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Assassin Build. Advice Appreciated


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#1 740722868

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Posted 07 July 2013 - 09:50 AM

Ok, here is my build considering certain aspects of what I know.

 

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

This is essentially a pve build aiming on solo and large amounts of damage. I am not certain how effective Dark Illusion is for a assassin but I did add it in. I left Shadow Assault at 1 so i have a stun but only for that effect. Stats are Str and Agi 41/41. Any advice on how to improve?


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#2 archedemon

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Posted 07 July 2013 - 12:06 PM

It's a pretty solid build. DI is a good opener, but not necessary. If you happen to be in a middle of a group of monsters, you won't be able to use it again until all are dead. 1 versus 1, it's great but I would honestly say, anymore than 1 v 2 it has diminishing returns. I do have one point in it on my Assassin, but in end game, I'm finding it much better to open a fight with Shadow Assault. Starting a fight with it will allow you to use it more frequently throughout the fight, very beneficial in saving HP if you're stuck with a group of monsters.

Poisoning Weapon at 1 is fine if you plan to solo outside of Raids. Outside of Raids, especially if you proc crits often, Poisoning Weapon won't matter much as most, if not all, field monsters don't have that huge chunk of life to cut through in comparison to the damage of your skills when they proc crits. If you plan on farming outside of Dungeons and Raids, then you don't need anymore than 1, unless you're farming group field bosses like Goblin Leader or just want that extra tick on miniature field bosses like Poisona.

I put the 3 points you have in Poisoning Weapon into Shadow Assault because of that.

41/41 is a good, solid balance for an Assassin. Your main stats don't matter too much in comparison to what your equipment gives, it's only a minor boost. At level 50, it takes roughly 10 points in AGI to equal 1% Critical Rate. So Mark of Genocide and Shadow Cloak is a big deal if you plan on critting often. 7% = roughly 70 points in AGI at level 50, to achieve that crit rate. HUGE. It also means that going that extra 10 in AGI to cap your AGI at 50, would only give you a 1% return in Critical Rate with a loss of 24 base Attack Power. Going full STR on an Assassin is roughly a loss of a full 1.1% Crit and a gain of only 18 base attack power based upon the stat values that guide gives.

So yes, 41/41 is a solid all around build with Assassin's self buffs and Shadow form.
The only questionable skill in your build is Dark Illusion, it's not a must have to pump out damage and for your build and purpose, it would be more beneficial I believe to finish off Poisoning Weapon since you already have it at 4/5, this way you're also hooked up for those longer, drawn out fights.


Edited by archedemon, 07 July 2013 - 01:13 PM.

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#3 740722868

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Posted 07 July 2013 - 12:23 PM

I like Dark Illusion early on because it makes getting to mobs easier but I see your point. Right now I have the windows 8 bug so i avoid dungeons as much as possible. I also intend to go alchemist for the potions and buffs (easy to farm with hide). So lets see if I can adjust this a little bit.

 

http://www.ro2base.c...1.1.1.1/0.0.0.0

This is with out dark illusions and it's points placed into poison. I do think this will be a better overall build. Thanks for the tips =D


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#4 SparklingLimeade

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Posted 08 July 2013 - 03:28 AM

I agree strongly with the increase to poisoning. I initially had DI but eventually stopeed using it because my other skills dealt better damage. What stands out to me is Combo Training. I've never leveled it but after doing some math and listening to feedback from others I don't think it's worth it. The damage increase is very small even in an optimal situation. What I have found to be relatively useful however is Shadow Armor. Initially only got one level and repeatedly found myself wishing I could activate it because I saw an incoming AoE or because something has gone wrong in a fight. If you stay out of dungeons it's less of a make or break change but it'll still help you stay healthy. I also can't stand not maxing hiding but if you can deal with it then enjoy the extra points. My two cents about what skill points aren't worth it and where you could put them.

 

Oh and today I did some goofy soloing in lower level dugeons with my level 1 Shadow Fang. Not necessary for any serious fighting but I do not regret that one point.


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#5 Nitro

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Posted 08 July 2013 - 10:28 AM

Remove Dark Illusion.  

Max Shadow Armor (~30 second cool down with high vigor).

 

Thank me later when you have tons of Champion titles under your belt in PVP, and not get insta gibbed in WoE or raids.  Shadow Armor with high vigor is delicious and gives you lasting power like that of most tank classes, thought you are already high DPS.  With it maxed, your PVP will be very strong without a huge loss of DPS if you have level 1 poisons.


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#6 740722868

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Posted 08 July 2013 - 02:02 PM

Ok, taking those thoughts into consideration I get a build like this

 

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

It leaves me with 1 point left over to assign anywhere I want, provides strong single target dps, survivability, an aoe utility for lowbie dungeons, and helps with pvp. How would this stack up in raids/dungeons?


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#7 9632130515120055620

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Posted 09 July 2013 - 01:14 AM

I'd strongly agree on the 5/5 Shadow Armor too, it's saved my ass so many times in dungeons and raids I can't even begin to count, plus it's also a great PvE tool. The one you posted there is almost my exact same build, except I don't have any points at all in Shadow Strike (I really don't feel like it's a skill worth having in my rotation over 2 double attacks in the same period) and put them into 5/5 PW and 3./3 Combo Training (I can definitely feel the difference on this one).


Edited by 9632130515120055620, 09 July 2013 - 01:15 AM.

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#8 740722868

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Posted 09 July 2013 - 12:44 PM

Looking over your suggestions 2 double strikes is stronger then one shadow strike, but it is a good combo builder, so I do see how your build is setup. I guess it would be a preference in how you want to obtain combo points, with the added dps bonus of PW


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#9 740722868

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Posted 09 July 2013 - 01:03 PM

Ok, this is the revised after I took note of certain skills.

 

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

This one covers the previous stuff, it provides strong single target dps, survivability, an aoe utility for lowbie dungeons, helps with pvp, a point into shadow strike for a quick 3 combo points to use finishers quickly, stronger poisons (I did feel like I needed these to be higher), and the extra points into hiding for mobility use. This build seems to be well rounded enough for a lot of things. This should be my last revision.


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#10 9632130515120055620

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Posted 10 July 2013 - 02:38 AM

While 2 DAs is a *little* bit slower than one SS it will do 8% more damage and you have the chance of Shadow Fiend procs. If you are going for the SS route I'd be pretty certain that leaving it at 1/5 is going to be a DPS decrease though. You could remove it and put the last point into PW or remove a point from hiding if you really want to keep SS. 2/3 hiding leaves you at 110% which is faster than normal walking speed.


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#11 740722868

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Posted 10 July 2013 - 12:47 PM

Looking over I would actually remove one point from hiding. I wasn't positive if the Shadow Form MSPD was added to hiding. With SS one point it allows for a faster deadly blow and/or shadow explosion which can be a dps increase. It still hits harder then Double Attack when you get a Shadow Fiend proc (even with a double attack shadow fiend proc) and gives 3 combo points which is a good utility in general. I don't mind leaving my hiding at 2/3 for a PW increase for that extra 2% every 2 seconds.


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#12 Nitro

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Posted 11 July 2013 - 10:11 AM

Shadow Strike crits pretty  hard especially as a hiding opener.  It also can put you at 4 combo points instantly depending on your spec.  It is a bad idea to drop it in my opinion, as it will take you that much longer to get to a finisher that might give you that kill you need to get into the next round of Colosseum.


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#13 ShinobiEX3

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Posted 12 July 2013 - 09:56 PM

Remove Dark Illusion.  

Max Shadow Armor (~30 second cool down with high vigor).

 

Thank me later when you have tons of Champion titles under your belt in PVP, and not get insta gibbed in WoE or raids.  Shadow Armor with high vigor is delicious and gives you lasting power like that of most tank classes, thought you are already high DPS.  With it maxed, your PVP will be very strong without a huge loss of DPS if you have level 1 poisons.

 

so basicly its either 1 drop ur poison weapon  to get high vitality or 2 drop ur high vitality for more damage. do i have this right


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#14 SparklingLimeade

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Posted 13 July 2013 - 12:19 AM

so basicly its either 1 drop ur poison weapon  to get high vitality or 2 drop ur high vitality for more damage. do i have this right

 

That's one option. I'm actually using this unconventional build based on my theorycrafting I've explained in more detail in a couple of different few threads now. I love it. Leveling deadly blow only adds 2% per level so I feel that we can get better returns elsewhere.


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#15 Nitro

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Posted 13 July 2013 - 06:18 AM

so basicly its either 1 drop ur poison weapon  to get high vitality or 2 drop ur high vitality for more damage. do i have this right

 

Well, I maxed Deadly Blow, Shadow Armor and have 1 point in poisons.  Seems to work fine for me.


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#16 ShinobiEX3

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Posted 13 July 2013 - 07:24 PM

Well, I maxed Deadly Blow, Shadow Armor and have 1 point in poisons.  Seems to work fine for me.

 

does the poison work well for u


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#17 9632130515120055620

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Posted 17 July 2013 - 05:13 AM

Shadow Strike crits pretty  hard especially as a hiding opener.  It also can put you at 4 combo points instantly depending on your spec.  It is a bad idea to drop it in my opinion, as it will take you that much longer to get to a finisher that might give you that kill you need to get into the next round of Colosseum.

 

Just storing up combo points for SE does this job fine. Yes, SS is a nice "oh god I need burst right now", but that's really only needed in colosseum. Playing the past week winning colosseum's without SS or the bugged SA though, sin is still more than capable of coming out top with good play. Also, you might get 4 combo points on a SS, but I can also do the same thing with 2 DAs (usually at least 3 points). I still haven't seen a big reason to get SS and I've been keeping at the top of the damage charts in raids fairly consistently.


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#18 w3nti

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Posted 29 July 2013 - 04:37 PM

how assassin going to defeat sorc? they heal like 2.8k with LOR..any suggestion?


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#19 hunterxros

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Posted 29 July 2013 - 06:16 PM

how assassin going to defeat sorc? they heal like 2.8k with LOR..any suggestion?

 

Kill it by surprise and quickly :ph34r:


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#20 hunterxros

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Posted 29 July 2013 - 06:27 PM

That's one option. I'm actually using this unconventional build based on my theorycrafting I've explained in more detail in a couple of different few threads now. I love it. Leveling deadly blow only adds 2% per level so I feel that we can get better returns elsewhere.

 

just like my build.... but mine is lvl2 hide and lvl5 Genocide mark.

 

I sacrifice a liitle my movement in hiding state...

 

My accessories is more on dodge/parry to more survivality :ph34r:


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#21 SparklingLimeade

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Posted 29 July 2013 - 09:56 PM

just like my build.... but mine is lvl2 hide and lvl5 Genocide mark.

 

I sacrifice a liitle my movement in hiding state...

 

My accessories is more on dodge/parry to more survivality :ph34r:

 

I tried to live with level 2 hiding but it was soooooo painful.

lol tank gear. If you want to I guess...

 

how assassin going to defeat sorc? they heal like 2.8k with LOR..any suggestion?

I don't know about regular PvP but with the stats in colo I can kill a sorc through LoR healing. Deluge is a no-go though. Really if they want to actually win after the initial burst though they have to kite and slowly shock us to death with a wind pot/guardian. Sorcs are annoying when they interrupt you or steal your kill but they're also one of the easiest targets in colo.


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#22 w3nti

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Posted 30 July 2013 - 09:55 AM

ranger hav trap 9sec..sorc can heal so much and freeze..sinx only hav 3 sec stun..dafaq..


Edited by w3nti, 30 July 2013 - 09:55 AM.

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#23 Leinzan

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Posted 31 July 2013 - 02:19 PM

the ranger trap is not instantly, pay attention to it placing the trap,

ankle snare has 60 seconds cooldown on lvl 1 and 30 on lvl 3, hardly any ranger will max it anyway, avoid it and you can chase the ranger for a whole minute or half of it.

 

sorc freeze is dangerous, but it last 6 seconds, your shadow armor lasts 10, survive it and go for the sorc, if they stop to heal, they pretty much can't do anything else, so thats your call to hit even harder, use your jump stun to break their combo as soon as the freeze decedes, stay on their back and they'll fall down sooner or later.


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#24 Vau

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Posted 05 August 2013 - 11:48 PM

I will leave you my build

 

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

Any doubt, you're free to ask.

 


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