Well it is revamped in a way. They scrapped the whole player vs player model of WoE 1 and took more of a WvWvW approach from GW2. I personally like it because it moves away from class balance and more into siege strategy. It's easier to balance siege weaponry, which is strictly PvP, than it is to balance class skills which would affect both PvP and PvE.
I don't like it. WvWvW takes place in a MASSIVE MAP with lots of open areas, a large staging area for each factions (so you can load and don't get spawn camped TOO easily), different bottlenecks, a large body of water, and castles with multiple doors that actually can facilitate these kinds of play (and even then infantry fighting is just as important as siegecraft) the weapons also don't automatically one shot half your guild. With three sides (that actually doesn't have confusing loyalties) the game was actually pretty damn fun for a month of non-stop combat.
For us, we get a linear path with a load of hair pins much like MT.Akina of Initial D with a few branching dead ends, only 2 spawns for the entire server, COMPLETELY AUTOMATED DEFENSES, and really only one way in. The open area in the middle has SOME potential, but the problem where there's only one way in makes siege weaponary too abusable. Yes we could do it as well, but that kinda stuff bores me, and entirely not what I signed up for when I was thinking of Ragnarok 2 WoE. If I want to play this siegecraft business so badly there's always Guild wars again, world of tanks, gunbound and other weird ass games that would easily trump this game.
What could help is limiting the number of siege weapons so we can see more footman battles, a % damage for siege weapons, and friendly fire for them as well. Would be interesting, for 2 weeks at least. But that map really needs an overhaul, maybe something cool like actually having multiple castles and little tiny towns in a big ass map so the entire server can actually you know...participate? Until then, WoE is a joke and should be treated as such.
Edited by LuBuFengXian, 14 July 2013 - 06:37 AM.