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For people that are not attending WoE because of BP Loss.


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#26 RavenTDA

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Posted 11 July 2013 - 08:40 AM

Amen Ruka!

 

I totally support that idea!


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#27 Greeds

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Posted 11 July 2013 - 08:48 AM

Agreed. The 3% BP loss makes no sense.


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#28 Vau

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Posted 11 July 2013 - 09:15 AM

Hey,

 

Testing the BP(50k) i started on WoE, i always loose like 200-250 bp which is nothing, but there's no balance btw what you gain and what you loose. Testing it inside maths are clear:

 

1 kill = 25 - 150 bp ( Getting 150 bp is just in case you SOLO'd that player, if a whole guild/team killed the player, you share that bp, getting aprox 25-90 bp)

1 death = 100 - 270 bp (And there's ppl who lost like 1500 bp each death depending on how many BP's they started, so this system is like Colo's point system = None understand it very well )

 

100 kills =  2500 - 15.000 bp (You won't get 15k bp, it's impossible to kill 100 guys "alone" on that map without being back-stabbed, like Rikimaru's skill LOL )

100 deaths = 9000 - 27.000 bp 

 

*Those are just with my BP calculations + deaths/kills obtained inside WoE.

 

Nvm BP's, the pvp aspect inside is pretty nice, even tho i can't stun with my assa (THX WP). Get your conclusions.

 

 

Vau!


Edited by Vau, 11 July 2013 - 09:16 AM.

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#29 Pooksie

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Posted 11 July 2013 - 09:24 AM

Well come on. PvP is fun. But if the result is in very likely matters gonna be a negative result. That whats the point. 
Im not a crook, i just want to pierce peoples hearts with my arrows and gain sufficient rewards for it so i can kill them even better. :(


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#30 loneknives

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Posted 11 July 2013 - 09:26 AM

Since not everyone reads the WoE forums, here's my suggestion for BP in WoE.

With regards to blood points, how about 0% loss and gain when you kill someone, but when a party takes over a point, that party gets a significant amount of points. And if you take over the castle, a huge amount for the party/raid that took over castle with 10% of that distributed to other members of that guild that participated.

Farming monsters for BP? I don't care about that. My suggestion is aimed to discourage spawn campers from farming BP off people, help people who want to participate in WoE to participate without worries of loss of BP, and give an incentive for groups to take over points other than for buffs. The BP from castle takeover is just a nice bonus for the guild and raid/party that managed to capture it. While not everyone can capture the castle, every guild with sufficient numbers and power should be able to at least kill some guardians and capture points.

^ i support your idea! 0% loss and gain killing someone will make me go back in woe

 

having 350k BP saving up for Col armor, went in woe and die two times lose 2.5k BP each death... while killing people in guild gives 50-100BP is a downward spiral on my BP :(


Edited by loneknives, 11 July 2013 - 09:26 AM.

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#31 Vau

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Posted 11 July 2013 - 09:34 AM

Well come on. PvP is fun. But if the result is in very likely matters gonna be a negative result. That whats the point. 
Im not a crook, i just want to pierce peoples hearts with my arrows and gain sufficient rewards for it so i can kill them even better. :(

 

I didn't expected that from you, since you're not done with Colo set yet sweety....but well, as you like PvP as *** like me, then msg me in-game Winkie-Winkie!. :glomp:

 

Edit: btw, those were just stats for the "new people" who doesn't even joined WoE yet, so they can get their conclusions about going or not.

Vau!


Edited by Vau, 11 July 2013 - 09:36 AM.

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#32 SoraOfKHK

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Posted 11 July 2013 - 04:52 PM

Supposedly, this is how it's supposed to work in Colo.

Killing a player: +100 points
Killing a mob = +25 pts
Death = -50 pts

Got that from here: http://guidescroll.c...d-points-guide/


If that's the case of how it actually works in IRO2, then I have a few suggestions...

Why not 1000 points for killing a player, 250 points for killing a monster, and a loss of 500 points for every death? Reasoning behind this is there are many more people in WoE that are working together to take out everyone, so it should definitely give more than Colo.


Even better, why not make it exactly like Colo? I'm not 100% certain of how WoE works in RO2 since I've not tried it yet, but I'm suggesting that the points are calculated at the END of WoE, and that you're not actually losing points from your total you had before entering WoE, rather, from the total cumulative amount you earned DURING WOE THAT ROUND, like Colo... You lose points from your total (which can end at zero eventually), and make the lowest zero. I'm not sure if you can actually HAVE negative BP, but it shouldn't be possible. It's illogical.

 

Basically, if someone starts with 1,000,000BP, they can leave with 1,000,000 BP even if they died 10,000 times, or they could leave with 2,000,000BP if they made 1,000 kills (and didn't die, which isn't likely, but just trying to explain my point).

 

The current system makes you lose far more than you gain, which will turn away anyone, especially anyone who isn't level 50.


Edited by SoraOfKHK, 11 July 2013 - 04:54 PM.

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#33 Lazy34

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Posted 11 July 2013 - 09:47 PM

They made the blood point system in WoE this way so that people couldn't farm points from each other. If it were like Colosseum, 2 people could take turns killing each other, getting a 50 point profit per kill. The problem with the current system is that people saving up for PvP gears lose massive amounts of Blood Points when killed and can't get them back without waiting for Colosseum.

It seems like it would be better if WoE Points and Colosseum points were separate, and the two amounts combined would equal your Blood Points. That way you could participate in WoE without hemorrhaging weeks worth of Colloseum time.
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#34 ragingfist

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Posted 11 July 2013 - 11:32 PM

The funny thing is people still think winning a WoE means anything. It's pretty sad that some people get their online validation through zergstacking their guilds and pre-casting. This WoE is nowhere close to being fixed let alone be capable of enjoyment. We've seen this story before on RO1: Some guilds get heavily stacked with wallet warriors, cheaters, or bug abusers to fuel their penthouse gaming style... They "win" WoE with ridiculous advantages, then they flamebait the forums with their flaunting and meme pictures... People end up quitting or leaving their guilds to join larger ones... or like me, they refuse to give in to the spawncamping by staying away from WoE. PvE will always be better than PvP, because it's less interaction with elitists, trolls, and 17 year old basement dwelling virgin neckbeards needing online validation to overcome how terrible IRL is for them or assurance that their college fund money actually got them results.

 

inb4 tl;dr and umad and other subsequent overused unfunny pre-2013 troll memes

 

Stay classy, Midgardians.


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#35 SuperBeef

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Posted 16 July 2013 - 01:18 PM

The funny thing is people still think winning a WoE means anything. It's pretty sad that some people get their online validation through zergstacking their guilds and pre-casting. This WoE is nowhere close to being fixed let alone be capable of enjoyment. We've seen this story before on RO1: Some guilds get heavily stacked with wallet warriors, cheaters, or bug abusers to fuel their penthouse gaming style... They "win" WoE with ridiculous advantages, then they flamebait the forums with their flaunting and meme pictures... People end up quitting or leaving their guilds to join larger ones... or like me, they refuse to give in to the spawncamping by staying away from WoE. PvE will always be better than PvP, because it's less interaction with elitists, trolls, and 17 year old basement dwelling virgin neckbeards needing online validation to overcome how terrible IRL is for them or assurance that their college fund money actually got them results.

 

inb4 tl;dr and umad and other subsequent overused unfunny pre-2013 troll memes

 

Stay classy, Midgardians.

 

Those that brag and flaunt about their accomplishments in the open without restraint usually lack maturity. A reason they would do it, like you stated, is to "validate" themselves to look good. Funny thing is that most of the time, these are pay 2 win players who do back end deals offline with cash, etc to facilitate their urge to be the "best" in this game since they got nothing else to do.


Edited by SuperBeef, 16 July 2013 - 01:19 PM.

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#36 XionArcadia

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Posted 16 July 2013 - 01:46 PM

The funny thing is people still think winning a WoE means anything. It's pretty sad that some people get their online validation through zergstacking their guilds and pre-casting. This WoE is nowhere close to being fixed let alone be capable of enjoyment. We've seen this story before on RO1: Some guilds get heavily stacked with wallet warriors, cheaters, or bug abusers to fuel their penthouse gaming style... They "win" WoE with ridiculous advantages, then they flamebait the forums with their flaunting and meme pictures... People end up quitting or leaving their guilds to join larger ones... or like me, they refuse to give in to the spawncamping by staying away from WoE. PvE will always be better than PvP, because it's less interaction with elitists, trolls, and 17 year old basement dwelling virgin neckbeards needing online validation to overcome how terrible IRL is for them or assurance that their college fund money actually got them results.

 

inb4 tl;dr and umad and other subsequent overused unfunny pre-2013 troll memes

 

Stay classy, Midgardians.

 

This sounds so familiar, I beleive I stated the reactions to how this current WoE would create stagnation in the playerbase and loss of loyalty to the game... man I guess I really am not the only one thinking this... :p_omg:


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#37 VanS3n

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Posted 16 July 2013 - 01:53 PM

Hope they enjoyed the recent WOE .. was there as a lowbie rouge checking if anything significant is happening at all. Was chatting with the rest of my guild gathering for a meeting in Alberta.


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#38 SoraOfKHK

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Posted 16 July 2013 - 05:04 PM

They made the blood point system in WoE this way so that people couldn't farm points from each other. If it were like Colosseum, 2 people could take turns killing each other, getting a 50 point profit per kill. The problem with the current system is that people saving up for PvP gears lose massive amounts of Blood Points when killed and can't get them back without waiting for Colosseum.

It seems like it would be better if WoE Points and Colosseum points were separate, and the two amounts combined would equal your Blood Points. That way you could participate in WoE without hemorrhaging weeks worth of Colloseum time.

 

I find it odd that I didn't get an update about your post, but got updates on other posts in this topic. :p_laugh: Never scrolled up to see yours due to lack of update.

 

Anyway. suggesting it be like Colo is because in Colo, you can farm people, yes, but you can farm people in WoE now. You could easily farm the extra BPs off of an alt on another account with a separate computer. It can be done, and I'm sure people do it, even in Colo, as I've literally fought and killed stand-stills in Colo before and killed them without being KS'd or them moving or fighting back... For the entire round. Now, while they could've been AFK, it's not exactly the first or last time it's happened... People group to farm now, anyway. That one has been pointed out and proven.

 

Can they get in trouble for it? Sure. Is it a broken mechanic that should be fixed? Absolutely.

 

Fact of the matter is, as it stands right now, WoE being more like Colo would actually make it so you wouldn't actually lose anything if you die, but points would be accumulated at the end based on your kill:death ratio.


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