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WoE entrance zone needs to be blocked from attack.


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#51 Nitro

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Posted 10 July 2013 - 10:59 AM

We need a base or something with level 999 guards if that is happening for real, like AV.


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#52 LuBuFengXian

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Posted 10 July 2013 - 11:58 AM

I was hoping to be able to see some stuff in the WoE map but the moment you enter you have the Aesir (SP?) guild spawn camping the place. The moment you get in you get attacked by 10 people. I am not even able to have it load the image of the players before I am dead. This is quite disappointing. I really hope something is done about this fast, otherwise it is going to be an owned map by whatever guild managed to get in first.

 

NOT TO WORRY TODAY I LED MY ARMY AND WE MOVED ENTRANCES TO ENTRANCES TO KILL PEOPLE LIKE THEM

 

SOME INNOCENTS MIGHT HAVE BEEN HURT BUT THEY DIED FOR THE RIGHT CAUSE!


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#53 Atweig

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Posted 10 July 2013 - 12:02 PM

Huh. I though we're going to loose, like, 20-30 blood points for dying. >< 9k, omg


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#54 Melisax3

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Posted 10 July 2013 - 12:07 PM

They should implement random entrances on map ,even if they will make the place where every1 is entering map safe they will stay out of it and waiting you to move and rape you :/


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#55 iJojo

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Posted 10 July 2013 - 12:15 PM

They should implement random entrances on map ,even if they will make the place where every1 is entering map safe they will stay out of it and waiting you to move and rape you :/

 

 

With a safe zone = Guilds will get ready group up and run otu qand demolish these small groups of "allianced guilds"


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#56 Trickplay

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Posted 10 July 2013 - 12:29 PM

Round up your buddies and your guild, go in at the same time and crush whoever is puppyguarding.


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#57 Zechrem

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Posted 10 July 2013 - 12:34 PM

Should make a few entrances along the bottom field of map (maybe about 15) implementing a new "area" that you can enter prior to engaging the actual "woe" field. This way you can load the map, buff, make groups and survey map without the stupid aoes. This can also be used in conjunction with multiple entrances (think a large branching road) to allow sufficient entry into the map with your guild without too much intial competition. For Precasts, they can be utilized at the objective points themselves and not at the beginning of a broken map. Also based on current BP loss/gain it is a bad structure as anyone that is geared has already spent bp on unidentified cards and give very low points compared to people that are working toward gear. Guess what this causes... You need to change the ranking system based upon equipment/LVL AND BPs, with higher priority on the equipment using the BP as a multiplier mod (easily done if you just use the repair calculation that is already in game).


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#58 Ketakai

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Posted 11 July 2013 - 07:07 AM

Need to add an honorless kill buff to zoning players,  have said buff last for 5 min or until the player attacks something or takes action in combat, (healing, buffing or whatever).  Make it so that if you are killed with this buff you lose no BP and the group who kills you loses a large amount of bp.  This would greatly reduce the spawn camping, only those who dont want points would do it, I dont think we would see as many people willing to go to 0 BP just to cause others to suffer and if they did atleast your just out the time it took you to zone in and respawn.  5 min of run around time is more than enough to get away from other players and too long for most people to just randomly follow someone who just zones in around.

 

After thought could make it where BP can go negative due to this buff even so if there are groups that decide their points dont matter they have even more to have to gain when more gear comes out.


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