Oh no, I am not talking about real money trade, what I am trying to say is that when it cost people 100 dollars to try and +10 their gears and failing, and if it would cost more than that, then it'd become too frustrating and many players would rather not deal with it.
And that is where you lose player's interest also as there are so many other games out there that are cheaper to play.
Why I am comparing it to the real money value is because upgrading at the moment is heavily reliant on Enrich and HD ores (which are kp items) and it involves real money to buy them, even if it's from other players. You can't farm Enrich or HD ores in game for free anymore, like before with Daily Quen. Most of the value of the gears comes back to how much people spent on upgrading the gears, as well as it's rarity, on average estimation. (i.e 800m - 1.5b on +10 or more gears are average prices because it cost people, even in zeny value wise buying enrich/ hd ores off others to upgrade.)
Actually, I did thought over this and figured Azzy's method will require less ores to do a +5 to +9 attempt. or +10 to +12 attempts, it also means players are less likely to get bounce around with upgrades and degrades while trying to bring it back up to +7 or +9, or bouncing between +10 to +12. (i.e, it'd take maybe 1-7 ores to break the gear and players would stop, and have to go back farming more gears, versus, players who use 2 (if extremely lucky) to 150+ ores to +9 a gear. Depending on the price of Azzy's proposed new ores, if this is worth doing for both the players or for the game itself. If ores are too expensive and it could break, players may not deal with it and keep at lower upgrade levels. If ores are cheap, then player have to farm more gears, at the same time ores will have smaller sales for Warpportal as it takes so little ores to still break the gears.
This involves some monetizing strategy risk that the GMs would take, and this time it's not like Rudolf Hat where it was free to obtain in the first place, this is one of their big source of income as well (considering the Fire Sale suddenly popped up again means they make good money off it I am sure). I don't think it's to be taken that lightly.
I am no economist but I do work in the gaming industry, and have been in a company that failed due to being too greedy, making upgrades too difficult and expensive (like to finish making an asset would require almost $300 worth of materials) and sure enough the game didn't last more than 4 months as players got too frustrated and give up. >.>;; But that's another game so I will leave it as that. Who knows maybe RO players can really take on the frustration? =]
At the end I hope people know what they are asking for and will be happy with it. @_@ I guess there is only one way to find out if Azzy's suggestion will work, that is to try it. :x I'm not entirely behind it myself but I rather not argue with the general forumers here. Just my 2 cents. And of course, I might be wrong at the end. >.< hu.
tl, omg I got tired writing this! So I am gonna stop here. xD Nice discussing but ultimately it's up to the GMs to decide if they will do it. Again these are just my opinions.. >.< Take it or leave it. ^_^; Sorry if I offend.
Peace out! :3