I played 50 warrior for almost 2 weeks now. I found it pretty awesome.
Currently im using Lubu's STEROID build for all around purpose.
However i would like to discuss some of the core skills with fellow experienced warrior players.
Main rage generator, you will be using this to get rage points 80% of the time.
lvl 1 gives 17% and lvl 5 25%, that is 8% dmg difference between lowest and highest level. For a skill that you using alot 8% is a good deal. However lack of skill points makes it optional(?).
Your secondary DPS skill that requires 30 rage points.
lvl 1 gives 16%+(21%) and lvl 5 24%+(21%), also 8% dmg increase. However it does require rage points for maximized effect and is not spamable like Bash, beside lack of skill points and Rage strike does higher dmg. I dont see any reason to lvl it up.
Your rage points stack, 50 or 100. Rage points gained are between 5to17 at lvl 1 and 5to20 at lvl2.
A nice skill to stack rage points for either tension relax, or spamming dps skills while berserk is activated.
However Rage strike will consume all the rage points if hit more than one target, and if you have enough MUSCLE+STEROID you will often find your self tanking both the boss and some adds.
is 100 points really needed IF you didnt max tension relax? and how much is the difference between rage gained 5-17 and 5-20?
Warriors only HP regenerate skill, 60% at 100 rage points, which can save you from death at some situation.
However the healing effect is not effective(fast enough) such as for example Rogues Gangster's Paradise.
And the heal effect in end game raids for now is barely enough to be really useful, and the cooldown (120seconds).
So, is it worth to max this skill?
Another interesting skill that boost your attack power by 20% at max but reduce your dodge by 10%.
Duration of the skill is 30 seconds and cooldown is 60 seconds, which means 10% damage increase if you use it constantly. Combine Bersek and Rage strike for maximized effect, max 2 rage strike can be casted.
However, this skill does reduce 10% dodge, then i mean 10% of your raw dodge rate not 10% of what you have. Some times 10% dodge can save you in critical situation. I really think as a warrior you should max this skill or just leave it at lvl 1 and never use it, what do you think?
Warrior's AOE skill, it is no doubt one of the best aoe skill ingame that have decent damage and you can cast while running. This skill makes a Warrior the perfect off tank that protect ranged classes from adds.
However monsters in end game raids will have a large amount of HP, which makes AOE damage of this skill less significant.
And I would say lvl 1 will generate high enough aggro to keep adds from healers. Or max it if you focus on killing adds as off tank.
I came up with follow skill build after reconsideration of these skills.
Rage strike consuming all the rage points is no longer a problem.
Reduced the "slow start" effect of a all around AGI/INT warrior by maxing spamable skill: Bash.
Tankiness still available with lvl 3 parry and lvl 5 endure.
Still high enough aggro to attract adds with lvl 1 Brandish Storm; max Berserk effect is a bonus that affect Brandish Storm.
No self healing skill even though warrior self healing skill is not really effective as other healing skills.
Rage points limit, this will affect you in several situation such as stacking up rage points in coloseum to unleash several powerful strikes or healing yourself with Tension Relax.
Reduced rage point gain from 5-20 to 5-17 (I really dont know how much the random number will affect the gain)
So please discuss about these skills or the build, give me your opinion and tell me why this build sucks.