Still dont see how Sorcs need nerf. Every class has its own flavor.
Knight- Chain stuns, High Def.
War- Sweep aoe (Seriously got a triple kill in colo because of it),60% heal, Damage reduction( High parry/dodge/def) High def
Ranger- Stealth 2x dmg, Attack while moving, Bird, Escape + Snare, DoT
Beastmaster- 15k hp?!, stunz, self heal
Wiz- Dot, Strong burst, 10 sec invinc, Get-out-of-Dodge spell,
Sorc- Chance burst, swap forms to optimize EITHER damage or Healz, Cant do both at same time, Snare, Chance stun
Priest- Dots, Ray of Genocide, HoT, Heal, Full Heal, Damage reduction
Assassin- Build in speed boost, Spams stun, High crit and damage, Ugly form, Built in damage reduction, DoT
Rouge- Knockdown, 60% Heal, DoT, restealth, high burst damage with Unstoppable doping.
Monk- High Def, High HP, Asura strike >>, Gap closer, Damage reduction
Seriously if anything BM and Monks are just not designed with Colo in mind.