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#1 Leonis

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Posted 05 September 2013 - 03:30 PM

Patch Notes v482

Special Event - Game Arena has no Energy Cost!
Starting from this maintenance, we will set all Game Arena modes to cost NO ENERGY!
It was a suggestion from the community to have this as an event and we thought, that's a great idea!
So here you go, we have removed the energy cost for entry to all Game Arena's for the coming weekend and will announce when we'll return it back to normal rates. We hope with the skill update and renewed interest, more of you will sign up and participate in the grand fun and competitions!

Skill Tweaks
As you some of you may know, on the forums there's been a discussion regarding several matters of balance. While we have been monitoring the discussions, we have also joined in on some and the following changes are to help nudge balances between certain aspects of overall game play and certain class power balances. The Skill Update was not intended to be an end-all update, but a way to help nudge balance direction with smaller tweaks per skill.

You will see changes to accuracy passives across the board, which is due to recent discussions over the balance of accuracy vs dodge. Rather than change the formula in how accuracy is applied against dodge, we recognized that accuracy was, for each class, able to generate at a higher rate because every class had a passive for accuracy, but not for dodge. This reduction across all classes should help with those who with to invest in to dodge via stats and equipment. CON based classes will still see a higher accuracy rate than most classes, along with their passives are generally stronger still as before.


Soldier

Repose

  • Reduced HP Recovery by 2 per skill level.
  • Added a 2 HP Recovery ratio, per 45/40/35/30/25 STR.

Block Training

  • Increased Block Rate Passive percentage by 1% per skill level.

One-Hand Weapon Accuracy

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 2 per skill level.

Crossbow Accuracy

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • educed Accuracy Passive value by 1 per skill level.

Two-Handed Sword Accuracy

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 3 per skill level.

Two Hand Grip Training

  • Reduced Accuracy Passive percentage by 2% per skill level.
  • Reduced Accuracy Passive value by 3 per skill level.

Knight

Advanced Defense Training

  • Increased Offhand Defense percentage by 5% per skill level.
  • Increased Offhand Magic Defense percentage to a new scale of 20%/35%/50%/65%/80%
  • Added Ratio bonus of 5 Offhand Defense per 6/5/4/3/2 DEX.

Battle Training (Accuracy)

  • Reduced Accuracy Passive percentage by 1% per skill level.

Crossbow Accuracy

  • Reduced Accuracy Passive percentage by 1% per skill level.

Champion

Advanced Two-Handed Accuracy

  • Reduced Accuracy Passive percentage by 10% per skill level.

Muse

Sorcerer's Sight

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 7 per skill level.

Wand Accuracy

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 1 per skill level.

Mystic Deflection

  • Increased Block Rate by 1% per skill level.

Mystic Guard

  • Increased Offhand Defense Percentage to a new scale of 20%/35%/50%/65%/80%
  • Increased Offhand Magic Defense Percentage by 5% per skill level.

Mage

Mana Stream
In keeping with the design intention of Mages vs Clerics.
Mages were intended to work towards a larger mana pool, which double add to the MP Shield amount and give more importance towards using skills more selectively as it burns down MP faster, with less support for MP Recovery than a Cleric's.

  • MaxMP passive gives 4% per skill level.
  • Ratio passive gives 10 MaxMP per 5/4/3/2/1 INT.

Clarity of Sight

  • Reduced Accuracy Passive percentage by 1% per skill level.

Sight of the Magi

  • Increased Ratio condition for Accuracy value by 1 INT per skill level.

Aural Pierce

  • It was intentional that this skill affects groups.
  • Restored AoE range of status effect.

Cleric

Mystic Deviation

  • Increased Block Rate by 2% per skill level.
  • Added Ratio bonus of 1% Block Rate per 35/30/25/20/15 DEX.

Mystic Safeguard

  • Increased Offhand Defense Percentage by 10% per skill level.
  • Increased Offhand Magic Defense Percentage by 5% per skill level.

Evasive Charm/Chant, Advanced Evasive Chant & Swift Ritual

  • The dodge buff was balanced down to match and be on equal rates from the accuracy buff, Precision Charm/Chant.

Hawker

Sharp Eyes

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 1 per skill level.

Sight Scope

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 1 per skill level.

Dual Striking

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 2 per skill level.

Rapid Twitch

  • Movement Speed increased by 5% for final skill level.

Bow Focus

  • Critical increased by 5% for final skill level.

Scout

Motion Prediction

  • Reduced Accuracy Passive percentage by 1% per skill level.

Hawk Eyes

  • Reduced Accuracy Passive percentage by 1% per skill level.

Shield Blocking

  • Increased Block Rate by 10%.

Shield Defense

  • Increased Offhand Defense Percentage by 15%.
  • Increased Offhand Magic Defense Percentage by 15%.

Raider

Dual Striking

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Now only provides the percentage gains.

Raider's Reflexes

  • Has been changed from a static % passive to a ratio passive.
  • Replaced with ratio gain of 2 Dodge per 15/12/9/6/3 DEX.

Dealer

Gun Scope

  • Reduced Accuracy Passive percentage by 1% per skill level.
  • Reduced Accuracy Passive value by 1 per skill level.

Bourgeois

The balances to skill power output may look dramatic, but with the fact that their skills are AoE based, they were scaled incorrectly as single target skills and needed to be drawn back in power by a larger need as they progressed down the skill tree.

Veteran Sniper

  • Reduced Accuracy Passive percentage by 1% per skill level.

Cannon Blast

  • Reduced Skill Power % gain by 2% per skill level.
  • Reduced Skill Power + gain from +20 to +10 per skill level.

Fire in the hole!

  • Reduced Base Skill Power % by 10%.
  • Reduced Skill Power % gain by 3% per skill level.
  • Reduced Base Skill Power + by 40.
  • Reduced Skill Power + gain from +15 to +5 per skill level.

Demolition Expertise

  • Reduced Base Skill Power % by 25%.
  • Reduced Skill Power % gain by 4% per skill level.
  • Reduced Base Skill Power + by 80.
  • Reduced Skill Power + gain from +10 to +5 per skill level.

Shrapnel Burst

  • Reduced Base Skill Power % by 45%.
  • Reduced Skill Power % gain by 5% per skill level.
  • Reduced Base Skill Power + by 100.

Cannon Stun Burst

  • Reduced Base Skill Power % by 70%.
  • Reduced Skill Power % gain by 7% per skill level.
  • Reduced Base Skill Power + by 100.

Flame Cannon Splash

  • Reduced Base Skill Power % by 105%.
  • Reduced Skill Power % gain by 9% per skill level.
  • Reduced Base Skill Power + by 100.

PAT Update
Engines now have an added Carry Capacity bonus that increases with better engines.

 

Game Arena
Updated all low level Game Arena dungeons to give each group member a reward for defeating the final dungeon boss.

Crystal Defenders
Sunrise, Sunset & Dusk Crystals have been adjusted:

  • Reduced HP by 20%
  • Reduced Defense & Magic Defense to 30% reduction (from 50%).

Dungeons - Cave of Ulverick, Halls of Oblivion and Sea of Dawn

  • Reduced Defense and Magic Defense of boss monsters.

 

Lucky Spin Bonuses - September
The costumes in the Lucky Spin for September,

  • Doctor Costume
  • Spartan Costume
  • Cute School Costume
  • Dark ROSE Costume

Will gain the monthly bonuses of an extra 25% Experience and 50% Extra Drop rate, when the full costume is worn for the duration they are in the Lucky Spin.

 

Client Updates
Added skill damage type designation to skill tooltips.

Bug Fixes

  • Corrected Game Arena confirmation messages displaying arbitrary team sizes.
  • Corrected IP restrictions in Game Arena games. (Pegasus released restrictions were still in place)
  • Corrected issue with Royal Mummy King not giving an item reward to all group members in Halls of Oblivion (200-235).
  • Corrected issue with damage booster items not applying their Enhanced Damage effect.
  • Corrected description of 'Big Pumpkin Seed' damage booster item to display its intended effect of Enhanced Damage rather than Attack Power.
  • Corrected issue with Integrity's Damage Reduction effect not being applied.
  • Corrected level 5 of Meditation, to be 5 MP Recovery, not 15.
  • Corrected an issue where the "Stealth Tome" was dropping from the dungeon and being account bound, not the correct dungeon version.
  • Corrected Premium Shop listing of the Stealth Tome, and it is now available.
  • All Weight Training Skills now apply their passive benefits in and out of PAT Vehicles.
  • Corrected issue causing some invisibility skills to not restore visual status effects once invisibility has ended.
  • Corrected "gibberish" message which appears when the target of a skill no longer exists.
  • Corrected issue with monsters lingering after death when casting targeted skills.
  • Corrected critical effect display not appearing on targets not relevant to the player.
  • Corrected movement animation speed not updating after character death.
  • Updated hit success rate formula to no longer consider level difference.
  • Corrected issue with PAT equipment stats not being applied.
  • Corrected issue with previously sent chat messages being resent when pressing enter.

Edited by Zurn, 05 September 2013 - 06:20 PM.
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#2 MorteRose

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Posted 05 September 2013 - 03:51 PM

OMG, with all the skill and base reductions to my poor little Bourg, will he even have the strength to hold his launcher? :)


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#3 Phish

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Posted 05 September 2013 - 03:52 PM

 

 

Cleric


Evasive Charm/Chant, Advanced Evasive Chant & Swift Ritual

  • The dodge buff was balanced down to match and be on equal rates from the accuracy buff, Precision Charm/Chant.

 

Raiders will be able to dodge a little better but dodge is still going to be useless for non hawker classes.

 

 

Prior to this update we established that dodge was under powered.

 

 

With this update class' accuracy was lowered to compensate for that, but at the same time dodge was lowered again (via cleric buff) so it defeated purpose to begin with.


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#4 MatchuPichu0324

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Posted 05 September 2013 - 03:57 PM

What about the Respawn Crash issue? is it fixed already?


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#5 kwayan19

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Posted 05 September 2013 - 03:58 PM

was the mp recovery passives corrected in the cleric tree? it wasn't adding any Mp recovery before.. 


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#6 Leonis

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Posted 05 September 2013 - 04:05 PM

OMG, with all the skill and base reductions to my poor little Bourg, will he even have the strength to hold his launcher? :)

 

Strength requirements were not changed to weapons. You should be fine.
 

Raiders will be able to dodge a little better but dodge is still going to be useless for non hawker classes.

 

 

Prior to this update we established that dodge was under powered.

 

 

With this update class' accuracy was lowered to compensate for that, but at the same time dodge was lowered again (via cleric buff) so it defeated purpose to begin with.

 

The base rate of dodge remains the same, so it is in fact stronger than before because the passives no longer boost accuracy generation as much as before. The scale back amount is roughly equivalent to what you were showing us from your sheets, however it will remain to be seen how it will impact some player's builds in the end and the continued reliance on Cleric Buffs.

 

What about the Respawn Crash issue? is it fixed already?

 

Though some bugs that were caught to cause crashing was fixed, we are still undetermined to whether all crash aspects have been fixed at this time. It is still being reviewed and will be looked further in to after today's update and fixes to see what might remain.

 

was the mp recovery passives corrected in the cleric tree? it wasn't adding any Mp recovery before.. 

Looking in to it, there was no bug. Please check the passive requirements for what equipment you must be wearing in order for the passive to apply. (Magic Tool) All our tests indicated that the skill was working correctly.


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#7 jerremy

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Posted 05 September 2013 - 04:07 PM

OMG, with all the skill and base reductions to my poor little Bourg, will he even have the strength to hold his launcher? :)

Bourgs were doing 7k criticals AOE in game arena, you won't die only being able to shoot out 5k's ^^.


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#8 MatchuPichu0324

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Posted 05 September 2013 - 04:10 PM

I hope the Respawn Crash issue is resolved. Please look into it further.


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#9 MorteRose

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Posted 05 September 2013 - 04:13 PM

Bourgs were doing 7k criticals AOE in game arena, you won't die only being able to shoot out 5k's ^^.

 

Only 5K now? Hell, my Bourg will buy a set of knitting needles and learn crochet! :(


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#10 InuyashaDraconis

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Posted 05 September 2013 - 04:17 PM

Lol you didn't balance knights you just made them a ********** ******* stronger lol ( i bleeped it out). Man im a knight and i kill almost every char in sight and in all honesty they were OP then now there just -_-n godly nice job making the bridge bigger lol

 

 

i mean this update just pushed me off the top i am not one to normally flip out but this is frigging ridiculous,

 

Knights already have 55% block rate and can get WELL over 12kdef buffed and you think you should balance them by making the already OP godly?

 

You guys SERIOUSLY just made knight the top dog in pvp fights congratulations ( LET THE KNIGHT INFLUX BEGIN)


Edited by InuyashaDraconis, 05 September 2013 - 04:22 PM.

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#11 FireJin

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Posted 05 September 2013 - 04:17 PM

Only 5K now? Hell, my Bourg will buy a set of knitting needles and learn crochet! :(


Lol 5 k is like 40% of of all class except champ and knight. 1 shot you make 40% of their hp, isn't it good?
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#12 micie

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Posted 05 September 2013 - 04:21 PM

                              GIVE US FREE RESET               :thx:


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#13 thanhz

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Posted 05 September 2013 - 04:22 PM

lucky spin bonuses... so after september what stat will the cute school look go back to?

Also black cadet set stat is that permnament?


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#14 MatchuPichu0324

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Posted 05 September 2013 - 04:22 PM

you guys realize that Dodging negates 100% damage. dont boost too much dodge.


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#15 MorteRose

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Posted 05 September 2013 - 04:23 PM

                              GIVE US FREE RESET               :thx:

 

And free knitting needles!  :)


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#16 Aqualayer

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Posted 05 September 2013 - 04:27 PM

I have to say thank you for fixing this bug: "Corrected issue with monsters lingering after death when casting targeted skills."

 

It was really annoying when you killed them fast and they were still attacking you.

Ty!


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#17 jerremy

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Posted 05 September 2013 - 04:28 PM

Lol you didn't balance knights you just made them a ********** ******* stronger lol ( i bleeped it out). Man im a knight and i kill almost every char in sight and in all honesty they were OP then now there just -_-n godly nice job making the bridge bigger lol

 

 

i mean this update just pushed me off the top i am not one to normally flip out but this is frigging ridiculous,

 

Knights already have 55% block rate and can get WELL over 12kdef buffed and you think you should balance them by making the already OP godly?

 

You guys SERIOUSLY just made knight the top dog in pvp fights congratulations ( LET THE KNIGHT INFLUX BEGIN)

Currently, knights win 1v1 (sometimes even 1v2) through sheer tankiness alone. But as it stands, they still have the lowest damage output there is (both in base ap and skill power), aside from support clerics. Yeah, they're ridiculous for solo combat, but they're not the best pick when it comes to things like crystal defenders.


Edited by jerremy, 05 September 2013 - 04:29 PM.

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#18 kwayan19

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Posted 05 September 2013 - 04:30 PM

i was wearing magic tool and fully geared no addition to mp recovery even though I maxed all the passives~~~ well lets see after this update...


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#19 Leonis

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Posted 05 September 2013 - 04:32 PM

i was wearing magic tool and fully geared no addition to mp recovery even though I maxed all the passives~~~ well lets see after this update...

I just did it again on the live server. Got the expected amount of MP Recovery bonus from the passive. Please make sure your Offhand is labeled as a 'Magic Tool'


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#20 MorteRose

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Posted 05 September 2013 - 04:33 PM

Lol you didn't balance knights you just made them a ********** ******* stronger lol ( i bleeped it out). Man im a knight and i kill almost every char in sight and in all honesty they were OP then now there just -_-n godly nice job making the bridge bigger lol

 

 

i mean this update just pushed me off the top i am not one to normally flip out but this is frigging ridiculous,

 

Knights already have 55% block rate and can get WELL over 12kdef buffed and you think you should balance them by making the already OP godly?

 

You guys SERIOUSLY just made knight the top dog in pvp fights congratulations ( LET THE KNIGHT INFLUX BEGIN)

 

My piddly little Bourg will knit my new Knight a beautiful scarf!


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#21 InuyashaDraconis

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Posted 05 September 2013 - 04:35 PM

Lowest dmg output haha that made me laugh far far from it dude, My knight does a crap load of dmg and quickly its all about how you build the char........ Also reflect does A LOT of dmg to someone doing melee dmg to you that alone can SERIOUSLY hurt the target in a fight.

 

This is just to much i mean  this update added what 5-10% block rate and like 2k+ more deffense? knights can't be killed in 1 vs 1 now they wont be killed in 2/3vs 1 this is just insane im highly annoyed by this and i am a knight myself.

 

At least before they could be killed 2 vs 1 now not a chance lol........ Also you watch the chiv aurum prices gear sky rocket from this........

 

Over the next few days the influx of knights is going to be insane and this update is going to do a serious number on the economy,

 

I am waiting to see the dmg this update is going to cause......


Edited by InuyashaDraconis, 05 September 2013 - 04:40 PM.

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#22 jerremy

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Posted 05 September 2013 - 04:49 PM

Reflect does a lot of damage indeed, which is why you're targetted last in a group fight. And I assure you, you don't do much once your entire team has dropped to the ground dead.

Also, block rate has improved by 5%, and (my) defence has improved by 500. I don't know what kind of godly gear you are using to get a boost of 2k defence.


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#23 siamore

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Posted 05 September 2013 - 04:50 PM

i kinda feel its rude to remove the stats benefit on cadet....... to me it felt like i just got scammed....


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#24 FireJin

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Posted 05 September 2013 - 04:51 PM

Can you give us reset things again? Who would know that you will lower accuracy? My accuracy reduce almost 300 pts, I need to reset stat and skill again
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#25 InuyashaDraconis

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Posted 05 September 2013 - 04:53 PM

It all depends on your build and that 2k deffence was a random number i gave based on certain things on my char. its probably close to 1k but anyway i'll check later.

 

 

Point is this update is just a bad idea

 

 

Edited (deffense went up by around 1.4k) on my knight i was at 9.3 im now at 10.7

 

mind you this is unbuffed with a glorious set, fully buffed with a chiv armor it would be A LOT A LOT higher. 


Edited by InuyashaDraconis, 05 September 2013 - 05:00 PM.

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