2013 - 11:49 PM.

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#6 HunkSurvivor

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Posted 25 June 2013 - 12:37 AM

you havent seen priests with collo set, 10 kills, 1st place, none ever focus them...
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#7 elvenne

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Posted 25 June 2013 - 01:22 AM

if a few classes (not only sorc) are OP, it doesn't mean it's okay anyway
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#8 Vaelastrasz

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Posted 25 June 2013 - 01:31 AM

if a few classes (not only sorc) are OP, it doesn't mean it's okay anyway


Every range character is OP, every melee is UP, thank you colo!
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#9 FallingGrace

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Posted 25 June 2013 - 01:45 AM

Every range character is OP, every melee is UP, thank you colo!


Warriors and Sins are pretty beastly with their ability to jump on people and dish out tons of damage... Rouges however are a total pain themselves with Paradise and their ability to cloak even when in combat.


Knights and Monks are not quite as good at killing... but damn are they tough nuts to crack themselves.


Thanks for trying however... the QQing was amusing.
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#10 UchihaDave

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Posted 25 June 2013 - 02:27 AM

No, Sorcerers are not OP at all. Skills are already nerfed compare to kRO2
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#11 AmiiMii

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Posted 25 June 2013 - 02:30 AM

Nothing is overpowered in RO2, you just need to be sure you know how to take out your opponent with skill.
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#12 datenshi888

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Posted 25 June 2013 - 03:55 AM

Nothing is overpowered in RO2, you just need to be sure you know how to take out your opponent with skill.


In the current version? Colo gear. End of story.
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#13 Vaelastrasz

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Posted 25 June 2013 - 03:58 AM

Colo Gear which takes no effect in colo itself, not even the percentage in dmg increase or decrease
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#14 Varunax

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Posted 25 June 2013 - 04:03 AM

Knights using potions makes them impossible to kill too, duh...


lol.
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#15 Ledise

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Posted 25 June 2013 - 04:13 AM

It's how one use their skills effectively.
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#16 datenshi888

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Posted 25 June 2013 - 04:20 AM

Colo Gear which takes no effect in colo itself, not even the percentage in dmg increase or decrease

I wasn't talking Colo specifically. I was just pointing out that we got the colloseum update before CoA which shouldn't have happened.
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#17 Vaelastrasz

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Posted 25 June 2013 - 04:22 AM

Yeah thats true but since coa will come out in the next weeks, colo gear wont remain as best in slot, finally worth raiding!
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#18 XionArcadia

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Posted 25 June 2013 - 04:24 AM

its all about PvP tho. Yea, Bitc-, Ahem, players love dem PvP. After CoA will be more PvP in WoE..... we hope XD
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#19 AhinaReyoh

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Posted 25 June 2013 - 09:02 AM

Colo Gear which takes no effect in colo itself, not even the percentage in dmg increase or decrease


You are incorrect, the percentages do apply.
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#20 Bronx

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Posted 25 June 2013 - 09:11 AM

+% damage and -% damage works in Colo.
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#21 XionArcadia

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Posted 25 June 2013 - 09:12 AM

Also Colo gear adds Intimidation trait to your character. Its a hidden passive that makes people a little more afraid to engage with you vs someone with less colo gear. True story, look in the coding.
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#22 jdmtouch

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Posted 25 June 2013 - 09:13 AM

Nerf harder to the ground pls like what they did to their heals. Can we nerf rogues as well? no smoke bomb for them because stealth in collo is op.

(pls don't take srs)
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#23 5428130503174244767

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Posted 25 June 2013 - 09:54 AM

When you play 1 on 1 with sorcs most likely they will drain your pots and then kill you.
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#24 Vaelastrasz

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Posted 25 June 2013 - 09:57 AM

+% damage and -% damage works in Colo.


Then I am wondered how my varetyr spear still crits the same before I got the staff and after I got the entire accessories and weapon (about 20% more dmg)
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#25 CSTMS

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Posted 25 June 2013 - 10:02 AM

When you play 1 on 1 with sorcs most likely they will drain your pots and then kill you.

I know that feel... as a wizard. I don't know what the other classes can do against sorcerers. I don't last 4 seconds alive unless they miss their varetyr spear or I anticipate it and use my ice wall.

I guess that classes with higher defenses or stuns could do it better.

Anyway, the game may not be designed for 1 vs 1.

Edited by CSTMS, 25 June 2013 - 10:03 AM.

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