Iiiiii will just copy-paste my message from other thread if you guys don't mind
Guillotine Fist: It's been said here ( http://forums.warppo...going-bug-list/ ) will be changed. It currently stuns BEFORE the animation and needs to stun AFTER. The skill itself also needs a bit more damage. A simple solution for damage would be to add Magic Attack (since Monks have MATK, but can't really use it) into the equation. We DO have MATK. If you don't believe me, have a look at the Monk stat window next time you're in-game.
buff/fix/rework GF/Asura pretty please ;_; also remove this charge time or at least give 50% more dodge/armor during charge time
Summon Spirit Sphere: The cooldown is 240/210/180/150/120. A Rogue's Dirty Plan skill is 200/180/160/140/120. Make the skills similar in cooldown, or decrease the required skill amounts for both to just 3 skill points, and make the cooldown 200/160/120 seconds.
two more things:
inscrease ammount of sphers to 5 and add visual shining spheres floating around monk depending how many he have actually
I MISS MY LOVELY/CUTE 5 SPHERES FROM RO1
if sin could get visual rework of his shadow form then why monk can't get small visual sphers?
I was INTENDING on suggesting a Healing skill, but even having full Colo Tier 2 gear, +10 INT runes, the best INT cards, and best INT Khara Title, and 3 slot costumes, our Magic Power couldn't come close to a Priest's, so any Heal type skill would suck, even if it used 100% of our Magic Power. I'd even say it wouldn't come close to a fully-buffed Priest Heal, even if we used 200% of our Magic Power, with the full Colo Tier 2 gear, +10 INT runes, the best INT cards, and best INT Khara Title, and 3 slot costumes.
Since a Heal skill would be ineffective in comparison to a Priest's, I suggest this:
Ki Translation: 3 level skill. Use up 3 Spirit Spheres increase VIT by 20/25/30% (since this IS a Tank class) for the entire party for a duration of 30 minutes. So, if you have say 600 VIT, 30% of that is 180. 180 x 6 (6 HP per VIT) is 1080, so 1080 additional HP. It would make Monks far more useful than they already are, and would also make them a bit harder to kill.
vit buff sound good but imho dodge/parry/hit (pick one or all lol) 30minute buff/party would be better .... something like monk use his inner KI to aweken 6th sense/improve all senses for him and his party/raid member so they can dodge/hit/parry more frequently
but they also should have some kind of SELF heal sustain (flat heal or HoT) .... if monk magic power is not enought then why not just add % value of attack power ? 100%/100%/100% of magic power + 15%/30%/45% of attack power
or 100% magic power + ammount of curent spirit spheres
As for the two knuckles; we used to have two. They changed it, for some reason.
but why not just make it look like assassin weapons? they wear their claws on both hands while monks wear gauntlets/knuckles (not sure if I can even call this thing as knuckles/gauntles....) only on one hand lol wtf O_o
We also deserve a DPS Monk.
GOD BLESS YOU
this guy says good stuff
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so how about this:
make first line of acolyte skills avaible for monk BUT with a bit changed form (they evolve after becoming monk and recive new descirption and way of working):
1. make heal scale with attack power and full magic power AND become flat or HoT heal
2. make holy light become monk melee attack (like KI strike/Holy Punch/etc..) OR make it become weapon enchant (something like posion weapon for thief) .... holy fists or smth? small buff for dps Monks
3. leave blessing as it is OR change it into the VIT or dodge/parry/hit buff
+ rework/buff/mprove GF/SSS/etc...
Edited by Lukiner, 09 September 2013 - 12:00 AM.