The Turn-To-Face-Enemy-Before-Attacking mechanic is really starting to get abused, lately, whether in duels, or in Colo.
Sorcerers can freeze you, and move behind you, and attack. You can't even turn around when frozen, which is technically how Freeze worked in RO1, but you can attack them if they're in front of you in RO2, so if the developers intend to halt movement until the effect wears off to make it like Freeze in RO1, then make the effect end the moment you're attacked, like in RO1. Otherwise, the Turn-To-Face-Enemy-Before-Attacking mechanic will get abused.
Assassins, with their fast movement speed in Shadow Form, can just dance around you and kill you before you can turn around in most cases, especially if two of them are attacking you at once. You shouldn't have to use your Guardian and a Wind Elixer every time you fight an Assassin.
Rangers can abuse it in the same way, since sometimes Ankle Snares bug in the same way, preventing you from turning around (tested it myself just now).
Not exactly sure if Freeze and Ankle Snare not allowing you to turn around are bugs, or fixes, but either way, I'm mentioning them. There have already been a few others on the forum that have mentioned them, as well.
Please find a way to fix the Turn-To-Face-Enemy-Before-Attacking mechanic.
Monsters can auto-face you even when trapped and attack you from a range even if they're not ranged, so why is it that players can't face their enemies when trapped/Frozen?
Assassins in Colo also seem to have recently become overpowered. I had one hit me for 9,500 (approximately, but I know it was more than my max HP, because I was at max HP and I died in literally one hit) once a few days ago right after Round 1 started. Never before, or since, has this happened.
I've also noticed that Assassins seem to glitch more than any other class, and are able to attack you from far away at times. It seems to actually happen more if they come out of hiding to hit you, then run away a bit (or if you run), and they'll just be "stuck" where they came out of hiding, hitting you from there. You can still hit them if you're still targeting them (as a Ranged class), but the visuals are rather messed up, so if you're a Melee class, you actually have to walk where their "stuck" body is, while they're actually behind your character hitting you.
Since the AOE problems on monsters, I've noticed a skill on players that hit more than one monster/character also seems to have been affected.
Heavy Tackle is meant to affect nearby enemies. Heavy Tackle used to be able to hit enemies from the side (not sure about rear, as I've never seen it hit from the rear), but now, even if they're in a 2m range, they are only hit if they're in front of you. Could just be due to visual lag issues that have been going on, or the skill could actually be affected by a bug somehow.
Losing in a duel actually causes you to die, rather than keeping your HP at a minimum of 1 even if you're over-killed. Just tested it against a Beastmaster.
Still seeing people standing on their Pecos.
There seems to be a problem with text wrapping around. Sometimes in a single line (above your head, not in the chat box), there's a letter doubled-over. Example: You say, "I need someone for [insert dungeon name]. Last party slot. Anyone want to join?" The letter A in Anyone will get doubled over above your head. It'll look more like this:
"I need someone for [insert dungeon name]. Last party slot. A
Anyone want to join?"
Will add more as I find them.
Edit: There also seems to be MASSIVE graphical lag, especially when attacking monsters. It doesn't even have to be a lot of monsters, it can just be you versus one other monster. It usually happens more in dungeons, but it has happened on the field. I NEVER had graphical lag before the WoE Patch (and I have always ran with the maximum settings available for this game), and the FPS got worse up until the 7/18 Patch, and now, I'm just getting what seems more like graphical lag. There are skills and monsters that just seem to lag out of place, or delayed attack animations that occur even after the battle has ended.
The graphical lag was also pretty apparent last time I did Colo. I got in 3 minutes before Colo was going to end, and it took at least 3 minutes to load. When I got in, Colo had already started, I saw the numbers 1-5 cycle across my head, watched a bunch of skills spam on me, died, and ended up in 8th place upon re-spawn. My number slowly dropped to 25th place because I literally had to click to attack. None of my hotkeys were working. I tried spamming alt, tried changing my hotkeys to default, and nothing worked, so I tried just playing with my mouse, having no other choice (which was fine for that moment since I'm used to it from RO1). My hotkeys had worked before entering Colo, though, and after leaving it.
Names still seem to bounce, rather than stay stationary. It's more apparent when you view yourself from the side, though. It seems to have been reduced since the 7/18 Patch, but it's still there. It's also more apparent if you're talking to an NPC, especially Kafras. You can see your name bouncing behind their heads.
People seem to get stuck in combat, even when they're not in combat, even when no monsters are around, and they're unable to leave combat until relog. It isn't a visual glitch, because they cannot eat HP/SP foods and people can't enter the dungeon while someone in the party is stuck with this bug.
NPC Guard John in Maple Forest has a bug where his vocals change (not just what he says, but an entire change in voice actor) when he moves next to the tree. Not sure if this is a bug or not. The NPC icon also isn't displaying after he moves to the tree. It's blank when you click on him, but before he moved to the tree, it was showing.
Edited by SoraOfKHK, 21 July 2013 - 10:02 PM.