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XBOW SCOUT?!?!?!


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#1 KccPower

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Posted 29 August 2013 - 04:25 PM

Ive heard good comments about the xbow scout but mostly for 1v1ing and sustaining ur opponent with the shield. Soooo, can someone please test it and let me know how it goes :D. If u tested or seen people using it please let know how the skills work. Thank you.


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#2 Feuer

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Posted 30 August 2013 - 04:36 AM

Prepare to be a sacrifical character. 

 

In all honesty the best build I could come up with was a high AP + Mspd build. Stat wise you would pump a lot of STR, some normal CON and the rest into either SEN, DEX or CHA.

 

SEN = Critical chance and Critical blocks

DEX = Bonus to AP and some dodge

CHA = Bonus to buffs and debuffs. 

 

The choice is yours really, as for gear You'll have to find a good mix of attack power, and movespeed [prec works well] and the rest should depend on your choice of alternate stats [SEN, DEX, CHA].

 

Also would recommend if you go with CHA to use a slower xbow [Epic / Raptor / Exalted] if you choose DEX or SEN then go with a Six Stick of some type. The different is with CHA and a +1 xbow, the % haste increases your damage by more.

[Lets say you have a weapon thats +3 vs +1. 

it would take [example] 3 seconds to strike 5 times w/ +3

it would take [example] 5 seconds to strike 5 times w/ +1

 

10% aspd increase

reducing 10% of 3 seconds brings 5 attacks down to 2.7 seconds

reducing 10% of 5 seconds brings 5 attacks down to 4.5 seconds

 

essentially you'd be cutting off .2 seconds off 5 attacks by using a slower weapon. [take cannons for example, they're the slowest weapons in-game, but, when they get attack speed the rate they increase attacks is faster then katars [they're obviously not over-all faster, but they gain more strikes per second then katars using the same aspd %]

 

The reason you would use a slower one for CHA only builds is because CHA will increase your aspd buff significantly, where others builds won't increase it so much.

 

Best I can offer for now, the rest is just tactics, preference and experimentation. It'll take practice to become good at it and I would recommend leveling a xbow scout and taking some time as you level to play around with it.

 


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#3 KccPower

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Posted 01 September 2013 - 10:31 AM

Wow ur good at this. I guess im not gonna test xbow scout then, seen im only like few weeks old for the game and i hardly understand most of the things. But the thing is for xbow i think there is a shield build and a bow build so its tough to test it for me. 

 

Right now ima stay bow scout and see how things go from there. Atm im lvl 205 with 60/40 raptor set, excluding typhoon(typhoon is a clean set but i might be putting sunstones in it). 

 

If u have anything to say or tip me about bow scout please do so :D. Thank you for the xbow tips tho.

 


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#4 Feuer

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Posted 03 September 2013 - 10:24 AM

Nope. I know a number of things that allow me to play a bow scout, but xbow was always my favorite scout type. 


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#5 Archtog

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Posted 01 October 2013 - 11:04 AM

Xbow scouts are completely imbalanced. I just recently switched to xbow on my scout to give it a try. The new stats completely dwarf those on my bow scout, except maybe accuracy is about the same. Just switching my weapon, skills, and stat distribution, (using the same gear) my scout is leagues better. I can tank multiple players at the same time and reflect a serious amount of damage back. On top of it my damage is also quite high. With a total of 5 seconds of 100% stun chance Taking down a cleric is not too difficult. 

To sum it up: Xbow scouts need a serious nerf. They need less defense AND a little less attack power. It's just too much defense and attack together in the same build...


Edited by Archtog, 01 October 2013 - 11:07 AM.

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#6 Necromancer27

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Posted 17 December 2013 - 11:54 AM

Totally agree....they are really OP.....that`s y almost all bow scouts change to x-bow.....

 

Not only xbow scouts are OP...xbow knights are too.....


Edited by Necromancer27, 17 December 2013 - 11:55 AM.

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#7 DoubleRose

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Posted 11 January 2014 - 03:35 PM


Also would recommend if you go with CHA to use a slower xbow [Epic / Raptor / Exalted] if you choose DEX or SEN then go with a Six Stick of some type. The different is with CHA and a +1 xbow, the % haste increases your damage by more.

[Lets say you have a weapon thats +3 vs +1. 

it would take [example] 3 seconds to strike 5 times w/ +3

it would take [example] 5 seconds to strike 5 times w/ +1

 

10% aspd increase

reducing 10% of 3 seconds brings 5 attacks down to 2.7 seconds

reducing 10% of 5 seconds brings 5 attacks down to 4.5 seconds

 

essentially you'd be cutting off .2 seconds off 5 attacks by using a slower weapon. [take cannons for example, they're the slowest weapons in-game, but, when they get attack speed the rate they increase attacks is faster then katars [they're obviously not over-all faster, but they gain more strikes per second then katars using the same aspd %]

 

So having a lower base attack speed scales better with bonus attack speed?


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#8 jerremy

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Posted 11 January 2014 - 03:59 PM

From what I've actually seen, it's quite the opposite. Higher base attack speed weapons seem to scale a lot higher on bonus attack speed than slower ones. 

Try comparing a cannon vs a six stick crossbow, both on the same attack speed (100-150% or something is fine).


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#9 Feuer

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Posted 11 January 2014 - 06:56 PM

Nah Jerr, the difference is pretty big. While in the end the six-stick is going to be firing more rapidly, the cannon is gaining more strikes per second in relation to it's base. It's hard to explain

 

But the slower something is, or essentially the higher a number is, the more a % affects it.

 

10% of 1,000 being 100

10% of 900 being 90

 

10% of 4 seconds being .4 seconds

10% of 2 seconds being .2 seconds

 

Plainly put, the lower the amount of time required to complete an attack, the less a % affect. It's the exact same reason why katar raiders have low % damages and large static [+###] skills then Dual wields. Dual wield have a higher % and lower +### because the % affects the AP more, while a +### affects high aspd better. 

 

 


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#10 jerremy

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Posted 11 January 2014 - 07:15 PM

My own findings came to this though:

 

It should make a difference yes (although as Phish stated, stats as attack power, accuracy and critical will also make a difference).

 

I've been toying around with my dual raider and found some things regarding the attack speed mechanic.

Basically, the attack speed mechanic works like this:

 

(X+1)*A

 

With X= Your attack speed (percentage value turned into a normal value).

A=Your weapon's base hits per second, for easier explaining I'll make this 1 hit per second.

 

So what if your attack speed is, say, 100%.

(1+1)*1=2 hits per second. 100% attack speed will double it.

200% : (2+1)*1=3 hits per second. Triple your base attack speed. That's how it keeps going on.

So, the higher you get your attack speed, the less you will notice the difference, as there is much less of a difference between 3 hits and 2 hits per second as there is a difference between 2 hits and 1 hit per second.

 

On the other hand, what if you go into negatives? It doesn't really happen often, especially in pvp, but it does happen.

Let's say, your attack speed is -50%: (-0.5+1)*1=0.5 hit per second, or 1 hit per 2 seconds. In other words, your attack speed is twice as slow.

At -80%: (-0.8+1)*1=0.2hits, or 1 hit per 5 seconds. This is were the effect starts to be devastating, but in pvp this will never really happen thanks to buffs/passives.

So what happens at -100%: (-1+1)*1=0 hits per second. This actually already happens at -95% but with such a low amount of attack speed enemies completely stop attacking altogether. Theorethically at -95% you should do 1 hit per 20 seconds but the system is unable to do this and stops combat.

 

So as to answer your question, the higher your weapons base attack speed, the better it will work out for an attack speed build. Now I'm not too sure what the difference in attack speed is between the mace and the sword, but I'd go for the sword as the endless blade has an attack power stat, which I find more useful than the critical stat.

Which is in fact, the opposite of your theory. Don't know which is true, but mine would explain why negative attack speed is so devastating.


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#11 Feuer

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Posted 11 January 2014 - 08:09 PM

Ah! Then that would make much more sense. 

 

The difference between the two theories is that the game is taking a weapon speed as a value and not a time difference. If it were based on time, then my theory would be more prone to being correct, but if the calculation is only made in regards to atk speed, after the time is converted into a value, that it's not even a % anymore. It would be a rate. 

 

This makes me feel very mislead by attack speed being represented in the fashion is it. I'd much rather see is represented as a rate, not a % increase to speed. 

 

But also, if this is correct, wouldn't that mean that the base speed of a weapon is completely irrelevant in terms of this stat? 

 

However I can attest to your statement in the negative speeds being true, as I've stun-locked a few mobs on occasion from receiving mass charm + using freezing assault on my dual raider. I was assuming this was a visual error, because everyone once in a while i would see a tick of health dissapear form my character. This was when I had a debuff strength of 112% aspd. 


Edited by Feuer, 11 January 2014 - 08:12 PM.

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#12 jerremy

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Posted 12 January 2014 - 06:00 AM

The tick of health that disappears is likely due to the monster using an offensive skill. Although at -100% they can no longer use any basic attacks, the use of skills is still possible.

I think that the base speed of a weapon is relevant if my theory is correct.

Since your hits per second (attack speed) not only improves by increasing your attack speed stat (which is X), but also by using a weapon with a higher base attack speed (A).

This is just purely theorethical, as I'm not certain wether or not it is actually correct, but this would imply that a weapon with 0.5 hits per second base will scale much slower on attack speed than a weapon with 1 hit per second base.


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#13 DoubleRose

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Posted 13 January 2014 - 06:40 PM

I wish attack speed would be more intuitive.  For now I'm going to assume it is sort of like the catch up effect.  With a lower base, attack speed will help you more % wise, but it is better to be at the higher base with attack speed helping you less. 

But then again I've played games where you might attack .625 times a second so 10% attack speed boosts that to .6875, while someone with a base attack speed of .66 will benefit more from attack speed because their base is higher.  They go to .726, which means 10% attack speed on both gives the higher base .0101 more attack speed.

 

Also, is it true that ranged weapons have lower attack speed than their numbers imply?  Spear is faster than a wand even though they are both fast +1


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#14 jerremy

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Posted 13 January 2014 - 06:42 PM

Melee weapons by nature have a faster attacking speed than ranged weapons yes.


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