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Patch Notes 7/31


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#1 Zanbee

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Posted 29 July 2013 - 05:15 PM

Patch Notes 7/31

*Please note that these notes can change at anytime.

 

1.WoE

A.WoE Balance Adjustment

i.  50% increase in Emperium of Power HP

ii.  50% increase in Emperium of Protection HP

iii. Crossbow HP adjusted to HP 6,000

iv. Barricade HP adjusted to 24,000, special Battering Ram destroys it in 1 hit.

v. HP recovery for using WoE supply for Crossbow has been changed from 5000 to 2000.

B.Prontera Fortress

i. Certain steps that can't be walked up on has been fixed.

 

 

 

2.System

A. NPC voice, UI sound, Environment sound settings will be saved properly.

B. Some of the crash scenarios have been addressed.  Specifically discovered scenarios during map transitions.

 

3.Dye setting has been added to Santa costume.

 

4.Bug Fix

A.Movement skill able to attack enemies beyond the WoE gate has been fixed.

B.Rendering improvement

C.Monsters in frozen state won’t be able to move anymore.

D.Skill buff remaining time will show more accurately.

E.Guild robe color will show correctly.

F. Guild Robe will show up the same for all in same guild

5. UI

A. WP Icon showing as MD in the shop page is fixed.

B. Kafra shop showroom duplicating item list after switching characters is fixed.

 


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#2 jdmtouch

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Posted 29 July 2013 - 05:18 PM

pls t2 collo wep


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#3 9632130515120055620

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Posted 29 July 2013 - 05:23 PM

Can we please get a Shadow Assault fix already :(


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#4 Meconopsis

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Posted 29 July 2013 - 05:25 PM

Yo, yo, the notes aren't finished.

 

Yo, yo, wait for the rat.


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#5 Xintello

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Posted 29 July 2013 - 05:27 PM

Oh .. WoE stuff.

 

How about everything else?


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#6 DatMONKey

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Posted 29 July 2013 - 05:29 PM

Should have known I'd be disappointed.


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#7 Yukyrie

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Posted 29 July 2013 - 05:32 PM

Calm your cabbages.


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#8 Haboob

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Posted 29 July 2013 - 05:33 PM

 

2.System

A. NPC voice, UI sound, Environment sound settings will be saved properly.

 

 

This was driving me crazy to be honest everytime i logged in i would hear a river rapids in my ear, oh wait? Its just the alberta fountain, so annoying.

 

Also T2 Colo? Been sitting around unable to do gear progression for weeks.
 


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#9 hunterxros

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Posted 29 July 2013 - 05:56 PM

:questionmark: :p_omg: There is a progress in fixing bugs.. Although less by less. :petting:

 

 


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#10 zodlars

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Posted 29 July 2013 - 06:03 PM

Guys come on, fix CoA this game is boring there isnt anything to do.


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#11 Gissele

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Posted 29 July 2013 - 06:04 PM

No CoA Hard Balance ....  :p_sad:  :sob:


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#12 ymfx

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Posted 29 July 2013 - 06:20 PM

fix coa pls


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#13 Gerrr

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Posted 29 July 2013 - 06:39 PM

7/12 WoE stuff...yay...


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#14 inuko23

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Posted 29 July 2013 - 07:12 PM

Patch Notes 7/31
*Please note that these notes can change at anytime.

 

2.System

A. NPC voice, UI sound, Environment sound settings will be saved properly.

 

Actually, I've noticed that my settings have been saving properly lately since first thing I do is open up the sound options when I log in and I saw they were at the same settings I left them at the last time I logged in >.> *shrug*

 

For a second, I thought today was Tuesday since you guys usually post them the day before maintenance xD


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#15 Temo

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Posted 29 July 2013 - 07:32 PM

I tought the kafras having such weird voice choices was just sloppy work. But if its actually a bug, then great :D


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#16 Kalandros

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Posted 29 July 2013 - 07:34 PM

I wonder if they're really even trying anymore.

Its a sad state of affairs.

 

WoE needs a complete overhaul, not minor tweaks

CoA still needs fixes

- Culvert Band - You can still single-pull but taking on all three at once would be borderline impossble in Hard mode (doable in Normal mode however)

- Mini & Mongi - You can still kill Speakers before engaging the boss, just not exactly like before but still works the same anyway

- Aromine - Her melee range makes her incredibly annoying to "return" to the tank after she randomly whip-stuns someone in the raid. Make her stun attack 40 meters but keep her melee range at like 15 or something instead of 20

- Ratmaster - The Abyss Shadows or whatever. They spawn, they either do 90% of your HP or over 100% of your HP, its not working properly and the mechanic behind this is completely stupid especially for the "no deaths" Khara mission. Plus the turtles are clearly not working as intended because you will never be able to kill all 4 and no cards will ever be acquired from them. Halve their HP but make them come 2 by 2 instead of 1 by 1. Also you can kill them without them ever going into "stunned invincibility" mode - except Raffi (3rd one), and I've never seen the 4th one because if you havent killed Ratmaster before the 4th one, you're already dead. Cores are respawned every time you kill a core, but twice over. So 2 cores at first. Kill 1 there are now 3 up, kill the second, you now have 4 to deal with, etc, etc.

 

Badly designed mechanics that don't work properly make for a very frustrating time.

 

Get your sh*t together Warpportal and have Gravity make the proper changes before losing even more people.


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#17 Meconopsis

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Posted 29 July 2013 - 07:41 PM

Well, if no new patch notes worth outside WoE and cash shop come in, expect this:

 

tumblr_lyez6sp1To1qiotp3o1_500.gif


Edited by Meconopsis, 29 July 2013 - 07:41 PM.

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#18 iyoter

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Posted 29 July 2013 - 08:10 PM

What is rendering improvements? Is this a fix to the low fps?


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#19 Temo

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Posted 29 July 2013 - 08:17 PM

Well, if no new patch notes worth outside WoE and cash shop come in, expect this:

 

tumblr_lyez6sp1To1qiotp3o1_500.gif

 

 

Expect a hot, naked guy flirting with me?  ?_?


Edited by Temo, 29 July 2013 - 08:18 PM.

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#20 LostDreamer

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Posted 29 July 2013 - 08:54 PM

lol naked guy flirting


umm seriously whats going on with the bp loss, are we getting it back..
what about the colo crashes and d/c and lag still.
on top of the other bugs

oh and also the kharas are still bugged, well mine is i would appreciate a fix for that.


or hey lol dont want a fix how about letting me buy devil costume in kafra shop lmao. itll fix all my issues lmao

Edited by LostDreamer, 29 July 2013 - 08:56 PM.

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#21 Reyaje

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Posted 29 July 2013 - 08:58 PM

Hoping to have  monster DNA or pet system... and COA nerf :D


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#22 Gluttannie

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Posted 29 July 2013 - 09:01 PM

 

 

3.Dye setting has been added to Santa costume.

 

Yaaayyy.  :p_laugh:


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#23 6299130505154003263

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Posted 29 July 2013 - 09:55 PM

Yaaayyy.  :p_laugh:

 

Love to know that they are fixing the game breaking bugs, right?  :p_smile:


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#24 JoshObra

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Posted 29 July 2013 - 10:13 PM

Love to know that they are fixing the game breaking bugs, right?  :p_smile:

 

Well, I've been trying to figure out whats gets changed via the dye "simulator" for a while now.


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#25 SephySama

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Posted 29 July 2013 - 11:16 PM

not even worth clicking to read this. fix the game all ready lazy Devs


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