Recovery and WoE
#1
Posted 26 June 2013 - 05:12 AM
Currently, if they don't balance stuns/slows/roots and leave it as it is and open WoE, melee are going to cry rivers of blood.
I'm guessing there will be a balancing mechanism introduced that will give resistance to CCs (stuns/slows/roots).
If such a mechanism is introduced, then getting high levels of this skill might not be as "necessary" as it seems.
I've been thinking - there are 3 main types of CCs in this game: stun (or knockdown)/slow/root. Which is worth using Recovery on? Keeping in mind Recovery has 1 second cast time.
Stun (& knockdown) - generally lasts 3 seconds, by the time you react 1 second is gone already, spend 1 more second casting, essentially taking 1 second of stun away. Not worth removing in my opinion.
Slow (eg. Sorc's Cold bolt) - generally 5-6 seconds but can be applied repeatedly. Even if you remove it, they'll just reapply it again, so I don't think it's worth removing. I'd say it's up to the melee to use gap closers or their own stuns/slows to counter this.
Root (eg. Ankle Snare) - can last 10 seconds, Rangers cannot spam this, they have a 30 second cooldown. THIS is worth removing, otherwise the poor melee being unable to move will most likely die in 10 seconds unless they blow some sort of defensive cooldown. Ankle snare can only hit 1 target at a time.
So out of these 3 types of CCs, only root has the greatest impact and MUST be removed. Which do you get hit with the most in PVP though? The other two...stuns and slows.
So how does this justify getting level 5 Recovery? What's your thoughts?
#2
Posted 26 June 2013 - 08:32 AM
Lv. 1 - Only if you need to progress to learn more "important" skills
Lv. 3 - Generally the "sweet" spot
Lv. 5 - If you're looking to start and be involved in "big" battles
#3
Posted 26 June 2013 - 09:21 AM
#4
Posted 26 June 2013 - 09:44 AM
In my opinion all Tank classes should have built in crowd control mitigation. Whether this comes on defensive gears, or is built in to their kit, it's something that frustrates and baffles me. Why would a class specialized in survival and taking a beating be affected by stuns/roots/slows/knockdowns the same as backline classes and dps classes?
It's their "defence" that makes up for it.
#5
Posted 26 June 2013 - 10:21 AM
They already have defense at the cost of attack.It's their "defence" that makes up for it.
Under normal circumstances only a few people will ever take damage with the exception of special boss attacks.
It would make sense that "full defense" classes would be able to be less impacted by CC.
#6
Posted 26 June 2013 - 10:49 AM
#7
Posted 26 June 2013 - 02:34 PM
#8
Posted 26 June 2013 - 09:05 PM
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