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#151 AngeChan

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Posted 07 July 2013 - 10:46 PM

506k/573k is actually ~12% behind rather than 8.8, but yes the equips difference and spec should affect it somewhat. Moo is hybrid pvp spec with max gangster's paradise instead of poison weapon and +4 colo weap+acc. Rest of equips are either baph hm or craft set.

 

Crit calculation is simple. You multiply percent chance by multiplier and add to remaining chance. So 3.2x at 34% is .67+.34*3.2 = 1.758x, and 3x at 38% would be .62+.38*3=1.76x

 

Formula for crit int vs agi on sword (assume 670 total int+agi stat) is as follow:

let x be agi

(x*.0916)*(2+(670-x)*0.004)+(1-x*.0916)

 

This give you an inverse parabola with formula  -.0003664x^2 + .337088x+1

find local max give you x=460. That means 460 agi, 210 int should be best.

These stat will give you 42.136% crit rate with 2.84x crit, yield 1.775x dps boost overall.


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#152 Wtfast

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Posted 07 July 2013 - 10:47 PM

[16:29:16] <+> ok silver
[16:29:23] <+> i will bet you 5k zenny
[16:29:28] <+> that my rog will own you in dps
[16:29:40] <~> it will never be on par silver
[16:29:49] <~> you have to outgear the other dps
[16:29:52] <~> to do the same dps
[16:29:54] <~> as a knight

Guild Leader and guild Main Tank are really on my case.

I will take that 5k bet for you pm Vicious in game if they have the zenny and want to do it.

Edited by Wtfast, 07 July 2013 - 10:48 PM.

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#153 Wtfast

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Posted 07 July 2013 - 10:57 PM

Came back from dinner a there was a rogue waiting for me, not sure if it was Ange's friend. A single kill the boss test provided the following result.

Both of use had self buffs + buff pot + food. S/he worked up pot doping to max before we engaged.

As expected the rogue did beat me. But final tally shows that I'm about 8.8% behind in dps. I messed up my rotation a couple times, let concs drop and my Head crush is only lvl 2. I think I could close the gap slightly if I respeced for 4/5 HC and put some more into int from bonus but it's likely it only close the gap by 1-2%. Though gear difference + human error on the rogue's side and it probably stay the same.

So, only 1 test. Some more would help pin down an exact difference in dps, well as fixing my stats. Maybe even try fully raid buffed. Still, knight dps is fully viable, not the best but I can keep up.

2ld8.jpg


Wanna do another test? Me vs moo and you vs moo.
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#154 Yoruno

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Posted 07 July 2013 - 11:18 PM

506k/573k is actually ~12% behind rather than 8.8, but yes the equips difference and spec should affect it somewhat. Moo is hybrid pvp spec with max gangster's paradise instead of poison weapon and +4 colo weap+acc. Rest of equips are either baph hm or craft set.

 

Crit calculation is simple. You multiply percent chance by multiplier and add to remaining chance. So 3.2x at 34% is .67+.34*3.2 = 1.758x, and 3x at 38% would be .62+.38*3=1.76x

 

Formula for crit int vs agi on sword (assume 670 total int+agi stat) is as follow:

let x be agi

(x*.0916)*(2+(670-x)*0.004)+(1-x*.0916)

 

This give you an inverse parabola with formula  -.0003664x^2 + .337088x+1

find local max give you x=460. That means 460 agi, 210 int should be best.

These stat will give you 42.136% crit rate with 2.84x crit, yield 1.775x dps boost overall.

Thanks and cool, this means if knight can optimize their stat then the initial 1.42x dps and 1.62x dps gets much closer to rogue's 1.78x and 1.82x dps (although i doubt this one's optimized.)

 

Something i noticed though

"Full colo equips knight with +10 weap and int acc with raid buff: 3100 atk, 34% crit (using concentration), 3.2x crit bonus (300 int)"
Does this include Aura Blade and Battle Order?

 

Edit: As for the test with moo and sonicTMP on scarecrow, just noticed both of them benefits from Mark of Death since its a debuff on the same target so this is better left as "not used" for that test. Then the dps difference should be less not that it matters by that much. I'm just being picky lol.


Edited by Yoruno, 07 July 2013 - 11:27 PM.

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#155 AngeChan

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Posted 07 July 2013 - 11:58 PM

Yes when I count raid buff, I include all self buff as well. I based it on colo equips though, so it may be a bit off for both class. Knight's equip give 856.7 atk (+10 weap), 531 str and 91 agi. For rogue, it's 608.4 atk, 660 str, and 245 agi from equips (due to str acc instead of int and rogue set give a bit higher str and significantly higher agi).

I assume rogue will go 41/41 build while knight go 32/33/33. Also, rogue will slot str card rather than int. Assume same equips level, and both use ideal card set (band of brother set+1 for knight, cowabunga+1 for rogue, knight gain 0 str from card while rogue gain 94. That means rogue will have ~100 more str than knight from stat+card, and 130 more str from equips, so +230 str for rogue. That means BO will help rogue more than it helps knight. Assume same costumes for both class, but rogue use str rune while knight use agi.

Since knight gets 250 more atk on weapon at full upgrade than rogue, rogue comes out to ~200 atk more without buff, but with BO rogue gains 26 str more than knight, giving ~250 more atk after raid buff. I assumed rogue use str rune instead of agi, while knight use agi. If both use agi, rogue will drop to 3350 atk but gain about 6% crit to get 3350 atk and 48% crit. Aura Blade+Concentration is equivalent to rogue's Unstable Doping potion buff at +30% to atk, but since rogue has higher atk than knight, it will scale better for them. 

 

I  assumed a 3s body and 3s hat costume, but not back or lower head since they are more rare. If someone have 3s back and lower head as well, they can gain either 30 str or 30 agi, which give 60 atk or 5.5% crit

 

I did not count pot, food or cash shop item for either.

 


Edited by AngeChan, 08 July 2013 - 12:10 AM.

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#156 SonicTMP

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Posted 08 July 2013 - 11:23 AM

1) can't drop 50 points of int for 50 points of agi. There simply isn't the points to do that. Runes are all agi, cards are all int/agi, title is all stats. The only place to "swap" stats around is from level bonus. I'm running 41str/31agi/24int atm. While I'm not sure, the calculator only lets you max out a single stat at 51. So moving the strength around I could gain 20 more agi and 3 int. That would technically sit ME at the 34% crit raid buffed without pump it up hard pills.

 

2) band of brothers offers a small amount of strength from the "of abyss" cards. 5 on each, if you counting the + version of all 4 cards there's 2 on the greens and I'd assuming 2 extra on each of the abyss cards. Add it all up that be 15(3 blues)+10(2 greens+ and 3 blue+) = 25. Minor chunk.

 

Checked the ratmaster cards since I could only find + of those on the AH. +2 to the main stats seems to be a given. So we can do calculations from there

 

Band of Brothers+ set (using a 2nd abyss Culvert band): 25 str/102 int/104agi 

Cowabunga+ set (using 2nd ratmaster card):  104 str/102 agi/ 10int

 

3) Knight fix on colo gear, 619 str/ 101 agi. Counting accessory. Weapons and rogue gear stats are accurate.

 

The missing str should bring AP much closer but to figure that out we need...

MATH!

 

I'll use the build values Ange put up. We'll assume both have founders title and 7 (agi knight, str rogue) runes. +10 colo weapon. No costume slots. No pots/food

Knight:

Str - 706 (776.6 buffed)

Agi - 303 (333.3 buffed)

Int - 293 ( 322.2 buffed) 128.88% crit damage or 3.28x

AP - 2268 (3132.87 buffed)

 

Rogue:

Str - 829 (911.9)

Agi - 418 (459.8)

AP - 2266.4 (3161.86) (3648.3 doping ap proc)

 

I believe these are accurate. I went over each one a few times. So from there you can plug in the math.

 

I forgot to mention rogue also get around 100 more vigor/haste on their equips than knight which is about 2.28% more.

 

I double checked this as well. hit/vig/haste is 100% the same on both knight and rogue sets. As well as on both dps colo accessorys.

 

So there's probably the most accurate numbers you can get. After that it's a matter of fine turning animation times for DPA and testing a few times to account for proc/crit strings. But already averaged out, so if you want to plug in the formula's Ange then be my guest. I suck at higher math.

 

Though on the int vs agi part. It's impossible to twist values around to get 460 to 210. I think it's safe to say stick with agi pots no matter what. though again, the only values you could really changes ARE the pots. at the numbers I put up what does 22+112 stats change?


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#157 Kalandros

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Posted 08 July 2013 - 06:25 PM

spec'd out of Shield Cannon, I think I'm doing more DPS, might just be an impression...

5/5 headcrush and 5/5 aura shield.

 

Spamming Aura Strike much more than shield cannon, it seems to be working honestly, never have that annoying Shield cannon up for the F key.


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#158 Bronx

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Posted 08 July 2013 - 06:41 PM

Do you know how many resets I used to figure that out?!? Glad you like it though.  :p_smile:


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#159 Yoruno

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Posted 08 July 2013 - 07:33 PM

spec'd out of Shield Cannon, I think I'm doing more DPS, might just be an impression...

5/5 headcrush and 5/5 aura shield.

 

Spamming Aura Strike much more than shield cannon, it seems to be working honestly, never have that annoying Shield cannon up for the F key.

 

Hiveminds dude. I spec'd out yesterday too to get 5/5 on HC and Bash, here's how my build looks like atm.

http://www.ro2base.c...310238.22310238

supposedly an offtank build. Still relying fellow swordies for BO buff, my guild seems to have quite alot.

Now the dilemma is where to put that last one point in, shield boomerang or shield cannon.

Cos lately ive been doing 2B+ AS and rarely been using cannon except in colo.

On the other hand, that extra burst could mean the difference between a kill and our target walking away with a sliver of hp.

Then again i love boomerang, i use it alot...

 

@Sonic

Is it really not possible to get more agi than int without gimping it overall? for example, Str/agi accessories and cards with 1-2 int card, int runes and int/agi title

I totally ignored str when i asked about agi int balancing so that was a fatal miss on my part..

And this may be totally wrong but assuming 460:210 was an optimal ratio, how far do you think a swordie can go to get close to 2.2 : 1  agi : int ratio without gimping both stats too much? factoring in str the str/agi/int ratio would look roughly like 3:2:1 i reckon.

So yeah, if you were to build a knight from scratch, how'd you guys go about to get as close as possible to that ratio?


Edited by Yoruno, 08 July 2013 - 07:46 PM.

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#160 SonicTMP

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Posted 08 July 2013 - 10:18 PM

Shoushiro (sp?) did the math over in LuBu's thread. At 25% crit, int is better than str for damage. And there's no way to force your bonus stats any higher than 51 for agi. You could swap to str/agi cards but again, int becomes better for boosting damage.

 

 


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#161 ExeltusPendragon

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Posted 09 July 2013 - 01:44 AM

spec'd out of Shield Cannon, I think I'm doing more DPS, might just be an impression...
5/5 headcrush and 5/5 aura shield.

Spamming Aura Strike much more than shield cannon, it seems to be working honestly, never have that annoying Shield cannon up for the F key.


Man I'd love to see some testing on this :x
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#162 Wtfast

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Posted 09 July 2013 - 03:25 AM

Hiveminds dude. I spec'd out yesterday too to get 5/5 on HC and Bash, here's how my build looks like atm.
http://www.ro2base.c...310238.22310238
supposedly an offtank build. Still relying fellow swordies for BO buff, my guild seems to have quite alot.
Now the dilemma is where to put that last one point in, shield boomerang or shield cannon.
Cos lately ive been doing 2B+ AS and rarely been using cannon except in colo.
On the other hand, that extra burst could mean the difference between a kill and our target walking away with a sliver of hp.
Then again i love boomerang, i use it alot...

@Sonic
Is it really not possible to get more agi than int without gimping it overall? for example, Str/agi accessories and cards with 1-2 int card, int runes and int/agi title
I totally ignored str when i asked about agi int balancing so that was a fatal miss on my part..
And this may be totally wrong but assuming 460:210 was an optimal ratio, how far do you think a swordie can go to get close to 2.2 : 1 agi : int ratio without gimping both stats too much? factoring in str the str/agi/int ratio would look roughly like 3:2:1 i reckon.
So yeah, if you were to build a knight from scratch, how'd you guys go about to get as close as possible to that ratio?


Please correct me if I am reading this wrong. You Max out head crush and ditch shield cannon for more dps?
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#163 Yoruno

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Posted 09 July 2013 - 03:29 AM

Please correct me if I am reading this wrong. You Max out head crush and ditch shield cannon for more dps?

 

If you mean kalandros, yes. I think he still got lvl 1 cannon.

If you mean me, it's boomerang mastery i swapped out for HC.
 


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#164 Wtfast

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Posted 09 July 2013 - 05:44 AM

DPS test on Raid Boss Scarecrow. Took roughly 11 minutes to take it down.  Made this video because someone said he gain more dps by maxing Head Crush and leave Shield Cannon at lvl 1.  My Shield Cannon cd is 25 seconds, at critical it hits range from 2.5k to 2.8k each hit.  In this video there were multiple times where I crit 3 hit in a row using Shield Cannon.  So, here are my questions, your Head Crush lvl 5, how much does it tick every 2 seconds?  How long does it take for your Head Crush to reach 7.5k damage?

 


Edited by Wtfast, 09 July 2013 - 06:23 AM.

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#165 Kalandros

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Posted 09 July 2013 - 08:16 AM

Its not Head Crush that replaces entirely the Shield cannon dmg, its the extra Aura Stirkes as well.

My Head Crush can bleed for ~300, over 24 seconds thats 3600 dmg, plus an extra Aura Strike - if it crits, its 4.2k, so.. yea


Edited by Kalandros, 09 July 2013 - 08:17 AM.

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#166 Yoruno

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Posted 09 July 2013 - 08:19 AM

at my current AP which is around 1200, through conc i can pump my dot up to 150 and  if i use expert str pots it goes up to 170, this is with aura blade lvl 1. so it does 1500-1700 dmg every 20 secs. Doesn't sound much but that is 120%+ dmg every 20 seconds. If i had aura blade lvl 5 i should have +8% boost on it too, maybe around 125%+. I have yet to try with str boost pots.

And for some strange reason i can go up to 179 in RHDs.

Considering lvl 5 shield cannon 2x dmg on crits (assuming you dont take battle tactics from another post you made), that's around 176% dmg. Say you have 100% crit rate, adding aura blade and str pots on it should boost it up to atleast 200%, to make it safe say 220%.

 

OR you can ignore all my rumbling there and look at skills instead.

HC 5/5 - constant 10% every 2 sec - 100% every 20 sec - 300% per min.

Cannon 5/5 - 88-175% every 30 sec - 176- 350% per min

 

Now why would "I" pick HC over Cannon... lets see.

Cannon animation takes long, in that time i can aura strike + one bash which has a chance to let me aura strike again.

Damage wise that's 88-176% vs 45-90%+ 25-50% = 70-140%, aura + bash lost but in return i gain 1 aura + aura mastery chance for extra 45-90% damage.

HC's damage is constant so long as you keep dishing out AS and not let other warrior overwrite your dot with weaker one. Cannon's damage is inconsistent. depending on crit% which possibly cant hit 100% full time on a knight.

Once HC's DoT is in, no amount of dodge or parry will stop the damage. Cannon's damage can be migitated by said 2 defense stats.

20sec dot vs 25 sec (30 in my case) cd. without enough dps gears for 15% cd reduc that'd be 3 HC vs 2 Cannon.

For 3 HC, within that 60 sec spam id have 2 extra bash and 2 extra aura strike in due to the long animation issue compared to 2 cannon. Considering HC doesn't need to be recast  2 of the HC can be replaced with 2 bash or conc.

 

Skill Damage wise, Cannon wins unless all 3 hits didnt crit. But that's considering skill only.

I thought about getting max cannon, but there's just too much uncertainty for me to sink 4 points into it. I got lvl 1 though for said situations where you gotta just burst and bail.

One thing that sold me was the cooldown. In a mob pull i can tab and headcrush a different target, which basically means in 1 min time i could "do 2 Cannons on every single mob i can get my hands on."

For reference sake, Cannon 1/5 - 66-132% per 30sec, 132-264% per min

Well in reality , counting human error and 3sec cd, i can effectively headcrush a different mob every 5 seconds, meaning under 40 sec(+ 20sec duration) i have effectively rank 1 shield cannon'd +-4 mobs.

 

 

TL:DR Shield Cannon is burst, Head Crush is dot. Damage-Per-Second wise Head Crush isnt losing damage by alot unless you have 50%+ crit and fighting one mob at a time.


Edited by Yoruno, 09 July 2013 - 08:33 AM.

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#167 ODKN

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Posted 09 July 2013 - 08:20 AM

Assume 300 int for knight give 3.2x crit damage at 34% crit rate is 1.758x dps, 2x crit dmg at 42% crit rate is 1.42x dps or 2x dmg at 62% crit rate is 1.62 dps.

 

Given the rogue and knight stat up there, rogue has either 10% more atk with 13% less dps from crit = 1.1*1.62 = 1.782x dps, or 28% more atk with 33% less dps from crit = 1.28*1.42=1.8176x dps.

 

Either way, crit dmg will at best bring knight to within 15%-20% of rogue dps.

 

since vigor scale equally we can calculate without vigor for 2 mins rotation. We also calculate without proc and then use proc dps multiplier to figure overall damage.

shield cannon, animation time 3 sec, bash/AS animation time 1 sec, assume same for rogue though rogue seems faster on animation

3x bash, shield cannon can be done 4x for total time 24s

3x bash, aura strike 24 times in remaining time.

assume head crush tick whole time

24*120% + 4*163% + 60*10% = 4132% atk power dmg per 2 mins

multiply by crit rate and proc on aura mastery

4132*1.758*1.0675 = 7754.38% atk power per 2 mins in dps

with 3100 atk, 240386 dmg per 2 min

 

5x DA+moonlight 6 times total time 48 sec

5x DA+DB 12 times in remaining time

assume poison tick whole time

 

12*185% + 6*235% +60*15%  = 4530% atk power dmg per 2 mins

multiply by crit rate/bonus atk (20% bonus to either is almost equivalent dps, if atk bonus proc it will do slightly higher so we use crit since it's lower), proc on combo mastery and proc on combo training and mark of death

4530*1.62*1.15*1.054*1.025 = 9117.49% atk power per 2 mins in dps without double dmg moonlight, in actuality rogue can smoke moonlight 2 of the 6 per 2 min for an extra 220*crit dmg (~312% atk extra).

with 3445 atk, 314098 dmg per 2 min

 

With full crit and all proc taken into account, knight is still ~30% dps behind rogue. If nothing proc for either, rogue is still ~20% ahead, but it's near impossible for neither char to get any proc at all.

 

I forgot to mention rogue also get around 100 more vigor/haste on their equips than knight which is about 2.28% more....

 

Relying on Crits is innately bad, because your rate also drops with level disparity. <_< So this will never apply.
 


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#168 SonicTMP

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Posted 09 July 2013 - 10:46 AM

We're really back to Head crush vs Shield cannon? Seriously? We covered this in another thread.

 

First of all HC is a DoT, its extra. If you want to fully max dps you want both. They aren't mutually exclusive.
Second, you don't have priority over a tank for HC. It's rare that a raid doesn't have a knight and/or warrior tanks. So you are going to need to have them give up extra threat/damage for your dps. Since tanks already focus on pure str they are going to have a naturally high HC in the first place. I know for a fact that my guilds main knight tank can hit 320+ with his HC. And that was a couple weeks ago before he was fully colo geared. Reality says you aren't likely to be using HC during a raid.

 

Lets also point out the fact that HC DoT's do not crit. Nor does the dot get higher because the HC initial hit crit. Did testing on that and it simply has a large damage range.

 

Next we've gone over DPA problems with SC vs Aura strike

 

I don't disagree with the argument, but the math you did counters your own statement.

This assumes a zero percent chance to crit:

Aura Strike + Bash + 1/3rd Bash
(24%+21%)+(25%)+(8.33%)=78.3%

Shield Cannon
29.33%+29.33%+29.33%=88%

Now your example basically assumes all 3 hits of shield cannon and the AS/Bash/Bash will crit. Both these events are unlikely, but let's establish a "potential" multiplier for a typical fight and ignore those odds.

Let's assume we have, say, a 15% chance to crit under raid buffs (this seems reasonably low to be 'fair' to both skills) AND we are specced into Battle Manual for an additional 40% crit damage.

15% chance to do 240% damage, so 0.15*2.40=0.36, or a multiplier of 1.36 to each of the weapon damage coefficients.

This would give each "sequence" an average potential of the following:
Aura Strike + Bash + 1/3rd Bash = 106.48% weapon damage.
Shield Cannon = 119.68% weapon damage.

Now, assuming you have a significant amount of haste, so much that you're able to squeeze a 2/3rd of a Bash out in the same time frame:
(24%+21%)+(25%)+(16.66%)=86.66% weapon damage.

This is nearly the same as shield cannon, factoring in crit chance and damage, it has the potential for 117.85% weapon damage each time the sequence happens.

So to me, honestly, this rough and approximate math indicates that the more haste you have, the better ignoring shield cannon will be for you. However, as a tank, I believe i'll hold on to Shield Cannon as I will not be getting any significant amount of haste and won't be able to benefit from the AS/Bash/Bash rotation.

Also, higher level head crush is irrelevant, Aura Strike resets the duration on Head Crush's DoT component. As long as you get one AS in before it expires (20 second debuff) you can use whatever skills you deem worthy during the duration.

 

SC is a boost, its rather small but it's still a boost at a BASE level. Once you start adding crits at a higher chance it begins to gain a better lead. This lead is subject to discussion due to the fact we don't have info on how exactly haste effects our animation times. It does seem to speed everything up but we have no testing to prove if it's true or by how much. Nor did Xaeus manage to figure out how much haste you need for AS to pull ahead of SC assuming SC doesn't get haste bonus. 17% in colo gear doesn't seem to matter imo. Maybe when guardian is up but that's a 30 second speed boost once every 10 minutes.

 

 


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#169 Yoruno

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Posted 09 July 2013 - 11:37 AM

It was more of the "i got 5 points, HC or cannon?" and i simply decided that i prefer better dot over better burst.

Why wouldn't HC be used in raid though?

 

Edit: Ok i lied. I prefer spending 5 points in Head Crush over Cannon.*


Edited by Yoruno, 09 July 2013 - 11:49 AM.

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#170 Haboob

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Posted 09 July 2013 - 12:30 PM

Generally speaking every class skill has select advantages and shines depending on the situation and how your choose to build your class.  /common sense

 

Headcrush DPS Knight:

Only useful in raids when neither MT or OT are warrior/knight since DoTs do not stack.

Debatable if it's worth the points to max over SC for PvP reasons. * hint it's not

 

Headcrush for Tank:

HC is made for tanks ok. HC Dots do not crit and damage is based on STR which tanks should be stacking. Theres also a trick i use to boost my damage. When applying your HC activate Aura Blade and Concentration temporarily to increase your damage. You can also further increase your DoT damage by applying STR boost potion. In fact all classes should be using boost potions to increase their DoTs or bursts depending.

 

bonus*

In case you ever bothered to ponder why HC DoT is designed to be refreshed throughout the duration of the battle instead of recasted it's because tank gear lacks vigor. DPS gear has vigor so this allows you to boost pot more often for their burst skills. So maxing HC for DPS knight is very uh "lousy".

 

SC for DPS Knight:

THEE burst skill, the one and only. If you are a PvP/WoE goer not having SC on a pure DPS knight is gimp.

 

SC for tank Knight:

A 30 second cooldown skill which gains hardly anything from your stats or equipment bonus. lvl 1 SC might be useful on a tank for some wonky PvP reasons but if Aura Heal is ever fixed forget it.

 

 


Edited by 6224130502210709307, 09 July 2013 - 12:36 PM.

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#171 Kalandros

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Posted 09 July 2013 - 02:24 PM

Actually, I just don't miss Shield Cannon, whether for the "Min/Max" it has a lil edge of Bash/AS spam, I don't mind because I think the flow of the fight is better for me without it x:

Its all about individual play style after all~ like bronx said, he tried many things until he found what felt right for him - I discovered the same for myself.

 

Also nothing more disappointing than 3 SC hits that do not crit... haha


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#172 Haboob

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Posted 09 July 2013 - 05:53 PM

Actually, I just don't miss Shield Cannon, whether for the "Min/Max" it has a lil edge of Bash/AS spam, I don't mind because I think the flow of the fight is better for me without it x:

Its all about individual play style after all~ like bronx said, he tried many things until he found what felt right for him - I discovered the same for myself.

 

Also nothing more disappointing than 3 SC hits that do not crit... haha

 

Thats fine and all but you are not a PvP knight you are a hybrid DPS. Some players cannot afford to gear a hybrid class and skipping SC would lose them a ton of burst. I'm calling it, being a hybrid is a luxury right now and sometime in the future players will be forced into roles. Note that i am also a hybrid Knight because i can.


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#173 AlexaWhite

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Posted 09 July 2013 - 08:20 PM

Ah! Shield Kannon - amaizing skill! It helps me a lot in colo by ability to make last hit ^^

 


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#174 Yoruno

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Posted 10 July 2013 - 07:00 AM

@ SonicTMP , Kalandros, AlexaWhite, Bronx and some other that i missed

We outta meet up in game some time so knight related discussions can go much faster than up here.

 

Currently my gears are as good as none but if we can somehow temporarily get ourselves to similar stats we can live test things too. for example the 2B + AS and 3B + AS rotation now that i have 5/5 bash..

 

ign's Yoruno, send me a pm and/or friend inv whenever.


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#175 Bronx

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Posted 21 July 2013 - 05:17 AM

I think Shield Cannon is terrible. Some people like it. I stick to a 2 bash rotation, others swear by the 3 bash rotation like it's the bible. I don't think it's a matter of right and wrong, it's more a matter of personal preference. Similar to how people used to debate over Agi/Vit balancing in RO1. 


Edited by Bronx, 21 July 2013 - 05:19 AM.

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