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Tension Relax or Endure?


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#1 Hecatombales

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Posted 31 July 2013 - 01:53 AM

Hi guys, i have some doubts about what skills i should up for my tank warrior, i though that something like this should go

http://www.ro2skills...dCrFdBqBqBebeF1

But many friends said me that i shoul up tension relax instead of Endure, In the build i have now i'm not using TS at all so i think that asking you guys could be helpful for my next build.

In the case i shoul give up on endure (Skill that saved my ass so many times) the build should be like this

http://www.ro2skills...dCrFdBqBqOeddF1

With one point left.
Thanks for helping out and sorry if my english is bad :) Hope I'll receive some advise soon :)

P.S.= Giving up on tension relax means that i should give up on rage controlling too, cause all warriors know very well that if rage strike hits two or three mobs it consumes ALL the rage, so if the maximum rage is 50, i'll have no problem with that :)


Edited by Hecatombales, 31 July 2013 - 01:55 AM.

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#2 soapPENGUIN

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Posted 31 July 2013 - 03:29 AM

Max Tension Relax is very useful. I personally wouldn't get max spin2win but it's all a matter of opinion. This is my current skill build which you can feel free to use or ignore

http://www.ro2base.c...1.1.1/0.0.0.0.0

Since you are aiming for Battle Tactics you can also refer to Lubus skill build.

Otherwise if you're planning to maintank, I would recommend maxing Endure/Tension Relax/Anger Control/(1 point in spin2win)


Edited by soapPENGUIN, 31 July 2013 - 03:31 AM.

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#3 Hecatombales

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Posted 31 July 2013 - 04:10 AM

 

Max Tension Relax is very useful. I personally wouldn't get max spin2win but it's all a matter of opinion. This is my current skill build which you can feel free to use or ignore

http://www.ro2base.c...1.1.1/0.0.0.0.0

Since you are aiming for Battle Tactics you can also refer to Lubus skill build.

Otherwise if you're planning to maintank, I would recommend maxing Endure/Tension Relax/Anger Control/(1 point in spin2win)


So you're saying i should do something like this?

http://www.ro2skills...dCrEdBqBqOdDeF1

I give up 1 point to aura strike in order to max rage Controlling in this way i have both tension Relax and Endure, but is it safe to leave Brandish Storm at 1? I usually use it to aggro in Area and it is better if I do more damage, even if with BT it is really powerfull i don't know if a should do like this, how much damage your brandish do?


Edited by Hecatombales, 31 July 2013 - 09:27 AM.

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#4 Cruorbaci

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Posted 31 July 2013 - 04:44 AM

Tension relax could save your life, the regeneration works both ways to recover HP and to nullify damage taken by recovery.   Wherein Endure is more for preventive, TR can work as a healing during, inbetween or after battles so that you can go on with the next fight like the Energizer Bunny.   And bunnies like to impregnate and multiply.   Are you a bunny, Hecatombales?


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#5 Hecatombales

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Posted 31 July 2013 - 05:09 AM

 

Tension relax could save your life, the regeneration works both ways to recover HP and to nullify damage taken by recovery.   Wherein Endure is more for preventive, TR can work as a healing during, inbetween or after battles so that you can go on with the next fight like the Energizer Bunny.   And bunnies like to impregnate and multiply.   Are you a bunny, Hecatombales?

During Raids, by the way, there will always be 2 Priests and a Sorcerer healing me so isn't Endure better to give them time to heal me? If I use Tension Relax, it just heals me during time and it's not enough to resist while Endure reduces damages from EVERY monster that hits me. Isn't that right..?


Edited by Hecatombales, 01 August 2013 - 01:53 AM.

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#6 8528130709163650230

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Posted 31 July 2013 - 05:50 AM

During Raids, by the way, there will always be 2 Priests and a Sorcerer healing me so isn't Endure better to give them time to heal me? If I use Tension Relax, it just heals me during time and it's not enough to resist while Endure reduces damages from EVERY monster that hits me. Isn't that right..?

 

TR is generally used to help cases where it's prohibitive for Priests to drop large heals, such as when a fresh wave of adds spawns, it's bonus aggro to yourself via self healing and allows priests to sit on the heals until you establish aggro.

 

It can also be an emergancy in cases where a healer dies and you need to turtle out a particularly damaging phase of an encounter.

 

In general though, unless you are somehow threat capping your groups you need to make a decision about how valuable tank-based utility vs tank-based DPS is to your party.

 

Skills like Rage Strike, Brandish, and Berserk add pretty much nothing to your tank utility beyond the first rank, while skills like TR, Parry and Endure can be used to mitigate damage in high damage situations.

 

Brandish and Rage Strike are both fairly mediocre to level, with Aura Armor, your Brandish at rank 1 already doubles the threat of a Sorc's LoV AoE and is 1.5x greater than a Ranger's Arrow Shower, not to mention that no one should really be AoEing a large pack as soon as they spawn anyways and once you've gotten one rotation in you shouldn't be losing aggro.

 

Magnum Break is also better than Brandish when tanking 3 mobs or fewer too.

 

A simple tank-oriented build that includes Battle Tactics looks something like this:

 

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

If you really want Berserk you can take 4/5 Aura Strike and 1/5 Parry, but imho Parry is much more useful to a tank than Berserk, unless somehow you're managing to threat cap your dps, an extra 20% dps for 30 seconds from the tank doesn't make or break encounters, but having 100% parry for 10 seconds every 60 is very very useful for mitigating overall damage.


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#7 zJuliusx

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Posted 31 July 2013 - 06:04 AM

Just go with Tension Relax, It has saved my life plenty of times in Raids.  Also I noticed you have Battle Manual at 2, you should take that off and put it towards Rage Control . Tension you should use when your health is drastically low and you don't believe priests aren't going to be able to get you in time.


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#8 Hecatombales

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Posted 31 July 2013 - 06:33 AM

 

TR is generally used to help cases where it's prohibitive for Priests to drop large heals, such as when a fresh wave of adds spawns, it's bonus aggro to yourself via self healing and allows priests to sit on the heals until you establish aggro.

 

It can also be an emergancy in cases where a healer dies and you need to turtle out a particularly damaging phase of an encounter.

 

In general though, unless you are somehow threat capping your groups you need to make a decision about how valuable tank-based utility vs tank-based DPS is to your party.

 

Skills like Rage Strike, Brandish, and Berserk add pretty much nothing to your tank utility beyond the first rank, while skills like TR, Parry and Endure can be used to mitigate damage in high damage situations.

 

Brandish and Rage Strike are both fairly mediocre to level, with Aura Armor, your Brandish at rank 1 already doubles the threat of a Sorc's LoV AoE and is 1.5x greater than a Ranger's Arrow Shower, not to mention that no one should really be AoEing a large pack as soon as they spawn anyways and once you've gotten one rotation in you shouldn't be losing aggro.

 

Magnum Break is also better than Brandish when tanking 3 mobs or fewer too.

 

A simple tank-oriented build that includes Battle Tactics looks something like this:

 

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

If you really want Berserk you can take 4/5 Aura Strike and 1/5 Parry, but imho Parry is much more useful to a tank than Berserk, unless somehow you're managing to threat cap your dps, an extra 20% dps for 30 seconds from the tank doesn't make or break encounters, but having 100% parry for 10 seconds every 60 is very very useful for mitigating overall damage.


It's not dangerous not to have rage strike 5/5? You still have it at one, but from 1 to 5 you lose something like 250 damage that in terms of aggro are something like 1000 threat (with aura armor). And, with battle tactics the damage are multiplied..
Let's take my stats in colo:
My attack power is 2320 and i have 50 int so BT gives me 20% more damage

lvl 1 Rage strike: 2320*0.71 = 1647.2 * 2.2 = 3623.84 crit with battle tactics
lvl 5 Rage Strike: 2320*0.9 = 2088 * 2.2 = 4593.6 crit with battle tactics

Not to say that outside colo i've got higher int..


Edited by Hecatombales, 31 July 2013 - 06:39 AM.

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#9 8528130709163650230

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Posted 31 July 2013 - 08:20 AM

It's not dangerous not to have rage strike 5/5? You still have it at one, but from 1 to 5 you lose something like 250 damage that in terms of aggro are something like 1000 threat (with aura armor). And, with battle tactics the damage are multiplied..
Let's take my stats in colo:
My attack power is 2320 and i have 50 int so BT gives me 20% more damage

lvl 1 Rage strike: 2320*0.71 = 1647.2 * 2.2 = 3623.84 crit with battle tactics
lvl 5 Rage Strike: 2320*0.9 = 2088 * 2.2 = 4593.6 crit with battle tactics

Not to say that outside colo i've got higher int..

 

Rage Strike isn't really your primary threat generator, it does 71-90% attack damage once every 20 seconds (less vigor) assuming you have the Rage to spend (which can be challenging if you are pooling rage for TR as well), that works out to 3.55%-4.50% attack damage per second, this means that the first point adds 3.55% effective damage per second while the next 4 points cumulatively add only 0.95% total. By comparison, skilling Bash from 1-5 gives you guaranteed 2% per second more (from 17-25%) and 8% total for the 4 extra points.

 

Even at 1000 Vigor, or 22.8% cooldown reduction, Rage Strike only does 4.6%-5.8% damage per second, or an increase of 1.2% for 4 points.

 

Rage Strike is nice for maximizing DPS (and it's excellent in PVP for burst damage) but again, if you aren't threat capped, extra points have a very small return on investment in terms of extra effect.


Edited by 8528130709163650230, 31 July 2013 - 08:21 AM.

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#10 soapPENGUIN

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Posted 31 July 2013 - 10:13 AM

So you're saying i should do something like this?

http://www.ro2skills...dCrEdBqBqOdDeF1

I give up 1 point to aura strike in order to max rage Controlling in this way i have both tension Relax and Endure, but is it safe to leave Brandish Storm at 1? I usually use it to aggro in Area and it is better if I do more damage, even if with BT it is really powerfull i don't know if a should do like this, how much damage your brandish do?

My Brandish does around 50 noncrit to 150 crit damage ea. but yeah you should be safe at 1 cause normally in a raid the wizard/sorc/etc would AoE down the mobs. If the mob spawns are spawned in a way i can't hit them all with Brandish I would use like a Red Pot V to get their attention before spinning for more threat which is more than enough.


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#11 ChopChopz

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Posted 31 July 2013 - 12:38 PM

Q: Tension Relax or Endure?

 

A: As a main tank you must have both, not neccessary to max endure, I would say Lv3 at the very least, anyway I recommend you to max it.

 

 

Q: It's not dangerous not to have rage strike 5/5?

 

A: RS is just for clearing adds and PvP/Colo, maybe crit some nice numbers to look cool. If anything, it is more dangerous to have maxed raged strike as a tank. because you would be sacrificing skill points for you main threat building skill/defense skill.


Edited by ChopChopz, 31 July 2013 - 12:46 PM.

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