First of all, I would like to apologize in advance if this sounds repetitive from my other posting. But this is a quite different matter so please bear with me. Melee classes in Colo are like fish in the pond for most range dps. In an environment where KSing and Survival appear to be the keys in winning, melee characters lack the range to KS multple targets or survive the attacks from range classes which often comes as a barrage from multiple characters.
Yes, we do have a chance to win in Colo. But when compared to range classes, we dont win as nearly often as they do. Don't even get me started on Sorcs and Priests. They are able to heal, do 2-shot crit kills, stun/freeze melee classes in place where they cant do anything but wait to get killed, heal to max hp and bubble up while putting DoTs on melee characters so they can die while chasing them, KS from ranges so melee character players don't even know from where or how they were attacked or by whom they were killed (of course not both sorcs and priests can do all these).
Shouldn't there be some sort of an adjustment??? Whether a defensive skill buff or decreased cooldown, or just overall increase in defense in colo?
And don't give me that 'oh i get killed by melee characters all the time' or 'melee characters win in colo' crap.
In general, most winners from Colo are ranged classes and melee classes cant come close to be able to KS as much as range class in colo. I play both range and melee classes. While my lowbie lv 27 ranger often go to round 4 and 5 in colo. I could not imagine a melee class getting the same result simply because melee classes CANNOT KS or SURVIVE as well as range classes. I walk into Colo as a lv50 melee class, and people can tell that this characters is not well geared. I get killed by a barrage of range skills in a matter of 2-3 seconds. While the similiar event happens to my lv27 range class, I am able to advance to high rounds with it simply because I can KS much better than I can with my melee class.