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10pm PDT Maintenance: Patch Notes 7/18/2013


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#1 Zanbee

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Posted 18 July 2013 - 09:03 AM

Heimdallr: Completed Maintenance.

 

There will be a 10pm pdt maintenance tonight. It can last up to around three hours. 

 

Please refer to the confirmed bug list in the bug forums for statuses on other bugs.

 

 

Patch Notes – 7/18/13

*Will update as more notes come in. Subject to change at any time.

 

-Lost Blood points from 7/10-7/17 will be restored. 

-Quests: "You are not alone" quest items have been inserted 

 

1.UI

a.Issue of players not seeing Blood Points in the Character Window has been fixed.

2.Item

a.Graham Potions will have a chance to drop from Pandora’s Boxes when using a Pandora’s Mallet now, as well as a Pandora’s Key.

3.Monster

a.Elite Scarecrows in PvP Arena have had the experience they give adjusted.

b.Dazzling Trace Crystal (II), (III), (IV), and (V) will no longer drop from Pandora’s Box or monsters.

4.Skill

a.Guardians, Emperiums, and Gate can no longer be attacked with the Half Life skill.

5.Graphics

a.Character’s legs becoming invisible when using Wind Leather Leggings has been fixed.

b.Female characters who use Beach Hat accessory will no longer have to worry about their head poking out of the hat.

6.System

a.Whisper: Issue where player saw their own name when someone else whispered them has been fixed.

b.Problem where players who eat, sit, and apply a costume are stuck in a sitting position is now fixed.

c.Crash issue when killing Executioner Meister in Fortress of Sandarman has been fixed.

d.Frame Rate decrease issue has been fixed.

e.Dungeon crash issue has been resolved.

f.Colosseum crash issue has been resolved.

g.Falling under the map when entering or exiting Colosseum or dungeon or using butterfly wing has been resolved.

h.In Game Setting option, “Switch Target (Preset: Tab)” has had the “Monster” changed to “Enemy”. Option is meant to target all enemies with tab-targeting, including players if they are PvPing.

i.Chat channels have had the level 15 requirement re-instated.

j.Emoticon and damage/healing numbers have had their height adjusted.

k.Warning message with show when player tries to change cards.

l.Issue of dead monster’s name still showing has been fixed.

m.“Object Blocking Target” message showing up when a Ranger uses a skill on an opponent who is located higher or lower than the ranger has been fixed. Didn't pass QA, will continue working on it.

7.Text

a.Various text issues have been fixed.

 

 

 


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#2 Greeds

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Posted 18 July 2013 - 09:05 AM

Waiting patiently.  :ok: 
 

3.Monster
b.Dazzling Trace Crystal (II), (III), (IV), and (V) will no longer drop from Pandora’s Box or monsters.

 

6.System
a.Whisper: Issue where player saw their own name when someone else whispered them has been fixed.
c.Crash issue when killing Executioner Meister in Fortress of Sandarman has been fixed.
d.Frame Rate decrease issue has been fixed.
e.Dungeon crash issue has been resolved.
f.Colosseum crash issue has been resolved.
g.Falling under the map when entering or exiting Colosseum or dungeon or using butterfly wing has been resolved.
j.Emoticon and damage/healing numbers have had their height adjusted.
k.Warning message with show when player tries to change cards.
l.Issue of dead monster’s name still showing has been fixed.
m.“Object Blocking Target” message showing up when a Ranger uses a skill on an opponent who is located higher or lower than the ranger has been fixed.

:no1:


Edited by Greeds, 18 July 2013 - 09:17 AM.

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#3 DatMONKey

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Posted 18 July 2013 - 09:06 AM

What about Sandstorm? Has the final fight been fixed? If not, has it been removed from RHD queue for the time being?


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#4 jdmtouch

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Posted 18 July 2013 - 09:07 AM

Thanks for the update Zambee. 

Now have you seen this?
http://www.youtube.c...h?v=fX_jRzwKiB8


Edited by jdmtouch, 18 July 2013 - 09:07 AM.

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#5 Coulrophobia

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Posted 18 July 2013 - 09:08 AM

Something tells me that even if all of the above is actually fixed, the enraged masses will not relent. They're just having too much fun causing a scene.


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#6 DivingWarrior

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Posted 18 July 2013 - 09:09 AM

This is the update we all have been waiting for.

 

I hope there are no new bugs... but this way, the game will be playable.


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#7 GuardianTK

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Posted 18 July 2013 - 09:10 AM

I hope this patch applies correctly. Just because they're saying it is fixed doesn't mean it will be until the patches are applied. The reverse can be said in that fixes that aren't mentioned might actually be applied without us knowing anyways.

 

Looking forward to see if this works. If not, more time to do other stuff.


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#8 Guest_VolunteerMod12_*

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Posted 18 July 2013 - 09:11 AM

Keep up the good work Zanbee! 


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#9 7675130511200256733

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Posted 18 July 2013 - 09:11 AM

What about Sandstorm? Has the final fight been fixed? If not, has it been removed from RHD queue for the time being?

This. Sandstorm should have been priority number one.

If it is not fixed, disable it from RHD altogether. That can hopefully be achieved in the next ten hours.

Edited by 7675130511200256733, 18 July 2013 - 09:13 AM.

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#10 Vanillarox

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Posted 18 July 2013 - 09:14 AM

This patch looks great. High hopes for this one!


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#11 Gissele

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Posted 18 July 2013 - 09:14 AM

greth notice , thanks zambeee
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#12 Greeds

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Posted 18 July 2013 - 09:15 AM

This. Sandstorm should have been priority number one.

If it is not fixed, disable it from RHD altogether. That can hopefully be achieved in the next ten hours.


Same problem with abandoned lab too. Players keep getting skill locked after the cutscene.  :sob:


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#13 Vau

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Posted 18 July 2013 - 09:16 AM

For Gravity's Company, skill bugs aren't a priority on this patch/game, i don't read anything about Dark Illusion/Shadow Assault and Battle Leap..i don't want to be mad cuz in PvP battles i'm loosing without my fault, not comming back until you fix my skills, sorry.

 

 

Yours,

Assassin

 ssassin

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          in

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#14 Howie

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Posted 18 July 2013 - 09:18 AM

Great start into fixing the bugs. Good work.

Might I ask though, why just dazzling trace crystal? Why not all the other different grade materials like it?


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#15 MoonlitSonata

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Posted 18 July 2013 - 09:18 AM

All those system notes :o at least this will make it easier to actually do things ingame, hopefully


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#16 Kadnya

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Posted 18 July 2013 - 09:18 AM

Thank you thank you thank you!


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#17 Miryai

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Posted 18 July 2013 - 09:19 AM

Thanks for the updates! Looking forward to be able to do Raids and RHD without any troubles again~  :p_laugh:


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#18 Verus

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Posted 18 July 2013 - 09:19 AM

This is great, but I'm still really hoping for the red AoE pattern display to be fixed. C'mon, guys, I believe in you.


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#19 Greeds

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Posted 18 July 2013 - 09:21 AM

Great start into fixing the bugs. Good work.

Might I ask though, why just dazzling trace crystal? Why not all the other different grade materials like it?

Might be just a typo who knows? I hope they remove all the crap from Pandora boxes.  :p_smile:


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#20 Devonier

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Posted 18 July 2013 - 09:21 AM

im starting to love you guys again !  :p_love:


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#21 Kalandros

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Posted 18 July 2013 - 09:21 AM

Looks promising.. now if only the middle face accessory fusion could be properly compensated for...


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#22 KaguNyan

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Posted 18 July 2013 - 09:27 AM

the game is gonna be playable again!!!! :heh:  -Hugs Zanbee-


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#23 intel1

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Posted 18 July 2013 - 09:27 AM

People still want to know about sins. Dont play one, but the sins are angry about some skill not working, or bugging up.


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#24 Zanbee

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Posted 18 July 2013 - 09:28 AM

I will be updating the confirmed bugs list in the bugs forum regarding all other reported bugs and their statuses. Please keep an eye on that.


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#25 Zechrem

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Posted 18 July 2013 - 09:28 AM

Damnit no mention of 3 second delay after xforming on assasins or shadow assault/battle leap/shield charge fixes. Or even that weird teleport bug with wizards. Or "play" dead chars in collo.


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