I've done this build so far
http://www.ro2base.c...7.1.3/0.0.0.0.0
Probably i would do something like this, i dropped Immunity cause i saw some video in the SEA server and is takes up like 2 secs of animation and it heals just the members that are really NEAR the mobs being hitted.
At the begginning i was unsure to the vitality soullink but than i though that it could be actually good cause when boss is aoeing priest and sorcs can actually take benefits from it since SM doesn't have massive healing power like del/sanc
Even if this build is not good at grinding i don't think SM can actually do good dps so either level 1 or 5 is pretty much the same to me, and like you said before, yes it is like an off healer so i don't think this class will take the spot of a sorc or a priest instead it will be putted in the spot of a missing dps(Maybe wizard?) personally i prefer having 10% magic power and 10% crits than 10% int
Stil not so sure about Restoration skill cause i don't know how this "Jump" works, i left Cure at 3 cause it is a waste of skill points putting it to 5, just 2% increase from 3 to 5 better skills out there
If i have to drop one link for having sacrifice maxed maybe it shoul be the attack one, just one dps benefits from it, i think the best thing about links is that you can share it with more people but in this case it is just one dps that can
(Sorry for my bad english it's not my native language)
Feel free to criticize my build if you want, i'll accept any kind of tips
Immunity = insane AoE damage (more than any other class), every 10s for 2min every 10min (aka, while Awakening is on), plus melee heal. The damage factor is the big part.
Acceleration = Haste, Vitality = Vigor. That link boosts Haste/Vigor.
10% crit factor is not 10% more crits, instead you are getting 10% more damage from a critical.
Jump skills use a chain lightning effect. Hit target with skill, skill is sent again from that target to another target in 10m range, with less power. Skill will then chain again the same way, until the "Jumps" are expended.
Build capping out on all the buffs is good, though again this build will get very little out of Awakening. Technically, there isn't too much hope for their links either, though I suspect if you spam heals it might be okay. Death Spell, Mental Breakdown, and Restore are the three skills used for the bonuses mentioned in Awakening and Links.