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Heal Cool downs


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#1 1383130719021736453

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Posted 20 August 2013 - 11:57 PM

is it just me, or does it seem like its been made really hard to heal people on the move (I.E. in cave of Ulverick) because the heal CD's are so high? 17 sec to 8 sec cooldown on a party heal.. I mean a LOVE that I have 4 party heals, but when I am solo healing a goup and someone lags behind a bit, it ends in a whipe out.  Why are the CD so high? is there anyway to get CD reduction?

 

on a seperate note; NONE of the standard gear I have for my cleric includes charm. this is now dumb as I NEED charm to have good buffs. plus I had been building max INT cleric so I had all topazs in my gear and now Int helps with healing but doesn't aid in my buffing... Are there going to be charm in Gems gear? are you trying to make me hate being a cleric?


oh and by standard gear I mean my brave set and my legendary orlean set....


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#2 Castanho

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Posted 23 August 2013 - 04:25 PM

Lol!

 

453452343 heals and you're telling its hard to heal?

 

:heh:


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#3 Bendersmom

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Posted 25 August 2013 - 03:32 AM

It is very hard to heal now, in some situations.  Guess we have to figure out the right pattern during each thing like dungeons, 1vs1, Cd, etc.


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#4 DestinyDeoxys

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Posted 25 August 2013 - 07:28 AM

A support cleric is not a full time healer, sleep cloud, voltage storm, purify and soul doubt are also supportive skills, include these in your sequence of skill stroke, I don't think the cool down on heals are long, it is optimized.


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