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Rogue build help~


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#1 ExeltusPendragon

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Posted 31 July 2013 - 10:59 AM

After reading over various threads here this is the build I've come up with:

 

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

It seems like it covers all bases. I didn't take MoG due to the points spent vs benefit isn't really worth it, same for MD. I'd like to take MoD, but I feel like I'd be gimping other stuff a bit too much for the minimal benefit I'd gain. I had an extra point left over in the end so I dumped it in Hiding, since it'd pretty much be a total waste literally anywhere else. Is there anything I'm missing or is this build decent?


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#2 xxalucard

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Posted 31 July 2013 - 12:55 PM

You might want to rethink the build a bit.  That one extra point in hide is also a waste (especially with the new WoE dailies & cheap wind elixirs on the AH nowadays).  My hide is only 1/3 and I don't use wind elixirs, and I still manage to win colo on rogue from time to time.

 

Mark of genocide actually is worth it, even though the horrible 2% crit bonus looks like a waste on paper.  All the crit bonuses do add up, and it will increase your group's overall DPS.  With the release of CoA and the time-based DPS fights, every little bit counts.

 

Mark of death = complete waste (sorry to anyone who likes the skill).  It's really just not worth the investment.  Maybe in the future they will buff the skill so it's worth using, but right now it's pretty much garbage.  The 10% looks nice on paper, but in reality it's barely break-even due to the cast animation and risk/reward of missing or having to move away during it's duration.

 

I assume the 5/5 in DI is for colo, which isn't necessarily a bad thing.  You might want to consider dropping a couple of points in it though.

 

The combo training is debatable but personally I feel that poison weapon at 5 vs poison weapon at 1 is what will really make the difference between a rogue's DPS (assuming they have the same str and crit rate, and similar rotations). 

 

I only use poison weapon 1, but level 5 is definitely better for raids/pve type stuff

 

If you dropped 1 point from hiding, 2 points from DI, and 2 points from combo training, you could max Moonlight Dance.  I really like it for both colo (catching runaways, or a while-frozen/snared final attack) and pve (the SB + MD combo can be a really strong burst if you have the 20% crit bonus from unstable doping at the same time).

 

I know some other good rogues who prefer not to use Moonlight Dance, and ever since they fixed the "move while dancing" trick with auto-run I don't blame them.  It still has a place in my heart though.

 

 

In any case I think your decision should be whether to use moonlight dance or not.  Even if you choose not to, you should try to max MoG.  I know it sounds horrible-- but you gotta blindly trust me on this :)

 


Edited by xxalucard, 31 July 2013 - 12:57 PM.

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#3 Leinzan

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Posted 31 July 2013 - 02:08 PM

given that you arent going to use the MoD & DP rotation I don't really see any need to max DP, well, even if you were to use it, there is still not a real need to max it =___=a;; unless you feel the need to have a free 5 combo point stock + Cooldown reset at hand ASAP

 

from what Zanbee has posted here: http://forums.warppo...ch-710-and-717/

 

It seems MD, MoD and AR from UD are going to be revamped. So wether you want to get them now for whenever that ever happens or rather get them with a skill reset scroll once hearing from those who tried them later is up to you.

 

In my last reset I got MoG on 5 and Poison Weapon on 1, just because I simply LOVE DI and Crescent Moon, it is true however that there is no real need to max DI, and since I don't see many Rogues risking in colo outside of hide or a real use for it on full raids or RHD parties CM doesn't really shine in PvE (unless you go into duo dungeon runs or there is a need to stop a mob on its tracks)

 

MoG shines the most on parties rather than on self focus, as xxalucard said, and PW helps the most only if maxed or at lvl 1, in any other level it becomes a hindrance, or rather a waste.

 

MD + SM + AR Crit Boost is simply awesome, too hard for PvP but still a great burst for PvE (maybe the strongest of all, but hardly notisable), you can think of it as an utility skill.

 

MoD is ONLY useful if you have DP AND a fellow Rogue in party, fighting an enemy that doesn't force you to get away for the next 30 seconds

 

hope that helps!


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#4 ZT0100

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Posted 31 July 2013 - 02:40 PM

From my experience, this seems like a good hybrid build.

 

Moonlight Dance is great. Whenever my Combo Mastery procs, I go into hide and can do serious damage with it on mobs. It also helps me finish off a player in Colo when he is about to run off, that a single, fully-charged Deadly Blow would not be able to get the job done. Also, many people recommend the Smoke Bomb + MD combo, but I don't really like it. It can fail when you're under attack, and the mob regains HP when you're out of combat by yourself. Smoke Bomb saves me countless, though. :p_love:  Just know what you might be missing for not having MD.

 

As for Dark Illusion, you can take a point off it to max Hide. I admire xxalucard, but that man has VIP to make it liveable for him with 1/3. Maxing DI helps, but it's not necessary. You can still KS players in Colo with a few points off it if you time your attack right. Leinzan said he maxed MoG because he loves DI. That doesn't make sense because DI always crits anyway. :p_laugh:   I don't see how critting 2 extra times out of 100 hits is that great. Losing 8% from DI for an extra 20% speed is worth it IMO.

 

For PVP, maxing Dirty Plan allows you to use it 2 times in 1 round. If you don't do PVP, then you can take points off it for something else that you would like to have. It's an amazing skill for emergencies.

 

This build has a great DPS output thanks to WP, but you're a little bit handicapped without MD in those special situations when it would really help to have it. As a rogue, I am still learning about my favorite class. One thing I have to say is that I would never recommend maxing MoG.

 


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#5 Leinzan

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Posted 31 July 2013 - 03:56 PM

 

Leinzan said he maxed MoG because he loves DI.

Nah, sorry you missunderstood me, I know full well that skill never misses the crit, specially since 2 patches ago.

I maxed the MoG to help my guildmates on Raids and parties, its almost useless for me alone, I try to think of PW as a better option for more DPS but when I think that I raise the chances of getting a crit heal even in a little bit, MoG still wins for me. (specially since 2% crit = 23 AGI on lvl 50)

 

in any case, in my build MoG has nothing to do with DI...

 

I also have VIP so 1/3 hide doesnt affect me that much, altho I only got the VIP once I hit the lvl 50 and got pissed at all those targets running away XD, in the end it was not related to the hiding slow walking speed... it is bearable on 1/3, but maxing it might help you get to the KS easer, which is ironic to sacrafice your potential KS damange for walking speed to get the KS, but thats just saying XP

 

if its for Colo purposes only, DP on lvl 1 is good enought for most cases, specially if you use it in the first minute of each round, it easily allows you the 4 hides if SB is lvl 3, however sometimes it'll be tricky on such lvl, and it can be hard, but on lvl 4~5 it could allow you up to 5 hides in the same round.

 

BTW Lein is just fine >=P


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#6 ZT0100

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Posted 31 July 2013 - 05:28 PM

Nah, sorry you missunderstood me, I know full well that skill never misses the crit, specially since 2 patches ago.

I maxed the MoG to help my guildmates on Raids and parties, its almost useless for me alone, I try to think of PW as a better option for more DPS but when I think that I raise the chances of getting a crit heal even in a little bit, MoG still wins for me. (specially since 2% crit = 23 AGI on lvl 50)

 

in any case, in my build MoG has nothing to do with DI...

 

I also have VIP so 1/3 hide doesnt affect me that much, altho I only got the VIP once I hit the lvl 50 and got pissed at all those targets running away XD, in the end it was not related to the hiding slow walking speed... it is bearable on 1/3, but maxing it might help you get to the KS easer, which is ironic to sacrafice your potential KS damange for walking speed to get the KS, but thats just saying XP

 

if its for Colo purposes only, DP on lvl 1 is good enought for most cases, specially if you use it in the first minute of each round, it easily allows you the 4 hides if SB is lvl 3, however sometimes it'll be tricky on such lvl, and it can be hard, but on lvl 4~5 it could allow you up to 5 hides in the same round.

 

BTW Lein is just fine >=P

 

Yeah, I realized that I read it wrong shortly after posting that. Sorry about that, Lein. xD I mean you are an experienced rogue player afterall, so it was stupid of me to say something like that. hehe, my bad...

 

As for DP for Colo, I maxed it. I have more options for maxing it, especially if I use guardian to ensure 5 hides. Although I have never made it that far in Colo, xxalucard has shown that having that DP can be a life saver in the end. One final thing,  I don't think using lvl 1 DP in the first minute is a good idea. I think it's better to save the 2nd SB and DP for the last minute because that's when it counts the most, rather than just having 1 SB for the final KS.


 


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#7 Leinzan

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Posted 01 August 2013 - 05:20 AM

 

Yeah, I realized that I read it wrong shortly after posting that. Sorry about that, Lein. xD I mean you are an experienced rogue player afterall, so it was stupid of me to say something like that. hehe, my bad...

heeeh, nah np np, thanks btw XD

 

oh well, Im the kind that loves to run and jump into the fray... that has gotten me as many or more kills than by hidding XD!!

hence Crescent Moon does the trick for me (those priests have a very hard time >=D!)

after all, if I use the first 3 hides at the first minute I can still rehide one more time on the last one, but time really pressures you, finding a low hp target to KS requires a ton of consentration that is hard to muster on those few remaining seconds.

 

I still dont recomend maxing DP if its only for the SB usage tho, if you have any other strategy at hand besides an emergency DP + SB then thats a bit better O____o


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#8 mysticalre

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Posted 01 August 2013 - 07:53 AM

x


Edited by mysticalre, 12 August 2013 - 07:11 PM.

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#9 Leinzan

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Posted 01 August 2013 - 08:00 AM

yup, its a good skill all over, Rogues are tricky and can't be a linear gameplay.

in the end it fall on tastes. I've been thinking on it through the morning, and I've had it both maxed or at lvl 1 on previous builds, it DID prove to be an usefull skill regardless of lvl, and have it come back sooner than later only makes it better.

still not sure if maxing it should be considered a must tho.


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#10 TheBlackMamba24

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Posted 01 August 2013 - 08:27 AM

I think you should max MoG, it really helps your party. One thing Im really curios about is having no Moonlight dance, I mean, the animation is long that maybe you can do more DPS with DB + DA than one Moonlight dance, Im not sure if that is true though. The only time I use moonlight dance is in colo when Im 1 v 1 against another class which doesnt happen tht much especially in the later rounds. Im also curios about maxing Posion weapon for PVE and slot in str runes over agi runes. 


Edited by TheBlackMamba24, 01 August 2013 - 08:28 AM.

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#11 mysticalre

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Posted 01 August 2013 - 10:53 AM

x


Edited by mysticalre, 12 August 2013 - 07:11 PM.

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#12 Leinzan

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Posted 01 August 2013 - 12:48 PM

with +10 STR runes on colo gears with the maxed AR you get 210 extra ATK, with the +10 AGI runes you get 6.3% extra Crit and 3.15% extra dodge rate against lvl 50 oponents

 

if worse goes to worse and you cant decide, just get a set for STR and another for AGI and you are done XD


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#13 ZT0100

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Posted 01 August 2013 - 04:03 PM

heeeh, nah np np, thanks btw XD

 

oh well, Im the kind that loves to run and jump into the fray... that has gotten me as many or more kills than by hidding XD!!

hence Crescent Moon does the trick for me (those priests have a very hard time >=D!)

after all, if I use the first 3 hides at the first minute I can still rehide one more time on the last one, but time really pressures you, finding a low hp target to KS requires a ton of consentration that is hard to muster on those few remaining seconds.

 

I still dont recomend maxing DP if its only for the SB usage tho, if you have any other strategy at hand besides an emergency DP + SB then thats a bit better O____o

 

Uggh,, I am starting to think it's better to max CM over DP. You're completely right, man.. I guess I am going to have to create another rogue and level it up to 50 again. This time, I am just going to leave DP at 1 and keep that 1 DP for when I really need it. CM is really helpful because it gives you free hits every 20 seconds, which can determine whether you lose or win a 1o1 fight. Besides, I don't even like rushing my DI's anyway. I should have taken your advice on the other thread and go with CM instead! xD I wanted a new hairstyle anyway.

 

To the OP, I think DP level 1 is enough. You can get MD with those 4 points off DP and a point off DI, or even max CM with those 4 points.

 

Hey Lein, do you mind sharing your build? :p_smile:

 

EDIT: Oh yeah, I can't even use guardian in Colo anymore. I think it's glitched. It's always half full during each round. Now, you have to rush 3 hides within 30 seconds in order to have 30 seconds to use the last 2 hides after 120 seconds have elapsed. Lvl 5 DP just doesn't work right now because you don't have enough time to use it!


Edited by ZT0100, 01 August 2013 - 04:10 PM.

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#14 Leinzan

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Posted 01 August 2013 - 09:36 PM

 

Hey Lein, do you mind sharing your build?

 

uhm, my current build? Im not so sure it is THAT great... it went all over the place... well lets see =____=a;;

 

woah O____o;;; I can't believe myself for my own build? what was I smoking?! gotta review this =___=

http://www.ro2base.c...1.1.1/0.0.0.0.0

 

oh well, right now its not a very recomendable build dude XD


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#15 ZT0100

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Posted 02 August 2013 - 09:28 AM

no dance?! what were you smoking??? lol

 

it's not that bad. 5/5 MoG.. :p_err:


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#16 Leinzan

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Posted 02 August 2013 - 11:04 AM

in that build I had about 7 free points...

 

MoG is to help my guildmates on parties, its fun to increase the chance of a crit heal, even if a little bit, its also fun to see that 35% crit rate... even tho I know the original was 33%, 2% crit its 23 AGI after all, but aside from that, just testing it, no real love for that skill whatsoever.

 

no dance because I cant move while using it, which in my gameplay its a deadly flaw, since my specialty is never stop moving, it might be good to use as a finisher on an enemy thats scaping you and for whatever reason you cant follow him/her... but aside from that it doesnt appeal to my play style... maybe if they revamp its animation...

 

rolling cutter is just because I wanted to see it in action... surpricingly it is quite useful O____o;; specially while power leveling companions or when it is critical to protect the healing group (because I much rather be dead then have a healer down), have you ever tried clearing a mob with only AoEs in the party? its quite fun, Meteor Assault, Rolling Rolling, Meteor, Rolling, yup, I do less than a wizzy or maybe even less than a warrior... if they are equally equiped, which is rarely the case while helping ppl in RHD o__o;;; no reason whatsoever for serius battle purposes. Also it is a great trap finder.

 

hide and GP got to lvl 2 just because I had those points at hand...


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#17 ZT0100

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Posted 02 August 2013 - 01:47 PM

Man, MD is my favorite move. IDK, it might be just me but I feel more secured with it. DB>DA>DA has pauses in between which someone can KS, but MD's continuous hits can KS an opponent that is on the verge of death. If DB misses, then you might have lost a kill. The 3 secs delay doesn't bother me much. It might be because I don't have VIP to chase after my foes that I value this skill greatly.

 

I don't feel like a rogue until I have this skill. Oh, and the animation is awesome, btw. ^ ^

thanks for sharing you build! :thumb2:


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#18 Leinzan

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Posted 02 August 2013 - 02:46 PM

yup, the animation is badass, too bad it has betrayed me more times than helped...

and just today I fought a sorc that had like 1k hp left and simply wouldnt die XD!!!

I was like DI!! 300hp left, heals back to 1.2k, DA DA DB! 50 hp left, HEALS 800hp, DA DB and walks a bit away!! 250 hp DIE ALREADY, DAGGER THROW! dies...

 

was somewhat amusing XD

 

it took me a lot to convince myself of abandoning MD, I feel somewhat empty when fighting a long lived boss because all I have to burn my combo points in burst damange is DB.... but I can't say I really need it back... altho I bet now I could make a 15k strike with it quite easily...


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