I have been trying to think of a way to make IM party buffs worth buying and to keep people from being upset that they have them. With the new update you need to have all your buffs now to be able to use the IM buffs. So you are not saving skill points by getting them. And you can get in game party buffs and not waste SP so there is really no reason to get IM buffs. Most max players really don't care about 60 min buffs as opposed to the 30 minute in game party buffs.
In addition, with the skill update we now have 12 buffs and that fills up one skill bar. For leveling or farming that is not a big deal, you can change between all your bars and F keys pretty easily. But in dungeons and wars and GA games you need to get to your skills fast, all of them. I find it hard to change to buffs while still trying to heal with the new full bar of buffs.
So yeah my idea is what if for IM party buffs you combined some buffs? For example mdef and def in a def buff, mp and hp in a buff, maybe like mspd and aspd in a buff, wallop and valkyrie in a buff, etc. I am not sure which combinations would work out the best but you get the idea. They would only last the 30 min as in game buffs. Clerics will still spend the same amount of skill points and the buffs won't be improved more than the cleric's normal party buffs but we will be able to buff faster, free up room on our skill bars and sell IM for Gravity. It would be a win/win. I would imagine that most clerics would want these buffs at max level especially so they would sell, clerics that have them now and spent the money on them won't feel cheated and it will solve the problem with the skill bars.
Thoughts?