Axe Champ Feedback - Soldier - WarpPortal Community Forums

Jump to content


Photo

Axe Champ Feedback


  • Please log in to reply
8 replies to this topic

#1 Vegas

Vegas

    Amateur Blogger

  • Members
  • 343 posts
  • Playing:Nothing

Posted 03 July 2013 - 08:54 PM

So first of all I'd like to say I JUST LOVE THESE SKILLS!

 

I've tryed all skills and all of them are well balanced, working, no bugs, and just everything was perfectly smooth.

 

As a damage dealer I felt very strong. I actually felt like a real damage dealer, but not for multiple targets (well that's because I'm axe champ and axe champs are focused on single combat). Anyway this axe champ build is great for killing bosses and mobs.

 

As a tank I felt very weak. Single mobs is okay for me, but multiple mobs like 6 or more is too much. I can't last long when I'm surrounded and my AoEs doesn't save me. Well I think it's just perfectly balanced class, if I would want to be a tank then I would pick a knight.

 

The last thing I can say is these skills are perfect and now I will be just waiting for the critical stat update where it will be shown as percentage.


  • 0

#2 migsdali

migsdali

    Amateur Blogger

  • Members
  • 119 posts
  • Playing:ROSE Online
  • Server:draconis

Posted 05 July 2013 - 10:36 AM

but not good in high dodge in pvp always u miss :( even if u use skill it miss


  • 0

#3 rodolfocm

rodolfocm

    Amateur Blogger

  • Members
  • 158 posts

Posted 05 July 2013 - 10:48 AM

but not good in high dodge in pvp always u miss :( even if u use skill it miss

Either they nerfed accuracy or overpowered dodge in this update. Even with a Staff (8), Moonstone (7) and 180CON I'd miss a lot at a knight with 200 DEX.


  • 0

#4 Vegas

Vegas

    Amateur Blogger

  • Members
  • 343 posts
  • Playing:Nothing

Posted 05 July 2013 - 06:35 PM

Either they nerfed accuracy or overpowered dodge in this update. Even with a Staff (8), Moonstone (7) and 180CON I'd miss a lot at a knight with 200 DEX.

 

They nerfed all stats values I think. my AP is 1.3k and 1.6k buffed (which I think is very low for a charm) and on live servers 3k and 4k buffed. Actually in this testing server I have more STR than in live one. Basically they reduced AP per STR.

 

However I don't complain about my damage as I can kill my level mobs in 1-3 hits (depends how often I crit). But the only thing I might complain is CON because I need to invest much more stat points into it to have normal accuracy.

 

If they are going to nerf Crit too then I'm gonna be really mad because actually I spent a lot of real money on getting/refining my gear.


Edited by Vegas, 05 July 2013 - 06:40 PM.

  • 0

#5 migsdali

migsdali

    Amateur Blogger

  • Members
  • 119 posts
  • Playing:ROSE Online
  • Server:draconis

Posted 06 July 2013 - 06:47 AM

hahaha more miss even my con is 240. but if hit wow to much high damage almost 4k to 6k but the high damage i hit is 10k ;P


  • 0

#6 Vegas

Vegas

    Amateur Blogger

  • Members
  • 343 posts
  • Playing:Nothing

Posted 06 July 2013 - 10:21 AM

hahaha more miss even my con is 240. but if hit wow to much high damage almost 4k to 6k but the high damage i hit is 10k ;P

 

My highest hit is 23k


  • 0

#7 migsdali

migsdali

    Amateur Blogger

  • Members
  • 119 posts
  • Playing:ROSE Online
  • Server:draconis

Posted 06 July 2013 - 06:49 PM

My highest hit is 23k

what class u hit :)


  • 0

#8 Vegas

Vegas

    Amateur Blogger

  • Members
  • 343 posts
  • Playing:Nothing

Posted 07 July 2013 - 12:36 AM

what class u hit :)

 

Champion 2h-axe. I do that high dmg only with those single attack skills.


  • 0

#9 Leonis

Leonis

    Too Legit To Quit

  • Retired
  • 4096 posts
  • Playing:Metal Assault
  • Server:US Server 1

Posted 08 July 2013 - 12:33 PM

I'll let you guys know, the only things that were changed stat wise on Pegasus thus far has been MaxHP and MaxMP generation from STR and INT. That's it, nothing else has been changed. The things that have changed that impacts the output of your stats, were passives from your class. So naturally, not having the same boosts to your stats from passives will affect you accordingly.

Even so, the Accuracy Vs Dodge mechanic, I felt was not well done, so we may be making a change to that because it seems there's still a high rate of missing that doesn't really feel right to me. So expect a change.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users