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Assassins are Broken YET AGAIN!


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#26 RORose

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Posted 28 August 2013 - 06:38 PM

Seems like Gravity doesn't like Assassins.


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#27 Sacriel

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Posted 28 August 2013 - 07:49 PM

Seems like Gravity doesn't like Assassins.

Quite the opposite really. Gravity has always given unique advantages to the assassin class from RO1 to now. What other class has gotten this much attention to even get a redesigned form? 


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#28 Leinzan

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Posted 28 August 2013 - 09:31 PM

Uhm, I went to test it and «Shadow Strike» is tricky, I could say it might be even stronger now...

Allow me to explain

 

It consists of 3 strikes + a normal attack if the oponent remains in front of you.

The original duration of the animation basicly was 1.5~2 seconds.

And in within that lapse 2 strikes were delivered almost inmidiately, then the normal attack, and finally the 3rd and last strike.

 

Because on the 5/5 it has a 42% atk power, it is actually a good gamble to use from hide instead of «Dark Illusion» and see if it crits. Giving a resulting modifier of 168% on said event.

 

 

Now thats the basic knowledge of this skill.

What is happening now?

 

The animation is stopping you in place.

The numbers delay in appearing, and once they do then you can move.

The skill wont allow you to do any other action until the numbers appear.

 

 

Well, this is a wrong conception of the bug itself, if I may say.

 

 

The skill is working with a new animation as if it were the older, given the time it takes for you to move again.

 

 

New animation lasts about 0.5~1 second, however it still stops you as if it were the previous animation of 1.5~2 seconds. Of course you wont be able to move or take any action because you are under "animation delay".

 

The numbers may appear once that effect ends but the actual strike lands INSTANTLY, hence you dont have to risk for the 3rd strike in colo anymore, just go there and enjoy a sure 84% strike on your target to which you will deal the damange right at the very moment you cast the skill.

 

The numbers are only part of the animation, the actual damange already ocurred the moment you made contact with your target. Hence this skill as it is now is way stronger than DI.

 

 

Is it bugged? yea it is, but it might be bugged to your adventage or disadventage.

 

- It might be bugged at your adventage if the animation is supposed to stop you for the same lapse as the old version and the damange is occurring instantly whereas it should occur on 3 instances.

 

- it might be bugged at your disadventage if the new animation is meant to deal one single strike worth 42% on 5/5 to give you 3 combo points instantly and still is stopping you for the same duration as the old version and showing the damange in 3 instances.

 

 

Test it, check the moment the damange is delivered. You will see it tick twice, one for the skill, and another for the normal attack.


Edited by Leinzan, 28 August 2013 - 09:34 PM.

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#29 L337fox

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Posted 28 August 2013 - 10:21 PM

The numbers are only part of the animation, the actual damange already ocurred the moment you made contact with your target.

 

Hmm, yeah I thought I noticed that as well I haven't tested it enough to be certain.


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#30 AdrenaIine

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Posted 29 August 2013 - 01:05 AM

Seems like Gravity doesn't like Assassins.

Gravity just loves the Long Range.

 

3. Significant Damage Decrease  Overall damage output has been decreased.  If you have a sin try your skills.  You will see what I mean (supported by other assassin players' and from players that I have constantly dueled prior to the latest patch).  Shadow Explosion, our top hitting skill with 85% dmg+, showed a significantly lowered dmg over and over again.

 

.
This is the most annoying, I hope they sort it out as soon as possible.


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#31 SparklingLimeade

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Posted 29 August 2013 - 01:43 AM

Uhm, I went to test it and «Shadow Strike» is tricky, I could say it might be even stronger now...

Allow me to explain

 

.
.
.

Test it, check the moment the damange is delivered. You will see it tick twice, one for the skill, and another for the normal attack.

 

It's the same skill, same number of hits, same total animation time (80% sure) the delay between hits has changed and they are more backend loaded now. It's hard to see the new animation because it keeps wanting to switch to the autoattack animation instead of finishing Shadow Strike, although the damage goes through normally. The animation is actually that shadowy kick (one hit) then a long delay with no apparent activity (the autoattack hits in this part) then lastly we pierce the target with both claws and tear horizonally (this part is almost always covered by the AA animation, two hits). It used to be that the first two hits of SS hit instantly and basically at the same time with one hit at the end, now it's reversed. No change at all except for the timing of the hits. A slight nerf for colo. We'll live.

 

Also I'm not noticing any damage change at all. Seriously I went and killed a bunch of undead executioners. Same numbers I had all last week. Maybe the problem is specific to certain situations.

 

Finally, the new effect is a resource hog though. The look is really growing on me. Kinda like the stark inky blackness and ripply areas.

 

Edit: Never mind I'm wrong. The kick is the one and only hit, all damage is applied at once despite when the numbers pop up. The delay is the same length it used to be. It's overall a buff, but a small one.


Edited by SparklingLimeade, 01 September 2013 - 11:38 AM.

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#32 Kayele

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Posted 29 August 2013 - 04:05 AM

Yes!


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#33 SoraOfKHK

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Posted 29 August 2013 - 05:02 AM

The only thing I get is the peco one, and the delay but My skills still dealing the same amount of damage.

 

But I found this one funny XD

 

av3l.jpg

 

Character, Kafra, and broom are all transparent-looking... :p_omg:  That's an amusing bug.

 


Edited by SoraOfKHK, 29 August 2013 - 05:02 AM.

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#34 Leinzan

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Posted 29 August 2013 - 05:18 AM

It's the same skill, same number of hits, same total animation time (80% sure) the delay between hits has changed and they are more backend loaded now. It's hard to see the new animation because it keeps wanting to switch to the autoattack animation instead of finishing Shadow Strike, although the damage goes through normally. The animation is actually that shadowy kick (one hit) then a long delay with no apparent activity (the autoattack hits in this part) then lastly we pierce the target with both claws and tear horizonally (this part is almost always covered by the AA animation, two hits). It used to be that the first two hits of SS hit instantly and basically at the same time with one hit at the end, now it's reversed. No change at all except for the timing of the hits. A slight nerf for colo. We'll live.

 

Also I'm not noticing any damage change at all. Seriously I went and killed a bunch of undead executioners. Same numbers I had all last week. Maybe the problem is specific to certain situations.

 

Finally, the new effect is a resource hog though. The look is really growing on me. Kinda like the stark inky blackness and ripply areas.

Im gonna see if I can test it in colo... it looks like a potential nuker from hide to me with no risks of being KSed at the 2k hp squishy target because all the damange occurs inmediately.

 

 

Edit: Yup, confirmed, as it is right now, its a burst, and it excels in hide, totally recommended over DI at the beggining of every round


Edited by Leinzan, 29 August 2013 - 05:05 PM.

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#35 5391130503175245443

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Posted 29 August 2013 - 06:08 PM

Gravity just loves the Long Range.

 

.
This is the most annoying, I hope they sort it out as soon as possible.

 

 

Yeah....  Range Classes > Melee Classes in Colosseum for sure.

 

And the damage decrease is indeed very annoying.

 

Uhm, I went to test it and «Shadow Strike» is tricky, I could say it might be even stronger now...

Allow me to explain

 

It consists of 3 strikes + a normal attack if the oponent remains in front of you.

The original duration of the animation basicly was 1.5~2 seconds.

And in within that lapse 2 strikes were delivered almost inmidiately, then the normal attack, and finally the 3rd and last strike.

 

Because on the 5/5 it has a 42% atk power, it is actually a good gamble to use from hide instead of «Dark Illusion» and see if it crits. Giving a resulting modifier of 168% on said event.

 

 

Now thats the basic knowledge of this skill.

What is happening now?

 

The animation is stopping you in place.

The numbers delay in appearing, and once they do then you can move.

The skill wont allow you to do any other action until the numbers appear.

 

 

Well, this is a wrong conception of the bug itself, if I may say.

 

 

The skill is working with a new animation as if it were the older, given the time it takes for you to move again.

 

 

New animation lasts about 0.5~1 second, however it still stops you as if it were the previous animation of 1.5~2 seconds. Of course you wont be able to move or take any action because you are under "animation delay".

 

The numbers may appear once that effect ends but the actual strike lands INSTANTLY, hence you dont have to risk for the 3rd strike in colo anymore, just go there and enjoy a sure 84% strike on your target to which you will deal the damange right at the very moment you cast the skill.

 

The numbers are only part of the animation, the actual damange already ocurred the moment you made contact with your target. Hence this skill as it is now is way stronger than DI.

 

 

Is it bugged? yea it is, but it might be bugged to your adventage or disadventage.

 

- It might be bugged at your adventage if the animation is supposed to stop you for the same lapse as the old version and the damange is occurring instantly whereas it should occur on 3 instances.

 

- it might be bugged at your disadventage if the new animation is meant to deal one single strike worth 42% on 5/5 to give you 3 combo points instantly and still is stopping you for the same duration as the old version and showing the damange in 3 instances.

 

 

Test it, check the moment the damange is delivered. You will see it tick twice, one for the skill, and another for the normal attack.

 

The new skill description for Shadow Strike no longer says 3 hits so it should be a 1 hit skill and we should be able to use another skill RIGHT AWAY.  As it is now, and as you have mentioned, it works like the old skill and is delaying our action.  I don't think it can be used as a possible nuker until the skill truly becomes a 1-hit skill, since the game is still recognizing it as a 3-hit skill and the damage for each hit is different from each other.


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#36 Leinzan

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Posted 29 August 2013 - 07:03 PM

if thats the case then its bugged to your disadventage, because if its one single strike that last less than a second and gives 3 combo points while delivering the same amount of damange than 1 and half DA, then its awesome like hell!

 

Btw, sins are scary >____>!!


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#37 NightRyu

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Posted 31 August 2013 - 03:08 AM

Sometimes the Kafra had the broom stick right in her... :p_ang:, or she's totally gone and all you see is yourself flying, or she's upside down too.

 

if you fly in shadow form, she is the one with the shadow around her


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#38 Cybermario

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Posted 02 September 2013 - 07:01 PM

i lost the joy to play as Assassin since they nerfed Shadow Assault etc etc etc....

 

i-dont-want-to-live-on-this-planet-anymo


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