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#1 Gexmn

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Posted 30 June 2013 - 10:05 PM

Hi, this is what I had in mind with Rogue.
http://ro2base.com/b...1.1.1/0.0.0.0.0
Give suggestions please ~

P.S. I'm not too sure about what the duration of Crescent Moon is referring to. Does knockdown mean stun?
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#2 ZT0100

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Posted 01 July 2013 - 12:17 AM

Is this build for pve or pvp? Either way, I am really confused as to why you maxed crescent moon.. I don't see the usefulness of that skill in pve because I heard you can't stun bosses and it's not that great in pvp I think. I suggest putting those points into poison for DPS. Moonlight dance isn't that great from what I heard for pve. It can get you killed by bosses attacks while you're going through the 3 seconds animations. I need to know what's the build for before giving suggestions..

The duration of Crescent Moon is how much seconds your target is going to be knockdown(yes, that means being stunned.) 1 combo point stuns for 1 second and 5 combo points for a 5 seconds stun.

Edited by ZT0100, 01 July 2013 - 12:20 AM.

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#3 mysticalre

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Posted 01 July 2013 - 08:39 AM

The easiest way to play rogue in colo is to stay invisible and KS with DI, and to go smoke 3/3 with dirty plan 3/5 or 4/5 (never 5/5)

with smoke 3/3 + dirty 4/5, you can smoke out of combat 4 times per round + 1 initial hiding at beginning, giving you a free chance of 5 kills every round. If you choose to play this way (I think it`s your best chance at winning), then you'll very rarely use crescent moon

would recommend going 3/3 smoke bomb and 4/5 dirty plan instead of crescent 5/5

Also mark of death is not a big DPS improvement - it IS an improvement (in PvE, I have tested this vs. non-mark builds), but not by a lot. Because mark of death works on %. you'll notice the difference only if you have high-end gear, otherwise you won't see a big difference. re-tested, man mark sucks lol

It's up to you whether you drop mark or not, but if you do, you could get either DI 5/5 + hide 2/3 (colo route), and the PvE/Raid route is drop mark to get either crit buff/poisoning weapon or possibly both (your preference, people often say poisoning is useless - but it's surprisingly good)

To give you some reference, DI 1/5 crits for about <1.3K, and DI 5/5 crits for about <2.1K (with colo weapon + accessories + adrenaline). Keep in mind people will often parry (1/2 damage) and dodge (0 damage) your DI hits

This thread gives a good description of all the skills
http://forums.warppo...s-reconsidered/

Edited by mysticalre, 01 July 2013 - 11:13 AM.

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#4 Gexmn

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Posted 01 July 2013 - 11:16 PM

The build is for PvE. Sorry forgot to mention...

Oops, I just read carefully about the Crescent Moon. Turns out it only shortens the cooldown time, so yes I would say it's much useless than I thought...

After reading your suggestions I came up with this:

http://ro2base.com/b...1.1.1/0.0.0.0.0


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#5 ZT0100

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Posted 02 July 2013 - 03:54 PM

I am still a newbie rogue, but I'll give you my opinion based on what I've read and experienced.

 

-Since you're a PvE kind of guy, I think you should get Mark of Death for the 10% damage increase over maxing Dark Illusion because you can't hide in a middle of a fight(well, unless you use a Smoke Bomb and then use DI) and it boosts everyone's damage by 10%.

 

-I don't suggest getting Moonlight Dance because of its delay. You'll be a sitting duck when a boss uses an AoE attack and you can't move away. Also, it's better to use Deadly Blow most of the time. When Combo Mastery procs, you can use Deadly Blow again after the previous Deadly Blow for a maximum a total of 120% in only 2 seconds ( higher than 110% of Moonlight dance in 3 seconds.) Even if Combo Mastery doesn't proc, you can still hit higher with a Deadly Blow, Double Attack, and then Deadly Blow(1 combo point) combo, which is a total of 117% (60%+ 25%+ 32%.) It's higher damage than Moonlight Dance and it's versatile that you can stop attacking and use other skills like Gangster Paradise if you wish. The only good thing about Moonlight Dance, in my opinion, is that it's guaranteed to land a hit due to its consecutive hits, which is most useful in a PvP setting when you don't want to miss a kill.

 

-I don't really see the point of having Dark Illusion/Meteor Assault/Smoke Bomb line for PvE. You can save those points for something else, like maxing Mark of Death as I have already said or even add points to Mark of Genocide for maximum DPS. It's really all about your preference, though I don't encourage maxing MoG. It's not that great but it helps the party out. Just remember that you might not get invited into parties for not maxing that.

 

This would be my core build for PvEing if I wasn't into PvPing: http://www.ro2base.c...1.1.1/0.0.0.0.0

I'd have an extra 8 points to add into my style of playing.


Edited by ZT0100, 02 July 2013 - 03:55 PM.

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#6 Velouce

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Posted 03 July 2013 - 10:53 AM

You should max Smoke Bomb along with MD, because it's the only real reason for this skill left to be used. Using an attack out of hide makes it deal double damage (well at least theoretic, practically it seems to be happening only sometimes, as well as DI sometimes deals 1/2 of the supposed damage). So save MD up for until Combo Mastery procs, then use SB and then use MD. BTW you still can move when using MD, click auto-move (mousewheel/numlock), then hold down left and right mousebutton and you will be able to move as fast as when walking.


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#7 Gexmn

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Posted 03 July 2013 - 12:11 PM

Does combo points reset when using Smoke Bomb? All I know is, Hide does reset the combo points.

BTW, the first attack out of Hide deals double damage, and Dark Illusion always crit. So theoretically, Dark Illusion causes 4x damage? Since the ATK power of Max Hide is 25%, will it be 100% when it crits while used in Hide?

Either way, DI is a great starter that I think I want to max regardless, but I'll still wait for you guys' opinions.

Poisoning Weapon increases DoT damage by 5% when maxed, not worth it IMO...

This is what I have in mind so far, help me distribute the rest, thanks.

http://www.ro2base.c...1.1.1/0.0.0.0.0


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#8 ZT0100

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Posted 03 July 2013 - 03:11 PM

Yep, Hide reset the combo points, whether it's by using the skill itself or by Smoke Bomb. Though, that little icon from Combo Mastery will still be there during Hide for 10 seconds for you to use MD. And, DI is indeed 4x. That's why I maxed it for PvP. ^ ^

 

I prefer consistent damage, which is why I recommend maxing poison. Maxed poison is a solid 5% per 2 seconds. Maybe it would have been wiser to have left DB at level 1 because it's only 8% damage less and it's usually used when you have 5 combo points anyway, while maxed poison deals a whole extra 5%. SB and MD combo is huge damage(220% or 440% when crit), but I don't see it being used often... like 2 times per every few minutes cooldown when you use DP. But since you like DI so much, might as well max it over poison. I see it as a matter of having stable damages or explosive damages. That 5% poison is a huge deal for me because it catches up with those big hits when battles are drawn out long enough.


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#9 archedemon

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Posted 03 July 2013 - 03:59 PM

DI maxed is great to have maxed if you plan on using hide at the beginning of the fight, and then Smoke Bomb in between, also works in Colo.

Pretty much everything ZT0100 said. Poisoning Damage is great for drawn out matches and bossing, paired with Mark of Death.

Poisoning Weapon is a skill that really shouldn't be overlooked, as it activates fairly often, and it does great damage per tick. While you're attacking, and using Double Attack, it's just ticking away. It's consistent and reliable damage. If you want to open up a fight with a BANG! DI is the way to go, if you wanna do more damage throughout a lengthy fight, Poisoning Weapon.


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#10 Leinzan

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Posted 03 July 2013 - 04:10 PM

That skill tree isnt bad, it works fine for both PvE and Colo.

I used to have a build like that and still managed to get to the 5th round, never won tho XD

 

Crescent moon still is a very strategic skill, it shines the most when solo hunting at hard mode dungeons for union quests, or when you need to buy time for your raid members to disable a certain annoying add from the boss.

 

Also that build ensures a 4 Mark of Dead per Boss battle, which in combination with another Rogue in party (which is very rare) happens to be a great deal of 4 mins of +10% damange from both Rogues.

 

It is true that Moonlight Drive alone isnt that great, but still a cute skill to have, it might be slow, weaker than expected and risky, but if you use it together with Combo Mastery, Smoke Bomb, Mark of Dead, Maxed Adrenaline Rush, and STR boost from Unstable Doping you can do a wooping x2.2 Moonlight Drive in those same 3 seconds of animation. In my case that means an 11k Crit damange and I dont even have a single main colo gear.

 

The build you picked there is for PvE, with some solo handling, not a bad build at all, you just pick in the end XP


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#11 Gexmn

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Posted 03 July 2013 - 04:48 PM

OK. After reading your suggestions, I would probably go with max Dark Illusion.

Poisoning Weapon is most effective in lengthy battle, which I don't do as much as grinding for quests (killing little mobs).

Thanks all, I think I know what to do now.


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#12 foxfight

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Posted 04 July 2013 - 07:00 AM

I think I'm a little late to this thread, however I wanted to let you know I tossed up maxing DI as well. I ended up going with it, and have never regretted it.

Since you're going with DI 5/5, I would suggest getting hide lvl 2 at least. My rogue is around level 40 right now, and I use DI to begin every battle (I know this is unusual, but I've found it efficient in rushing levels). Level 1 hide is unbearable. I would sacrifice a point from combo training, I don't think you would miss it.


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#13 Gexmn

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Posted 04 July 2013 - 10:51 AM

To foxfight: why is it unusual to start battle with DI? I think it's the only skill to get in close, unless I missed something?

To be honest, I'm not sure about Combo Mastery. 9% seems a bit low, but I need to hear opinions from players with experiences.

I would remove 2 points from it and max Hide if that skill isn't crucial.


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#14 ZT0100

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Posted 04 July 2013 - 04:09 PM

There isn't anything unusual for using DI as an opener. I mean, how is 100%  and teleporting you to the target unusual? It's just a little annoying having to cast Hide everytime. If you really want to max Hide, then I suggest leaving Combo Training at one. Maxing Combo Training only gives you an extra 10% chance to get another combo point, while maxing Combo Mastery gives 6% more chance of getting the separate, full 5 combo points. Percent wise, you get much more combo points with Combo Mastery. Maxing Hide is mostly for people who are impatient. It also helps a little with the Smoke Bomb/ Moonlight Dance combo because you can get to your target faster within that 10 sec. when Combo Mastery procs.


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#15 TheBlackMamba24

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Posted 04 July 2013 - 05:29 PM

To foxfight: why is it unusual to start battle with DI? I think it's the only skill to get in close, unless I missed something?
To be honest, I'm not sure about Combo Mastery. 9% seems a bit low, but I need to hear opinions from players with experiences.
I would remove 2 points from it and max Hide if that skill isn't crucial.


Hi, I wud like to say tht combo mastery procs way more often thn 9% and maxing it is necessary in my opinion l. On the other hand Combo training is barely noticeable and after resetting 3 times i left it at lvl 1 and had no problem ever since. Maxing hide is great in colo/pvp but in pve it is not necessary I wud rather put the 2 points in poisoning weapon/mark of death. The thing is there are a lot of bosses in which u will hav no choice but to stop dps and so sometimes mark of death feels like a waste. Also if u plan to raid with other people I suggest maxing mark of genocide but if ur raiding with trusted people then lvl 1 is okay.
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#16 foxfight

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Posted 05 July 2013 - 03:47 AM

To foxfight: why is it unusual to start battle with DI? I think it's the only skill to get in close, unless I missed something?

To be honest, I'm not sure about Combo Mastery. 9% seems a bit low, but I need to hear opinions from players with experiences.

I would remove 2 points from it and max Hide if that skill isn't crucial.

 

Like ZT0 said, a DI opener is only unusual because some people are too impatient to hide each time. Ironically, I am too impatient to walk around at level 1 hide. This is totally preferential and obviously doesn't effect your DPS at all. I've just found myself in hide more often than not, especially when cherry-picking aggros off of each other for tedious quests. It totally depends on playing style -- but if you're opening nearly every battle with DI, you may want to consider it -shrugs-.

 

You seem to have a pretty good handle on the skills anyways, if you aren't sure about hide just try using it at level 1 for a while and see how it handles for your personally - many people seem to find it tolerable.

 

Edit:
As far as combo training goes, there seems to be a growing consensus that it is not necessary to max if you are looking for spare points. If you're tossing up between mastery and training, go with mastery.


Edited by foxfight, 05 July 2013 - 03:51 AM.

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