Hey everyone,
We have gathered all the thoughts, concerns, and suggestions you have posted and put them all in one neat document to be presented to the devs. We figured since you guys helped us put it together, we will share the outline with you. Remember that this is a shortened version. The longer version is exactly that, much longer.
Also note that these are not patch notes, which means they are not actual fixes or changes to the game. These are only the suggestions and changes that have been compiled from the community so far.
War of Emperium Changes
1.Blood Points
a. Right now, blood points lost is significantly high since it is by a percentage.
i. Solution is to make the BP loss a fixed number, perhaps to 500/500 BP earned/lost. Players with less than 500 don't give or take any BP until they earn at least 500 BP.
2.Siege Items
a. Currently, players can buy a lot of siege items at a time of all types, excluding WoE Supplies that have a 10 item limit. This has caused players to layer the ground with all types of siege items, making the WoE map very difficult. There are a couple of suggested fixes for this.
i. Apply a cooldown for siege items, including Mercenary Kafra.
ii. Another option would be to apply an item limit to the siege items that can be carried in bags.
iii. Players are reporting that If they are killed by siege items, that they are losing Blood Points. Players who use siege items to kill another player are not rewarded with any Blood Points. Siege items should not give or take Blood Points to players if they are used, since it is significantly easier to kill players with siege items than using normal class skills.
iv. Applying a casting time to the Mercenary Kafra can make better balance the extra spawning points.
v. Barricades require one WoE Supplies to create. More Supplies should be needed to create each.
vi. Ghost Palanquin is hiding all siege items, including barricades. The only time a siege item shows up that is under the effect of Ghost Palanquin is when they fire. Having siege items show up when fired while under the effect of Ghost Palanquin is fine, but barricades should always be visible.
vii. Catapults cannot attack players who are within a certain range of the Catapult. This should be applied to all siege items that are stationary.
viii. An extra idea: If a siege weapon does not have a player inside of it, the HP of the item should slowly deteriorate until the siege weapon is destroyed over time. When a player goes into the siege weapon and uses it, it should stop the “Siege Bleed” effect. This will give a timer to the siege weapons, and will force players to actively use them instead of just laying them out all over the map.
3.Gate HP
a. Gate HP should be less.
b. Increase the amount of HP the WoE Supplies can give to a gate from defenders to compensate for the Gate HP being lowered. This means that attackers will have to focus on killing defenders who are supplying the gate with HP first before attacking the Gate.
4.Players being killed at the entrance
a. One of the large complaints from the players is that they do not have a chance when they load into the zone because they are being killed by other players and siege weapons that are targeting the entrance area and killing them before they have a chance to move.
i. One solution would be to provide a timed buff that makes the players who enter into Base 1 or Base 2 will be invincible to all attacks.
ii. Another solution would be to provide a zone at the entrance where it is difficult or impossible for players or siege items to attack.
iii. We should remove the ability to spawn siege items on top of the entrance. This means that barricades cannot be placed over the NPC.
5.Tax System
a. Currently, the tax guilds receive when they own WoE has a zeny limit of 100z before the Guild Leader has to remove the 100z from the Guild Manager and deposit it into their Guild Bank. The Guild Bank is only attainable at Guild Rank 20, and the zeny limit for Guild Bank is 200z.
i.Tax Solution: Increase the zeny limits of both the Tax and Guild Banks. The WoE tax should not have a limit to the zeny that can be accumulated.
ii. Guild Bank Solution: Low level guilds don’t have access to the Guild Bank, and do not have an interest to participate in WoE if all they receive is the Occupation Buff. They want access to the zeny tax as well. Re-arranging Guild skills may help this.
6.WoE Dailies
a. The bosses for the WoE dailies that are required to complete need to respawn quicker.
8.Additional Notes
a. Currently, there are unofficial alliances. We don't want to take this away, but at the same time don't want this to skew WoE gameplay.