To start off, i'll quote what I wrote on another thread.
Just logged in, took a few quest and checked out WoE.
Died the first time I stepped foot inside, obviously camped by big guilds.
Tried again, both times lost 9k blood points.
Once again, camped by another big guild, Zerg like.
WoE is not a place for small guilds or anyone solo without stealth (if lucky to get away from AOE)
Compared to Colosseum WoE is way worse on the zerg-like-scale.
At least Colo, everyone's stat is balanced.
The amount of blood points lost in mere minutes out shines the amount you can earn in 2 rounds which would take long and time limited per day.
As this is kept, all the people who have farmed and gathered PVP gear would feel their time wasted since the implied idea is Join a BIG guild (in numbers) and ZERG as you can gain more than the time invested in Colosseum.
Anyways, just my 2 cent.
So far, its been impossible to even explore the WoE grounds.
The only idea I can come up with at the moment to prevent spawn kills are:
a. Random Spawn towards party leader's location or solo.
b. Spawn location for base1 and base2 is protected e.g. like how the actual PVP arena is handled, no combat until you enter the inner circle.
Both solutions are not really a fix to Zerg-like-game play, but it will at least allow players to join and /dance and prevent join- massacre.
The other issue is the amount of Blood Points lost per death. It totals up to around 9k blood points, which is considerably high. The amount of blood points gained and lost should not out weigh the ratio you can gain in Colosseum along with the actual time limited amounts per day. Else this will just lead to any guild with X amount of numbers just overwhelming anyone else.
Right now, I don't see room for skills or any actual strategy outside having BIG numbers, in terms of player number, size and damage. Coordination is obviously involved but even so, seems limiting as the sheer numbers and spam of skills make up for it. (this is not like a five versus five skirmish where players spawn apart from each other and having to hunt one another down.)
But as it stands, the recent patches have frown upon small guilds and solo players.
It has encourage super guilds (numbers) and Zerg like play.
To those that do not play Starcraft and have never heard of the term Zerg.
To assure ones victory using overwhelming numbers.
To greatly outnumber the enemy, and swarm them.
To trivialize en encounter using mass numbers of allies rather then skill
That guild zerged us.
Those guys are a bunch of zerglings."
Edited by ktbanh, 10 July 2013 - 10:32 AM.