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WoE Update 8/8


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#1 Zanbee

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Posted 08 August 2013 - 01:34 PM

As you may know, WoE test season is now over. Thanks to everyone who participated. 

 

Here are a short list of changes we are expecting to come with the final WoE (out later this month):

 

-Additional ways to get BP so that it offsets the lost BP (more availability of BP generation)

-Ways to reduce or remove BP loss during a battle

-Siege weapon HP and damage adjustments 

-Items that will either help see or remove those in stealth

 

 

This is just a very general list and are not final. Full details of changes will not come until later on. 


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#2 SephySama

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Posted 08 August 2013 - 02:32 PM

As you may know, WoE test season is now over. Thanks to everyone who participated. 

 

Here are a short list of changes we are expecting to come with the final WoE (out later this month):

 

-Additional ways to get BP so that it offsets the lost BP (more availability of BP generation)

-Ways to reduce or remove BP loss during a battle

-Siege weapon HP and damage adjustments 

-Items that will either help see or remove those in stealth

 

 

This is just a very general list and are not final. Full details of changes will not come until later on. 

 

im sorry Zanbee but with out a new WoE map you will only see 3-4 guilds on it

if you want more people to join give us 4-5 more span points so we don't get killed while loading in to the map your, 10s invincible buff will Not! cut it.
 


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#3 Meconopsis

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Posted 08 August 2013 - 04:33 PM

More availability to get BP is always nice. Punishing players is anti-reasonable to even do WoE.

 

Now losing BP is the major issue besides design balance. <- Number 1 Problem

 

I think that participating in WoE should have at least an award for joining in. Not only would it improve WoE turnout but even casual players can enjoy WoE somewhat.


Edited by Meconopsis, 08 August 2013 - 06:17 PM.

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#4 Rafnex

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Posted 08 August 2013 - 08:26 PM

make mobs give more BP (so farming/risking is more worth it)

 

37k mobs = current BP is 30points each.... make it like 100-150 points each (evenly divided when in group,,, you get lesser... can be soloed but still kinda bit hard for melees, you need pots to kill 1 they hit hard)

88k Guardians = curret BP is 300points each.... increasing to 1000-1500 points each still reasonable since you need a small pt to kill them anyways (evenly divided too)

 

Dusky = Gives like 2000points (200 if in pt with 10players)

Ancient Golem = Give like 10000points (1k each 10players)

Guardian Leader = gives like 11000points (1.1k each 10players)

Meister = gives like 10000points (1k each 10players)

---- increasing BP gain from this bosses might be good too but still ok if you leave it at that since their main reason for being there is for quest anyways :yawn:

 

make entering and farming there more worthwhile then maybe players will be encourage to enter and will have more courage to risk their BP for better gains :p_hi:

 

WOE map is so Dead atm....


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#5 elvenne

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Posted 09 August 2013 - 12:20 AM

Just remove the BP loss and BP gain. Problem solved: everyone rushing to look what WoE is!


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#6 matthewcupu

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Posted 09 August 2013 - 07:43 AM

Just remove the BP loss and BP gain. Problem solved: everyone rushing to look what WoE is!

 

this +1


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#7 Swamps

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Posted 09 August 2013 - 08:10 AM

 

-Items that will either help see or remove those in stealth

 

Why are you calling Soulmakers "Items" :( 

 

Just remove the BP loss and BP gain. Problem solved: everyone rushing to look what WoE is!

 

Probably not. Just think about durability, those who didnt try because of bp wont go to that map. Btw i never actually lost 400 BP , sometimes 100-200 but thats all. So if we calculate with 150 BP average, you can go die in the WoE map for 6 times and you still wouldn't reach that 1k BP that you earn from round 1 colo(losing)...  

 

I dont even know why i am writing this, you can probably do some simple math yourself.


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#8 AhinaReyoh

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Posted 09 August 2013 - 11:06 AM

 

Probably not. Just think about durability, those who didnt try because of bp wont go to that map. Btw i never actually lost 400 BP , sometimes 100-200 but thats all. So if we calculate with 150 BP average, you can go die in the WoE map for 6 times and you still wouldn't reach that 1k BP that you earn from round 1 colo(losing)...  

 

I dont even know why i am writing this, you can probably do some simple math yourself.

 

I think once you hit over 600k BP or so you start losing 400 on death. Also a deathcount of 6 is really light for an hour of guild vs guild fighting, especially when there are so many things that can drop you in seconds. Then of course there are situations like spawn camping that can make you die more times then normal.


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#9 Swamps

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Posted 09 August 2013 - 07:05 PM

I think once you hit over 600k BP or so you start losing 400 on death. Also a deathcount of 6 is really light for an hour of guild vs guild fighting, especially when there are so many things that can drop you in seconds. Then of course there are situations like spawn camping that can make you die more times then normal.

 

Well that might be true but if you are participating in colo you will probably get more points than 1k.^^ i just dont understand all those QQers about bp loss...


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#10 elvenne

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Posted 10 August 2013 - 10:22 AM

Who cares about durability, we have spinel repair kits as an attendance reward.


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#11 Omniscience

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Posted 16 August 2013 - 12:34 AM

OLOLZ woe are just here to make major guilds farm other players that's all. they are useless. we can't even enter the map unless we use wind potion to escape. don't make me laught!


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#12 ShadowKashim

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Posted 20 August 2013 - 09:07 AM

Just make it like RO1's WOE. A Guild VS Guild WOE, not a Guild VS Mobs VS Gate VS Guild. Or at least reduce the gate's HP.

 

 


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