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Server Maintenance for August 20th, 2013! Skill Update! Patch v. 479


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#126 ShazamO

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Posted 21 August 2013 - 03:34 PM

The Patch notes have been updated with Gem info if you are interested.

 

Server is up!


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#127 WyredGuym

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Posted 21 August 2013 - 03:44 PM

Well I have to say I am truly disappointed in the dev team and/or the gm's. To you guys, do you realize you are messing with people's real money? I understand the im buffs were a mistake, but you should have fixed that a very long time ago. People spent money on those im buffs because you could do the reset and get the skill points back. If you had fixed this a long time ago and reimbursed everyone for the points they spent, this wouldn't be an issue...but you didn't so it is definitely an issue now. Unless you had/have a disclaimer somewhere when people bought these im buffs saying that the company reserves the right to change the things people are spending money on, then you have a legal obligation to reimburse people who don't want the buffs and anything else you've decided to change in the Item Mall.

 

Most importantly to me, do you realize there are probably hundreds of kids that have spent their limited amount of money on this game and those buffs and whatever else you decided to change? I say shame on you and anyone else who supported these changes. You've now sunk to an all time low by ripping off kids. Congratulations!


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#128 TheRealSporadic

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Posted 21 August 2013 - 03:46 PM

I'm getting a Runtime Error.


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#129 KingsBane

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Posted 22 August 2013 - 02:37 AM

As a player since this game opened I am not one bit surprised the update itself was overhyped and now its operating its just as xxxx as expected and the dc and so forth are exactly as expected from past download performances. Why do we constanlty trust these updates will improve anything. All this pvp stuff when most people don't even play the mini games anymore. Fiddling as rome burns balancing  well balancing on a tightrope is more like it 


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#130 Riffyster

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Posted 22 August 2013 - 06:02 AM

Because they want new players, and get rid of the old players.

 

And so.. For the old players who can't stomach the changes, please feel FREE to quit the game and just stop ranting :P The Dev Team and the rest of the players who volunteered to test these updates did their best to make sure that this "move" will be for the better. I wonder why a lot didn't complain during the Test Phase at Pegasus and instead, bashed their way during the launch. :D


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#131 KingsBane

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Posted 22 August 2013 - 06:10 AM

I will test when I get paid to test I happen to have a life and each part demands my attention testing something that other are paid to do is not realistic. This is a game games are fun to play where is the fun in this. no content just reduce every ones stats invent a new skill tree that's quite different from what we been used to all arithmetic bs again percentages and add ons I want to know what hit power it has how much healing it has not this foggy nonsense
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#132 cloud1221

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Posted 22 August 2013 - 06:13 AM

hmm :( i agree 


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#133 cloud1221

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Posted 22 August 2013 - 06:14 AM

and i wonder everybody experiencing so much lags?


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#134 Suns

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Posted 22 August 2013 - 06:24 AM

And so.. For the old players who can't stomach the changes, please feel FREE to quit the game and just stop ranting :P The Dev Team and the rest of the players who volunteered to test these updates did their best to make sure that this "move" will be for the better. I wonder why a lot didn't complain during the Test Phase at Pegasus and instead, bashed their way during the launch. :D

a lot of people DID complain during the testing phase, ad nauseum o_O


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#135 BabyToet

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Posted 22 August 2013 - 07:36 AM

Quote for ROSE team:

 

Insanity: Doing the same things over and over again, hoping for different results ~ A. Einstein.

 

^

Pretty much changed the state of the ROSE classes (e.g. cleric, scout, etc.) 100x - Making more and more items account bound - bringing the same popular items back every year - .......

 

What new results do you hope to get ROSE? New players? If so many old players quit, where do you get the money from to EVEN advertise?

 

 

 

 

 


Edited by BabyToet, 22 August 2013 - 07:37 AM.

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#136 Valdrique

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Posted 22 August 2013 - 07:45 AM

Quote for ROSE team:

 

Insanity: Doing the same things over and over again, hoping for different results ~ A. Einstein.

 

^

Pretty much changed the state of the ROSE classes (e.g. cleric, scout, etc.) 100x - Making more and more items account bound - bringing the same popular items back every year - .......

 

What new results do you hope to get ROSE? New players? If so many old players quit, where do you get the money from to EVEN advertise?

Lol. I made an account just for this topic. I've always been reading the forums. But this is kind of true.

 

My answer could be: They don't want different results. They know all the old methods make money, because players will keep on buying it in the Item Mall. 

So why invest in something new, while the old state of the game works fine.

Also, this being said by me, WHY did they invest in the Skill Update. And that brings me to your point Babytoet.

Indeed what new results you hope to get? New players who will see what a disadvantage they got after reaching lvl 200? These players going all emo and also buying loads of IM, just to keep up with the majority of the high(er) level players?  <<<<<<< WELL PLAYED. 


Edited by Valdrique, 22 August 2013 - 07:48 AM.

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#137 jagz

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Posted 22 August 2013 - 10:40 AM

My post from last page revised a bit:

 

- AOE def downs and mspeed down, ect, on knight and champ actually lower your own stats - I know this is being fixed, but might want to let the community know so they don't worry.

 

- IM passive buffs cost SP?

 

- I think everyone should be given their points back for IM cleric buffs, you have changed something people bought. Did I buy them to save SP? NO. I bought them for AOE buff. Now we have this on our tree.

 

- Cleric sleep is OP, it's too long. I think it would be best for all parties involved to change that back to a quick stun. Seriously, this should be one of the first orders of business.

 

- We are inflicting WAY to much damage on each other, I'm talking 45% 45% 45%, dead. I feel the chances of a skill landing and being critical is much too high.

 

- Self buffs are useless to waste skill points on. 15 seconds? lol. haha.

 

- Is attack speed intended to allow each class to be a gatling gun of they so chose?

 

- CD Crystal has to be adjusted, it's too strong for an entire team of 10 hitting it. It CAN die... but it takes a long time, and the attackers will have to be undisturbed about.

 

- Cleric requirement MUST be reinstated. Lack of clerics was not stopping wars from going, but fighters. I just watched an entire team leave because of no cleric.

 

- Buff tombs, whether from the honor shop or IM should not cost SP. You are paying out the rear to consolidate 2 buffs into 1 slot as it is. I don't have the SP to spare just for a minor convenience of consolidating 2 buffs into 1 box on my skill bar. However, you would have my money or my dungeon time if it didn't use more skill points. 


Edited by jagz, 23 August 2013 - 08:04 AM.

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#138 PureCreativity

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Posted 22 August 2013 - 10:50 AM

And so.. For the old players who can't stomach the changes, please feel FREE to quit the game and just stop ranting :P The Dev Team and the rest of the players who volunteered to test these updates did their best to make sure that this "move" will be for the better. I wonder why a lot didn't complain during the Test Phase at Pegasus and instead, bashed their way during the launch. :D

 

Why should we test a skill update, when we can read the replies on the topic on how bad it was,  I used my time to war before the skill update instead of testing the actuall "new skills" which will be implented later on so why would I want to play rose with the crappy skills when I still have the chance to play the game with the good skill trees :). It wont be for the better trust me.


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#139 2669130304013738910

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Posted 22 August 2013 - 02:18 PM

just a stupid question, does that means that normal skills and stats can be reset unlimited times within this 24hrs after the first log in? don't flame me for asking, i'm just very cautious to use that very precious privilledge


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#140 Logi

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Posted 22 August 2013 - 02:23 PM

just a stupid question, does that means that normal skills and stats can be reset unlimited times within this 24hrs after the first log in? don't flame me for asking, i'm just very cautious to use that very precious privilledge

 

You can reset your stats and skills an unlimited number of times within the 24 hours of game play. You can reset  your unique skill once.


Edited by Logi, 22 August 2013 - 02:23 PM.

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#141 2669130304013738910

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Posted 22 August 2013 - 02:47 PM

You can reset your stats and skills an unlimited number of times within the 24 hours of game play. You can reset  your unique skill once.

 

Sweet, thanks.


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#142 claw68

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Posted 22 August 2013 - 06:14 PM

What are the goals of this "skill update" again?

 

BTW, adjust the CD Crystal Defense and/or Dodge and/or Health, it takes forever to destroy a crystal. We can't destroy a crystal, what they do and we do is to spawn kill and finish the game on the first crystal.

 

Also, it's actually feels weird to see the re-spawn box when you die, What happens if I click the save town button? or If i don't click anything? Was this intended to control your spawn? or just a bug?

The game arena confirmation box [CD] is not displaying the correct number of players inside the current game. It always displays 3v1.

The server experiences this lagging if there are multiple characters casting skills at the same time. After which, It disconnects random players from the game. After a clash, from 10 players, it will go down to 4.


Edited by claw68, 22 August 2013 - 07:04 PM.

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#143 Valakas

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Posted 22 August 2013 - 09:36 PM

Speaking of GA, points gained are also lower due to the fast phase combat. Clerics can hardly heal anyone effectively resulting in quick deaths. Fix this.

The crystal too like claw said, needs to be knocked back to its senses. 

Last night for 2 rounds I played GA with no cleric on my team while the opposing team had 2. 

I am trying not to rage here, so you'd be wise to take these words seriously and get things fixed.  :wall:  :bash:  :an:  :angry: 

Oh i raged 
:heh: 


Edited by Valakas, 22 August 2013 - 09:37 PM.

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#144 katryn

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Posted 23 August 2013 - 02:43 AM

For the first time in my life I just left a CD, because the enemy (attacking) team was spawn killing us completely ignoring the first crystal. Hurry up and fix it alreadyl!!


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#145 CJGM3

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Posted 23 August 2013 - 08:04 AM

The Knight have a bug in the skill of Absorptive Assault that the status of absorption don't work. Please check it and fix it.


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#146 jagz

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Posted 23 August 2013 - 09:44 AM

I thought adding craft talent = adding that % to your success.

 

I purchased the Hands of a Crafter Tomb which adds "15% Craft Talent" and in reality, it added 1% success rate.

 

 


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#147 Suns

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Posted 23 August 2013 - 02:51 PM

I thought adding craft talent = adding that % to your success.

 

I purchased the Hands of a Crafter Tomb which adds "15% Craft Talent" and in reality, it added 1% success rate.

ewe that's gross :S


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#148 jagz

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Posted 24 August 2013 - 07:22 AM

ewe that's gross :S

 

I feel like I've been had by the staff. Total fake out on the description to actual effect.


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#149 Feuer

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Posted 24 August 2013 - 08:21 AM

What was your chance to succeed prior to learning the skill?
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