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#1 kbb93

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Posted 17 July 2013 - 11:28 AM

After scanning the forums and listening to many Classic players' desires, I think we need more events (of all kinds) to be added weekly; or at least monthly.

 

This thread will serve as a brainstorming ground to voice any events you'd like to see implemented into the Classic server. Please provide a detailed description of your idea and why you think it'd be good to have this event temporarily added so the GM's have a good notion of what we (the players) would like. If you have criticism please be constructive; this thread is meant to be a breeding ground for event concepts, not trolls.

 

Let's make a better server!


Edited by kbb93, 17 July 2013 - 11:31 AM.

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#2 kbb93

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Posted 17 July 2013 - 11:31 AM

I'll start: I think a PvP event enabled for 1-2 weeks with a reward system based on kills would be fun

South Prontera (or an isolated mock S. Pront map accessed by a warper) would be an ideal location because of the size and familiarity to old players.

The map would be completely free-for-fall as PvP rooms always are, and for every kill you would receive either points or an item (automatically placed in inventory) which could be traded in for random goodies. You could divvy up the level differences by making maps 1-20, 21-40, and so on, to negate any novices getting acid bombed. A random spawn on the map would help stop players from farming their alts, but you could go a step further and set a bit of code that rules after so many kills on a certain player you stop receiving a reward from killing them.

This is my initial suggestion and I believe it'd work well with the players because PvP is one of the most entertaining aspects of RO; especially when there's a reward behind it. If anyone has any critiques i'd be happy to hear them.

 

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#3 HardianOnly

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Posted 27 July 2013 - 02:22 AM

agree, it's a little hard to find people that wants to do pvp :D they should put a NPC in town


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#4 Humbelum

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Posted 27 July 2013 - 02:43 AM

Sry, deleted my post HardianOnly.

 

The NPC idea about the NPC was: A NPC in town that tells you how many people are in pvp. The main reason for that is that people who want to go to pvp need to go to the gate keeper... go to the room npc and then see that nobody is in pvp. The problem is that most of the people will do that one or two times before they stop trying to go pvp.

 

PS: I used the hide post function, because I wasn't finish with my post and now the post is hidden for me, too...


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#5 Humbelum

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Posted 27 July 2013 - 04:37 AM

Since this is a Thread for event ideas I have something for you. I thought about adding some mini games, next to the hugel games. The idea behind this is that there are too less ingame activities to have some fun with other people! Thats why I created some game-ideas 2-3 years ago. I copy&paste my old ideas here :)

 

 

It requires a existing map that will be modified or a new custom map. Dont know how Grav-International is able to order Maps from Gravity-korea or create their own maps. And some scripting, because a game has very much rules and I tried to make them less abuseable for farmers/cheaters.

 

To keep players playing those game there should be a Coin-System with some rewards. Coins should be like kvm points(so you dont have them in your inventory= npc knows your coins)

Some reward examples: trade for BG Medals, cooking stuff, WoE stuff, trade for Hugel medals(which you can turn into exp). For BG Medals you should make a trade rate that ensures that going to BG is still faster than doing the mini games.

 

 

I will try to explain the game mechanics as detailed as possible.

 

 

Game Name: Mr. Poringman

 

Mr. Pacman eats dots, Mr. Poringman eats... YOU!

 

Short Description: Try to run away from Poringman and survive... or try to mob down other people with him! Grief Play is now allowed!!! :)


Numer of Players: 10~100 Players


Additional Rule: Mercenarys not allowed

Reward:
Survivor  5 Coins
Others  1 Coin

Mr. Poringman Settings:
• Sprite from Poring/Mastering(should be a big poring sprite)
• HP 2000000

• Aggressive
• Plant Type
• Boss Type(=immune to status effects)
• Walk Speed: Very fast (or just fast if its too fast )
• Attack Power 99,999,999(nobody should survive a hit)

• 99Dex Level98-> As much Hit as possible. Nobody should be able to dodge)
• AttackSpeed delay 1sek

• Change target easily!

• respawn if killed(if somebody realy manage to kill it)


Game-Map:
• no Skills allowed(like Monsterrace Map)
• no fly wings

• Proingman spawn doesnt have to be fix, maybe is a random spawn more fun.
poringman.jpg

NPCs Needed:

-NPC 1: Explains the Game-Rules. Allows to become your savepoint. Show your points. Maybe trade for rewards.

-NPC 2: Waiting Room for 90 People

Procedure:

• if 10 Players entered the room they will warped to the Game-Map. Game will start in 2 Minutes. People outside the Game can still enter the Waiting Room. 1 Minute before the game starts, all players in waiting room will be warped to the Game-Map(this enables a 10 player game or even up to 100 players)

• Every player who enters the Game-Map will get a Pop-up Message. Now the NPC gives 1 coin to the player(participation reward/ if you die=1 coin). This means the winner will 4 coins after the game) and adds a 5 minute delay before you can access the next game.
• Game starts

• Poringman spawns and starts killing the players :)
• Players who die can remain dead and watch the game ;) or return to savepoint(they already got their 1 coin reward)
• After there is only one player left Poringman will disappear and the last player will get a NPC pop up that gives him 4 coins.

• 30 seconds after poringman dissapeard all players get warped out of the map back to the NPC(if someone didn't save there)
• Important: After 5(or xx) minutes of the game there should spawn additional 3-5 poringman randomly to avoid a never ending game. (if too many people survive too long)

 

 

Next Game:

 

Gotta knock'em all

 

Short Description: Try to stay on a plateau! Sounds easy? It's not! Try to push other players into the hole, the flame skulls may be helpful. It's not pvp, only monsters can knock you from the plateau. Grief Play allowed :)

Numer of Players: 10~100 Players


Additional Rule: Mercenarys not allowed

Reward:
Last Player on Plateau  5 Coins
Others  1 Coin

Flame Skull
• Sprite from Flame Skull

• Change to Aggressive after first hit(if not possible, let them passive)
• Magnum Break Level 5 (should be casted by 80% while attacking) or a better skill that pushs people away, because MB is dodgeable with fire armor.

• Change target easily
• Plant Type(1hp dmg hits)

• No Boss Type(=you can try to stun/sleep/stone it with armor cards)
• HP 5000
• 99 Dex (or a really high hit, nobody should be able dodge the Magnum break)
• Attack 800
• Walkspeed: a bit slower than players walk speed
• Attackspeed: shouldn't be that fast
• 4 Flame Skulls are on the map(look at screen below)


Bomb Poring

• Bomb Poring sprite

• Passive

• Explodes after getting hit(casttime 1-2 seconds or shorter...)
• Spawnpoint center of map
• Spawntime 15 Seconds

Map:
• no Skills allowed (just base attack possible)
• no fly wings
• the hole(black on mapscreen)  are fields where you die if you step on it.
• you walk on the green plateau so it should be higher than the black fields
gottaknockemall.jpg

 

NPCs needed:

NPC1: explains the rules, save, and reward(same npc as for Game 1)
NPC2: Waiting Room for Game2 for 90 players

 

Procedure:(similar to Poringman)

• if 10 Players entered the room they will warped to the Game-Map. Game will start in 2 Minutes. People outside the Game can still enter the Waiting Room. 1 Minute before the game starts, all players in waiting room will be warped to the Game-Map(this enables a 10 player game or even up to 100 players)

• Every player who enters the Game-Map will get a Pop-up Message. Now the NPC gives 1 coin to the player(participation reward/ if you die=1 coin). This means the winner will 4 coins after the game) and adds a 5 minute delay before you can access the next game.
• Game starts

• Flame Skulls/Bomb Poring will be spawned
• Player can try to mob a Flame Skull and chase other Players. Kick them from the plateau with FLame Skull's Magnum Break!
• if you fall from the plateau you will die.
• Players who die can remain dead and watch the game or return to savepoint(they already got their 1 coin reward)
• After there is only one player left all Monsters will disappear and the last player will get a NPC pop up that gives him 4 coins.

• 30 seconds after the Monsters dissapeard all players get warped out of the map back to the NPC(if someone didn't save there)
• Important: After 5(or xx) minutes of the game there should spawn some monster to end the game faster.

 

 

Next Game:

 

Siroma Race

 

It's a too hot summer for Siroma! Help them to get to a cooler place by lure them with ice cream! But beware of the Thief Bugs, they're hungry too!

Goal: Bring your hungry Siroma into the finish field by dropping ice cream.

This game is similar to the monster race in Hugel. The difference is that you are running with your monster through the race course :)


Numer of Players: 4 Players

Reward:
1st 5 Coins
2nd  4 Coins
3rd  3 Coins
4th  2 Coins
• You get the Medals after the race is completly over(All 4 Players have finished or the time duration limit[maybe 10-15Minutes?] has passed)
• To avoid farming with more Accounts the reward gets -1 Coins for every Player that logged out or didn't reach the Finish field in time(if just one Player finishs he gets 1 Coins)




Siroma: (Monster)
• Boss type(for immunity against mute, provoke etc)
• 1000 HP(if killed it will instantly respawn at the Start field)
• looter

• siroma original walkspeed(maybe faster/slower)
• no cast sensor
• should use Hiding Level 1 if it gots hit(to avoid that people try to mob it)

Barricade: (Monster)
• Plant type (1 HP Damage hits)
• 30 HP
• if the first Barricade is destroyed every Barricade(not just yours) will disappear!

Familiar: (Monster)
• Standard Monster
• 20x on each route between the Barricades(if the first Barricade is destroyed all Bats get freed)
• no respawn

Thief Bug: (Monster)
• Standard Monster
• 20x for the whole Map, they try to annoy the players!
• random spawn(if you kill one it can appear next to your competitor ;) )
• can't spawn at Finish/Start Field

Farmiliar: (Monster)
• Standard Monster
• 20x in each room(see map)
• no respawn

Ice Cream: (special Item)
• A NPC sells them at the Start field 0 Zeny. (if you sell them->0z)
• 1 Weight

• etc item
• dropable of course

Game-Map:
• No teleport
• No Snatch allowed
• The way you can walk on is marked(or different color)
• Monsters can walk on the grey fields(but you get teleported to Start Field if you step on them)
siromarace.jpg
I'm not sure if it is possible to walk diagonal without step on the fields next to them. You can make the path more broad but it would be nice to watch at least one of your opponents. The path has to be clearly visible.

 

NPCs needed:

NPC1:see Game 1&2

NPC2: Waiting room for 5 people

Procedure:
• 4 Players enter a waiting chatroom
• they get warped into the race course's Start Field
• 15 seconds to prepare yourself with ice cream
• the Siromas will be spawned
• you are able to leave the Start Field now
• you drop ice creams and Siroma follows you
• kill the thief bugs if they annoy you
• kill the barricade, then the Familiars
• you can walk on the yellow field to spawn 10 Thief bugs on your competitors track! Each player can do this once in a Race. The Spawnplace is marked on the picture
• if Siroma steps on the finish field you completed your race
• You can walk back to take a look at the other players or send them Thief bugs if you missed that, but keep in mind that you get less medals if they dont finish ;)
• 20 Minutes delay before you can enter this Game again

• Add a Time limit when the game will be over. You have to check how long it takes to go through the course.

 

 

 

Next Game:
 

Monster Hunt

Every Player gets a Monster as Teammate and trys to keep his Monster alive/kill the oponents monsters!

Goal: Kill the Monsters of the other Players and protect yours! The survivor will win the round! 7 Rounds

Be carefull with mass spells, you can hit your own Team-Monster aswell

Numer of Players: 10~100 Players




Reward:
1st 4 Coins
2nd 2 Coins
3rd 2 Coins
4th 1 Coins
5th 0 Coins

Confused reward system :P (can be changed if you have a better solution):For each round the winner gets one point. If two players have the same number points they get the same price of the lowest place. For example PlayerA and PlayerB have 3 Points and PlayerC has 1 Point, D&E=0 Points. Ranking: PlayerA&B= 2nd Place reward, PlayerC 3rd Place Reward, D&E= 5th place reward. Other Example: A&B&C= 2 Points, D=1Point, E=0--> A&B&C=3rd Place reward, D=4th place reward and E=5th place



Monsters: 5 different Porings: Poring, Martin, Poporing, Stapo, Drops
• 200HP
• Random spawn
• two of each kind

• Drops a jellopy by 100% chance

• All are looters

Game-Map:
• about 30x30 fields
• no Teleport

• other skills allowed
• Snatch is allowed(if you not kill your monster :P )

 

NPCs needed:

NPC1:see Game 1&2

NPC2: Waiting room for 5 people

 

Procedure:
• Waiting room for 5 People
• If the room is full the 5 players will get to the Game-Map
• 30 Seconds for prepare while a broadcast says what Monster Team you are
• You get a Point for each round you win

• Delay 20 Minutes

 

 

Would be nice to get some official feedback. However its a lot of work :/


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#6 kbb93

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Posted 29 July 2013 - 08:01 AM

^ Very detailed. I think you need to start with something not-so-high-maintenance first, though. GM resources are scarce as is, there's no way they'd have time to code anything like this. 

 

The King Poring event is a good example. It's a simple event that occurs twice an hour and brings people together in the ghost town that is now South Prontera. Grow off an idea like that.


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#7 TwilightsCall

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Posted 01 August 2013 - 07:08 AM

Co-Op MVPs (as opposed to the current Competitive MVPs).

 

Every once in a while, on a new Arena-like map, a custom MVP spawns.  This map is accessed by talking to an NPC near the Pront Fountain, cause hurray for Prontera Warp Passes!  It would probably be a normal MVP except you'd want to buff its stats a bit to account for the number of players that would (hopefully) be participating.  The MVP has souped up drops and EXP, to make fighting him seem rewarding, and gives something really cool for the MVP reward (like...sunglasses slotting coupons? 8D Stuff like that.)

 

5 minutes before the MVP spawns, there's a serverwide announcement, telling the players where the MVP is going to be.  This will hopefully attract as many participants as possible.

 

Whether the encounter is timed or not is up to you, but if the MVP is killed/killed within the time limit, all players that participated in the hunt are given a reward.  This would probably best come in some sort of currency like 'MVP Coins,' and then you could put an exchanger in town that lets you trade in MVP Coins for stuff. 

 

So for the sake of example:

 

Wickebine Tres (MVP), cause the bio2 ghosts need their MVP versions.

55,500,000 HP

Lots of Attack and stats and stuff, I'm too lazy to come up with realistic ones.  But standard 30 vit that's for sure.  And when rude attacked, instead of teleporting, it does rude stuff in response, like spam earthquake/HJ/something mean so people won't do it, but can't grief by teleporting it.

 

Drops:

Thief Clothes [1] 50%

Ninja Suit [1] 50%

Grimtooth [0] 50%

Scalpel [3] 50%

Rogue's Treasure 30%

Rogue's Treasure 30%

Old Card Album 30%

Old Card Album 30%

 

MVP Reward: Large Coin Pack (90%), Sunglasses Slotting Coupon (10%)

 

The idea is to give valuable and useful rewards, but not to the point it will devalue in game equivalents.  To this point,  you would probably want to make a rather varied list of MVPs, or at least drop tables, so that for this one for example, the server doesn't get flooded with Rogue's Treasures, which are currently quite uncommon.

 

Having the MVP in a closed room also allows some balancing stuff as well.  You can give everyone a token that expires after X time (theoretically, about an hour after when the MVP would time out and the players would fail). This token would be proof of participation, allowing a player to claim rewards at their leisure (within reason) without having to rush - plus, if they die and return, and the MVP is killed before they get back, they can still be rewarded by cashing in their token.  This way people don't feel the need to sit on the floor dead rather then respawn and keep trying, and others can't just wait for the MVP to die and then try and come in and claim rewards without even being there.

 

You can also add fun stuff to this room, like a prep room that slowly regenerates your HP and SP, or an Inn NPC to heal you to full so you can get right back into the fight.  You can make the room auto-ressurrect all players every 5 minutes, and other silly things like this.  Also, if you're into Kafra Shop involvement with the event, you can sell Kafra rental gear that gives huge stats against these monsters, but only works in the Arena.  For instance, a shield that gives 50% reduction from all races, expires after one week, and has no effect outside the Arena.  You can make similarly overpowered gear for every slot, and give the players an option to super-power themselves, without having to worry about balancing it for the rest of the game.

 

When the MVP dies, a server announcement is triggered and NPC spawns in the Arena.  This NPC takes your expirable token and gives you a Small Coin Pack.

 

Small Coin Pack: Consumable, gives 1~10 MVP Coins when opened.

Large Coin Pack: Consumable, gives 11~50 MVP Coins when opened.

 

"But how do we stop people from abusing with multi-clients?" one might ask.  Make all the coins and coin packs account bound.  It won't stop people from getting them on multiple characters, but it WILL stop people from using 5 accounts to rush the maximum rewards.

 

Then, once you've got your pile of coins and feel like getting some rewards, you go to the Prontera Fountain where our handy dandy Prontera Warp Passes take us, and talk to the MVP Coin Vending Machine!

 

Sample rewards:

 

1 Coin: Experience

5 Coins: 50 Yellow Potions

10 Coins: 50 Condensed White Potions

25 Coins: 50 Blue Potions

50 Coins: 15 Yggdrassil Berries

100 Coins: 1 Old Card Album

200 Coins: Some Headgear Unique to the vending machine

500 Coins: 1 Slotted Elemental Armor of your choice

750 Coins: 1 Level 4 Weapon from the Hugel Medals Reward List of your choice

1000 Coins: 1 Slotted Mid Headgear Unique to the vending machine

 

I put in potions and stuff for the early rewards, but you'd probably rather put in something actually fun rather than just healing items.  Like, rare pet tames, wrapped masks, jewelry boxes, etc.  Regardless, the rewards need some work, but you get the idea!  As far as the high end rewards, the point is to make them VALUABLE, DESIRABLE, and REQUIRE WORK TO OBTAIN.  We don't want to flood the game with slotted mids and slotted elemental armors, but it's a pretty nice reward for someone who's willing to stick it out and save for them.

 

 

Now, benefits for an event like this?

-MVPing event thats not just double drops!  People who enjoy fighting bosses will finally have something to do that will be fun, relaxing, and rewarding!  Those who aren't normally able to participate in MVPing because of various reasons will get to join in on the boss hunting fun with no worries of other players stealing the chance away from them!

-If the events are scheduled regularly enough, it will get people logging in!  If it happens say, every day at 3 specific times, people will consistently come back.  If those rewards are tasty enough, people will want to work for them!  Multiple times a day will ensure that everyone has a chance to participate, no matter what their schedule!  No more complaints about not catering to Time Zones!

-A chance to cooperate with other players instead of compete against them!  Though competition is fun, and there's nothing wrong with it, there aren't really any activities that promote working together with large groups of players.  Get them working together will build a stronger sense of community, help people meet eachother, and all in all help everyone to have a good time!

-Fun for everyone!  While even those who can't afford the best gear, or who aren't the best class at the best level, still get to participate and get rewarded, those who ARE at the top can aim even higher:  that MVP reward is nothing to scoff at, equalling up to 5 individual kills!   Not to mention the actual items the MVPs drop themselves!  No matter how skilled or....unskilled you are, there's still a reason to participate!  And since everyone gets rewarded regardless of how much they help, there's no penalty for people who decide to play support classes instead of killers.

-Lots of potential for variety!  The GMs can have a lot of fun putting together new and interesting bosses for us to fight.  Even if their experiments go a bit over the top, and in the end the MVP can't be killed, all they have to do is tweak it for the next time.  Players will be miffed, obviously, but in the end there's no real permanent damage.  You could even implement a consolation prize for players if they are unable to kill the MVP within the time limit, so they don't feel they've completely been robbed of an hour of their lives.

 

Sounds great, doesn't it?  But there's some not cool things that will come with it too.

-People can farm the coins by dual clienting.  Making the coins and coin packs account bound will help alleviate some of this issue, since people won't be able to put five accounts worth of coins together to rush for the high end rewards, so as long as the low end rewards are balanced properly, I don't see this as being too much of an issue.

-People sitting on the map and not participating.  Essentially the same issue as above.  Honestly though, if they don't want to partcipate, I see no reason to force them, and as long as the reward NPC is time based, people won't be able to just AFK and grab the reward.

-Flood of rare gear from the bosses dropping stuff.  This can be alleviated by simply balancing the drop tables properly.  Maybe the rewards need to be less high end gear, more valuable consumables?  Having the MVPs drop nothing but OCAs and Jewelry Boxes is always an option. Or, you could make them drop incredibily valuable gear, but lower the rates to sub-5% levels so that it doesn't drop too often.  Either way, there are options here, and a little bit of proper thinking can avoid a BIG problem.

 

 

All in all, this is something that could be really fun, and as long as it's balanced properly, I think would be a huge benefit to the server without causing any sort of damage to the health of the server.  I'm not sure how much coding it would take to do - probably quite a bit more than I realize - but I think it would definitely be worth it.

 

 


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#8 kbb93

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Posted 02 August 2013 - 05:09 AM

Spoiler

 

Fantastic idea, love the thought you put into this. The stats, drops, rewards, and number of MVP's would obvious have to be tweaked but you're starting in a great place. 

 

You're right: this would take a good bit of coding.

 

First you'd need to code and create (unless you use an existing arena map) a new map.

You'd need to create a unique event MVP(s) specific to this event.

You'd need to create the 'MVP Coins' and give them the desired properties.

You'd have to code the different NPC's, and set up chat-based exchanges for the coins.

You'd need to set a principle for when and in what intervals the event occurs (3 times a day, one hour per time, ect.).

And finally, you'd need to test for bugs over and over in every way (rinse and repeat).

[Most of this is Zone Server]

 

There are a few other elements yet and i made it sound fairly simple. The point of me saying this is because there's nothing stopping you from learning how to make this! Look around the internet and see if you can learn a few things and maybe with a little fingergrease you can bring your brainchild to life; and then you can present your 'prospectus' to the GM's and see what they think. I stopped coding a while because of work and school, but if you have any questions feel free to message me.

 

***


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#9 Xellie

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Posted 02 August 2013 - 05:23 AM

Rogue's Treasure 30%

 

Don't try to devalue rare drops tho! ):


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#10 TwilightsCall

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Posted 02 August 2013 - 07:50 AM

^ The idea was, I wanted a good chance to get something valuable when it dies, but there would be enough MVPs that it cycles through that no one item would get flooded xD

 

Regardless, I'd love to give coding it myself a shot, but I don't even have the slightest clue where one would start learning these things.  I'll play around on google a little bit to see what I can come up with, but I somewhat doubt I'm going to find anything that isn't about eAthena, and I have doubts as to how transferrable those skills would be...


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#11 battle

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Posted 07 August 2013 - 06:23 AM

Well why not do this event.

http://irowiki.org/c..._~_(2009/07/07)

 

You could use it for one month or give it a timer like 2 week.

 

I'm sure that everybody would love to have crown of deceit(1)


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#12 kbb93

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Posted 07 August 2013 - 06:31 AM

I absolutely love this hat...lets get this in.


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#13 Crane

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Posted 10 August 2013 - 05:54 AM

Need to ensure classic server hats come back:
Crown of deceit as mentioned earlier
Snowman hat
Shark hat?
Musketeer hat
Redwing hat
Etc.
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#14 aying24

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Posted 10 August 2013 - 11:10 AM

PK event= Player Kill event on any map

can't kill low lvl than him/her but can kill higher lvls

killed a player = drops a skull with the players name on it for bragging..

 


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#15 Melkor

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Posted 15 August 2013 - 10:23 PM

Should just organize prepared 5v5 or 7v7 tournaments with basic prizes for the winning team.  Just put up an announcement 2 hours before and every 15 minutes until it begins, and tell party leaders to PM you with their party names, and bam.  You got a fun pvp event that lots of people would love to do.  

 

 

Easy as pie.


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