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Bugs from 9/11 Patch: Updated 9/18


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#126 MrsCoala

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Posted 18 September 2013 - 02:10 AM

The buff from the Soulmaker skill 'SoulLink: Devotion' is being removed whenever the target gets healed.

 

 

Yes they were I remember fighting them for no reason wondering why they were there? i'm still unsure on their purpose though. that or I don't remember a quest that featured fighting them .But yeah they've been there! 

You have to defeat some of them for the Wizard job change quest.

 


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#127 Dragonas941

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Posted 18 September 2013 - 12:09 PM

i have a white screen except for the ui and cant see anything

 


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#128 Rukaroa

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Posted 18 September 2013 - 02:11 PM

There is nothing under the Queen Kamil dress.

 

S5z9nGj.jpg


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#129 LOLOXORZ

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Posted 18 September 2013 - 04:34 PM

Im FVCKING sick of this and I got ignored by a GM when I asked for help or a solution a few minutes ago...

 

since the last patch my main account got glitched, whenever I change channel or try to go in a dungeon or colo I get disconnected from the server and then I can't log back in until the games decides I'm "worthy"...

 

 

It's getting annoying cause I can't do ANYTHING and I do want a compensation cause I'm losing my VIP/Costume timers. this is from the log folder.

 

OSAPIError.txt and the contents says:

 

The system cannot find the file specified.

 

and then from the log file:

 

[17:18:41:233]1. Creation failed: Invalid 3D device type Invalid device ID specified - FAILING

[17:18:41:233]ExpandDeviceType RetValue - DevType (1), PresentParam(80)
[17:18:41:233]InitializePresentParams is OK
[17:18:41:268]Device Create - SUCCESS
[17:18:44:984]StageLogo::Enter
[17:18:47:159]StageLogo::Leave
[17:18:56:993]StageLogin::Enter
[17:19:30:729]StageLogin::Leave
[17:19:30:729]CStageOpening::Enter
[17:19:30:911]CStageOpening::Leave
[17:19:30:911]CStageSecondPassword::Enter
[17:19:36:647]CStageSecondPassword::Leave
[17:19:36:647]StageSelectServer::Enter
[17:19:46:285]StageSelectServer::Leave
[17:19:46:302]StageSelectCharacter::Enter
[17:19:59:850]Skill Learn List ===> Count = 32
[17:19:59:850]Skill Learn Index = 410105
[17:19:59:850]Skill Learn Index = 410201
[17:19:59:850]Skill Learn Index = 410305
[17:19:59:850]Skill Learn Index = 410501
[17:19:59:850]Skill Learn Index = 410603
[17:19:59:850]Skill Learn Index = 410701
[17:19:59:850]Skill Learn Index = 410802
[17:19:59:850]Skill Learn Index = 412101
[17:19:59:850]Skill Learn Index = 412401
[17:19:59:850]Skill Learn Index = 412501
[17:19:59:850]Skill Learn Index = 430101
[17:19:59:850]Skill Learn Index = 430201
[17:19:59:850]Skill Learn Index = 430305
[17:19:59:850]Skill Learn Index = 430803
[17:19:59:850]Skill Learn Index = 430901
[17:19:59:850]Skill Learn Index = 431205
[17:19:59:850]Skill Learn Index = 431305
[17:19:59:850]Skill Learn Index = 431405
[17:19:59:850]Skill Learn Index = 434505
[17:19:59:850]Skill Learn Index = 4000001
[17:19:59:850]Skill Learn Index = 4000101
[17:19:59:850]Skill Learn Index = 4000202
[17:19:59:850]Skill Learn Index = 4000403
[17:19:59:850]Skill Learn Index = 4000505
[17:19:59:850]Skill Learn Index = 4000605
[17:19:59:850]Skill Learn Index = 4000705
[17:19:59:850]Skill Learn Index = 4000803
[17:19:59:850]Skill Learn Index = 4000903
[17:19:59:850]Skill Learn Index = 4001006
[17:19:59:850]Skill Learn Index = 4001106
[17:19:59:851]Skill Learn Index = 4001207
[17:19:59:851]Skill Learn Index = 5040003
[17:19:59:851]ReceiveMapLoad Map(1211.0.0) Pos(1659.820435,1018.557495,55.102829)
[17:19:59:960]StageSelectCharacter::Cleanup
[17:19:59:961]StageSelectCharacter::Leave
[17:19:59:961]StageSelectCharacter::Cleanup
[17:20:04:630]StageGamePlay::Enter
[17:20:04:630]World Create
[17:20:05:579]ChangeMap(1211) start
[17:20:05:817]CreateTerrain Pos(1659.820435,1018.557495)
[17:20:10:317]ChangeMap(1211), memory mbyte( 454 ) )end
[17:20:10:400]Object Load 0/1386
[17:20:10:987]Object Load 83/1386
[17:20:11:185]Object Load 166/1386
[17:20:11:539]Object Load 249/1386
[17:20:11:885]Object Load 332/1386
[17:20:12:189]Object Load 415/1386
[17:20:12:272]Object Load 498/1386
[17:20:12:372]Object Load 581/1386
[17:20:12:578]Object Load 664/1386
[17:20:12:634]Object Load 747/1386
[17:20:12:676]Object Load 830/1386
[17:20:12:720]Object Load 913/1386
[17:20:12:765]Object Load 996/1386
[17:20:12:812]Object Load 1079/1386
[17:20:12:860]Object Load 1162/1386
[17:20:12:910]Object Load 1245/1386
[17:20:12:961]Object Load 1328/1386
[17:20:13:023]Object Load End
[17:20:21:330]Me::UpdateData
[17:27:57:581]!!!Push ChangePlayer!!!
[17:27:59:754]World Destroy
[17:27:59:960]StageGamePlay::Leave
[17:27:59:984]StageSelectCharacter::Enter
[17:28:08:231]Skill Learn List ===> Count = 32
[17:28:08:231]Skill Learn Index = 410105
[17:28:08:231]Skill Learn Index = 410201
[17:28:08:231]Skill Learn Index = 410305
[17:28:08:231]Skill Learn Index = 410501
[17:28:08:231]Skill Learn Index = 410603
[17:28:08:231]Skill Learn Index = 410701
[17:28:08:231]Skill Learn Index = 410802
[17:28:08:231]Skill Learn Index = 412101
[17:28:08:231]Skill Learn Index = 412401
[17:28:08:231]Skill Learn Index = 412501
[17:28:08:231]Skill Learn Index = 430101
[17:28:08:231]Skill Learn Index = 430201
[17:28:08:231]Skill Learn Index = 430305
[17:28:08:231]Skill Learn Index = 430803
[17:28:08:231]Skill Learn Index = 430901
[17:28:08:231]Skill Learn Index = 431205
[17:28:08:231]Skill Learn Index = 431305
[17:28:08:231]Skill Learn Index = 431405
[17:28:08:231]Skill Learn Index = 434505
[17:28:08:231]Skill Learn Index = 4000001
[17:28:08:231]Skill Learn Index = 4000101
[17:28:08:231]Skill Learn Index = 4000202
[17:28:08:231]Skill Learn Index = 4000403
[17:28:08:231]Skill Learn Index = 4000505
[17:28:08:231]Skill Learn Index = 4000605
[17:28:08:231]Skill Learn Index = 4000705
[17:28:08:231]Skill Learn Index = 4000803
[17:28:08:231]Skill Learn Index = 4000903
[17:28:08:231]Skill Learn Index = 4001006
[17:28:08:231]Skill Learn Index = 4001106
[17:28:08:231]Skill Learn Index = 4001207
[17:28:08:231]Skill Learn Index = 5040003
[17:28:08:232]ReceiveMapLoad Map(1211.0.0) Pos(1229.303101,789.638367,20.867868)
[17:28:08:339]StageSelectCharacter::Cleanup
[17:28:08:339]StageSelectCharacter::Leave
[17:28:08:339]StageSelectCharacter::Cleanup
[17:28:13:225]StageGamePlay::Enter
[17:28:13:225]World Create
[17:28:14:268]ChangeMap(1211) start
[17:28:14:443]CreateTerrain Pos(1229.303101,789.638367)
[17:28:18:973]ChangeMap(1211), memory mbyte( 557 ) )end
[17:28:19:078]Object Load 0/1108
[17:28:20:061]Object Load 66/1108
[17:28:20:223]Object Load 132/1108
[17:28:20:342]Object Load 198/1108
[17:28:20:548]Object Load 264/1108
[17:28:20:694]Object Load 330/1108
[17:28:20:795]Object Load 396/1108
[17:28:20:820]Object Load 462/1108
[17:28:20:845]Object Load 528/1108
[17:28:20:871]Object Load 594/1108
[17:28:20:898]Object Load 660/1108
[17:28:20:925]Object Load 726/1108
[17:28:20:953]Object Load 792/1108
[17:28:20:982]Object Load 858/1108
[17:28:21:012]Object Load 924/1108
[17:28:21:043]Object Load 990/1108
[17:28:21:075]Object Load 1056/1108
[17:28:21:103]Object Load End
[17:28:29:091]Me::UpdateData
[17:28:57:615]!!!Push ChangePlayer!!!
[17:29:08:696]World Destroy
[17:29:08:860]StageGamePlay::Leave
[17:29:08:883]StageSelectCharacter::Enter
[17:29:26:143]Skill Learn List ===> Count = 21
[17:29:26:143]Skill Learn Index = 510001
[17:29:26:143]Skill Learn Index = 510105
[17:29:26:143]Skill Learn Index = 510201
[17:29:26:143]Skill Learn Index = 510305
[17:29:26:143]Skill Learn Index = 510401
[17:29:26:144]Skill Learn Index = 510501
[17:29:26:144]Skill Learn Index = 510703
[17:29:26:144]Skill Learn Index = 510901
[17:29:26:144]Skill Learn Index = 511001
[17:29:26:144]Skill Learn Index = 511103
[17:29:26:144]Skill Learn Index = 511503
[17:29:26:144]Skill Learn Index = 520103
[17:29:26:144]Skill Learn Index = 520303
[17:29:26:144]Skill Learn Index = 520405
[17:29:26:144]Skill Learn Index = 520501
[17:29:26:144]Skill Learn Index = 520603
[17:29:26:144]Skill Learn Index = 520701
[17:29:26:144]Skill Learn Index = 520901
[17:29:26:144]Skill Learn Index = 521005
[17:29:26:144]Skill Learn Index = 521405
[17:29:26:144]Skill Learn Index = 5040003
[17:29:26:144]ReceiveMapLoad Map(1200.0.0) Pos(771.178955,478.363007,49.665546)
[17:29:26:252]StageSelectCharacter::Cleanup
[17:29:26:252]StageSelectCharacter::Leave
[17:29:26:252]StageSelectCharacter::Cleanup
[17:29:31:155]StageGamePlay::Enter
[17:29:31:155]World Create
[17:29:32:118]ChangeMap(1200) start
[17:29:32:289]CreateTerrain Pos(771.178955,478.363007)
[17:29:34:330]ChangeMap(1200), memory mbyte( 443 ) )end
[17:29:34:412]Object Load 0/1017
[17:29:35:468]Object Load 61/1017
[17:29:36:000]Object Load 122/1017
[17:29:36:392]Object Load 183/1017
[17:29:36:705]Object Load 244/1017
[17:29:36:863]Object Load 305/1017
[17:29:37:116]Object Load 366/1017
[17:29:37:260]Object Load 427/1017
[17:29:37:468]Object Load 488/1017
[17:29:37:593]Object Load 549/1017
[17:29:37:972]Object Load 610/1017
[17:29:38:080]Object Load 671/1017
[17:29:38:254]Object Load 732/1017
[17:29:38:393]Object Load 793/1017
[17:29:38:485]Object Load 854/1017
[17:29:38:579]Object Load 915/1017
[17:29:38:675]Object Load 976/1017
[17:29:38:728]Object Load End
[17:29:46:634]Me::UpdateData
[17:32:16:182]ReceiveMapLoad Map(1100.0.0) Pos(801.000000,767.000000,58.000000)
[17:32:16:559]ChangeMap(1100) start
[17:32:17:632]CreateTerrain Pos(801.000000,767.000000)
[17:32:19:411]ChangeMap(1100), memory mbyte( 617 ) )end
[17:32:19:549]Object Load 0/720
[17:32:21:168]Object Load 43/720
[17:32:21:729]Object Load 86/720
[17:32:22:008]Object Load 129/720
[17:32:22:188]Object Load 172/720
[17:32:22:337]Object Load 215/720
[17:32:22:414]Object Load 258/720
[17:32:22:679]Object Load 301/720
[17:32:22:833]Object Load 344/720
[17:32:22:904]Object Load 387/720
[17:32:22:966]Object Load 430/720
[17:32:23:069]Object Load 473/720
[17:32:23:163]Object Load 516/720
[17:32:23:233]Object Load 559/720
[17:32:23:309]Object Load 602/720
[17:32:23:352]Object Load 645/720
[17:32:23:460]Object Load 688/720
[17:32:23:556]Object Load End
[17:32:26:198]Me::UpdateData
[17:33:32:240]ReceiveMapLoad Map(1211.0.0) Pos(1657.000000,1021.000000,56.000000)
[17:33:32:691]ChangeMap(1211) start
[17:33:33:465]CreateTerrain Pos(1657.000000,1021.000000)
[17:33:37:883]ChangeMap(1211), memory mbyte( 477 ) )end
[17:33:37:982]Object Load 0/1386
[17:33:38:511]Object Load 83/1386
[17:33:38:684]Object Load 166/1386
[17:33:39:079]Object Load 249/1386
[17:33:39:431]Object Load 332/1386
[17:33:39:729]Object Load 415/1386
[17:33:39:825]Object Load 498/1386
[17:33:39:926]Object Load 581/1386
[17:33:40:136]Object Load 664/1386
[17:33:40:193]Object Load 747/1386
[17:33:40:240]Object Load 830/1386
[17:33:40:290]Object Load 913/1386
[17:33:40:340]Object Load 996/1386
[17:33:40:390]Object Load 1079/1386
[17:33:40:441]Object Load 1162/1386
[17:33:40:490]Object Load 1245/1386
[17:33:40:541]Object Load 1328/1386
[17:33:40:604]Object Load End
[17:33:43:896]Me::UpdateData
[17:40:17:721]!!!Push ChangePlayer!!!
[17:40:30:535]World Destroy
[17:40:30:736]StageGamePlay::Leave
[17:40:30:759]StageSelectCharacter::Enter
[17:40:37:259]Skill Learn List ===> Count = 20
[17:40:37:259]Skill Learn Index = 410105
[17:40:37:259]Skill Learn Index = 410201
[17:40:37:259]Skill Learn Index = 410305
[17:40:37:259]Skill Learn Index = 410501
[17:40:37:259]Skill Learn Index = 410603
[17:40:37:259]Skill Learn Index = 410701
[17:40:37:259]Skill Learn Index = 410801
[17:40:37:259]Skill Learn Index = 412101
[17:40:37:259]Skill Learn Index = 412401
[17:40:37:259]Skill Learn Index = 412505
[17:40:37:259]Skill Learn Index = 420101
[17:40:37:259]Skill Learn Index = 420203
[17:40:37:259]Skill Learn Index = 420305
[17:40:37:259]Skill Learn Index = 420402
[17:40:37:259]Skill Learn Index = 420605
[17:40:37:259]Skill Learn Index = 420705
[17:40:37:259]Skill Learn Index = 420801
[17:40:37:259]Skill Learn Index = 420905
[17:40:37:259]Skill Learn Index = 421001
[17:40:37:259]Skill Learn Index = 5020003
[17:40:37:259]ReceiveMapLoad Map(1200.0.0) Pos(772.091553,477.222656,49.665546)
[17:40:37:368]StageSelectCharacter::Cleanup
[17:40:37:368]StageSelectCharacter::Leave
[17:40:37:368]StageSelectCharacter::Cleanup
[17:40:42:548]StageGamePlay::Enter
[17:40:42:548]World Create
[17:40:43:567]ChangeMap(1200) start
[17:40:43:740]CreateTerrain Pos(772.091553,477.222656)
[17:40:45:820]ChangeMap(1200), memory mbyte( 540 ) )end
[17:40:45:916]Object Load 0/1016
[17:40:46:997]Object Load 60/1016
[17:40:47:506]Object Load 120/1016
[17:40:47:941]Object Load 180/1016
[17:40:48:263]Object Load 240/1016
[17:40:48:416]Object Load 300/1016
[17:40:48:690]Object Load 360/1016
[17:40:48:827]Object Load 420/1016
[17:40:49:035]Object Load 480/1016
[17:40:49:161]Object Load 540/1016
[17:40:49:534]Object Load 600/1016
[17:40:49:625]Object Load 660/1016
[17:40:49:818]Object Load 720/1016
[17:40:49:939]Object Load 780/1016
[17:40:50:040]Object Load 840/1016
[17:40:50:144]Object Load 900/1016
[17:40:50:215]Object Load 960/1016
[17:40:50:300]Object Load End
[17:40:58:433]Me::UpdateData
[17:42:05:825]Me::UpdateData
[17:42:07:490]Me::UpdateData
[18:37:49:164]ReceiveMapLoad Map(1211.0.0) Pos(598.000000,1552.000000,32.000000)
[18:37:49:657]ChangeMap(1211) start
[18:37:50:749]CreateTerrain Pos(598.000000,1552.000000)
[18:37:55:394]ChangeMap(1211), memory mbyte( 621 ) )end
[18:37:55:508]Object Load 0/1138
[18:37:56:389]Object Load 68/1138
[18:37:56:434]Object Load 136/1138
[18:37:56:480]Object Load 204/1138
[18:37:56:530]Object Load 272/1138
[18:37:56:580]Object Load 340/1138
[18:37:56:631]Object Load 408/1138
[18:37:56:681]Object Load 476/1138
[18:37:56:731]Object Load 544/1138
[18:37:56:781]Object Load 612/1138
[18:37:56:831]Object Load 680/1138
[18:37:56:881]Object Load 748/1138
[18:37:57:050]Object Load 816/1138
[18:37:57:468]Object Load 884/1138
[18:37:57:715]Object Load 952/1138
[18:37:57:915]Object Load 1020/1138
[18:37:58:180]Object Load 1088/1138
[18:37:58:222]Object Load End
[18:38:00:810]Me::UpdateData
[18:56:27:387]!!!Push ChangePlayer!!!
[18:56:39:280]World Destroy
[18:56:39:422]StageGamePlay::Leave
[18:56:39:447]StageSelectCharacter::Enter
[18:56:48:372]Skill Learn List ===> Count = 20
[18:56:48:372]Skill Learn Index = 410105
[18:56:48:372]Skill Learn Index = 410201
[18:56:48:372]Skill Learn Index = 410305
[18:56:48:372]Skill Learn Index = 410501
[18:56:48:372]Skill Learn Index = 410603
[18:56:48:372]Skill Learn Index = 410701
[18:56:48:372]Skill Learn Index = 410801
[18:56:48:372]Skill Learn Index = 412101
[18:56:48:372]Skill Learn Index = 412401
[18:56:48:372]Skill Learn Index = 412505
[18:56:48:372]Skill Learn Index = 420101
[18:56:48:372]Skill Learn Index = 420203
[18:56:48:372]Skill Learn Index = 420305
[18:56:48:372]Skill Learn Index = 420402
[18:56:48:372]Skill Learn Index = 420605
[18:56:48:372]Skill Learn Index = 420705
[18:56:48:372]Skill Learn Index = 420801
[18:56:48:372]Skill Learn Index = 420905
[18:56:48:372]Skill Learn Index = 421001
[18:56:48:372]Skill Learn Index = 5020003
[18:56:48:372]ReceiveMapLoad Map(1211.0.0) Pos(522.594910,1524.562012,30.665651)
[18:56:48:481]StageSelectCharacter::Cleanup
[18:56:48:481]StageSelectCharacter::Leave
[18:56:48:481]StageSelectCharacter::Cleanup
[18:56:53:578]StageGamePlay::Enter
[18:56:53:578]World Create
[18:56:54:568]ChangeMap(1211) start
[18:56:54:741]CreateTerrain Pos(522.594910,1524.562012)
[18:56:59:324]ChangeMap(1211), memory mbyte( 560 ) )end
[18:56:59:433]Object Load 0/1134
[18:56:59:926]Object Load 68/1134
[18:56:59:950]Object Load 136/1134
[18:56:59:972]Object Load 204/1134
[18:56:59:993]Object Load 272/1134
[18:57:00:014]Object Load 340/1134
[18:57:00:037]Object Load 408/1134
[18:57:00:060]Object Load 476/1134
[18:57:00:084]Object Load 544/1134
[18:57:00:110]Object Load 612/1134
[18:57:00:136]Object Load 680/1134
[18:57:00:164]Object Load 748/1134
[18:57:00:327]Object Load 816/1134
[18:57:00:744]Object Load 884/1134
[18:57:01:033]Object Load 952/1134
[18:57:01:216]Object Load 1020/1134
[18:57:01:430]Object Load 1088/1134
[18:57:01:480]Object Load End
[18:57:09:203]Me::UpdateData
[20:13:11:018]SelectServer::ReConnectZoneServer - 0
[20:13:11:018]SelectServer::ReConnectZoneServer - 1
[20:13:11:018]SelectServer::ReConnectZoneServer - 2
[20:13:11:018]SelectServer::ReConnectZoneServer - 3
[20:13:11:018]SelectServer::ReConnectZoneServer - 4
[20:13:34:784]NetworkErrorMessage2 - Can't connect to server. 
Please try again later.
[20:13:37:352]World Destroy
[20:13:37:564]StageGamePlay::Leave

 

 

The text in red is the OBVIOUS glitch where it just can't or won't load the map/channel. I'm fvcking pissed cause this has a constant issue since last week. but funny thing is, my other account (the one I use to xfer my Kafra Points) works 100%.

 

My main account is a STEAM one and the "buying" account is a regular one. So what you guys going to do? cause this started since your last patch...


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#130 KyrieDielle

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Posted 19 September 2013 - 02:28 AM

^ have you tried re-installing the game using the latest downloadable installer?


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#131 SoraOfKHK

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  • Playing:Ragnarok Online 2
  • Server:Odin, Channels 1-5

Posted 19 September 2013 - 04:53 AM

LOLOXORZ, put a spoiler on the error. It's stretching the page.



This happened upon trying on my Peco Peco Romance hat... I just got it, too. :p_cry: Got it, and can't even wear it...

166f7s7.png


This NPC has never had the right name since I joined on May 10th, and I can't remember what name he had previously, but this most certainly isn't it, and it's SUPPOSED to be Rodrigo. He's most certainly not a Guaranyang.


316qek8.png


Edited by SoraOfKHK, 19 September 2013 - 06:08 AM.

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#132 LOLOXORZ

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Posted 19 September 2013 - 07:06 AM

^ have you tried re-installing the game using the latest downloadable installer?

I installed the game 5 times via STEAM and nothing happened, still the same.

 

I installed the game 3 times via NON STEAM and same sh*t...

 

I know it's not on my end because my non steam account works just fine it is the steam one only and pisses me off because I sent a ticket a week ago and no one answered and the fact that GM just ignored me is beyond ridiculousness...


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#133 xcal

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Posted 21 September 2013 - 04:33 AM

Reported issues:

 

1. Invisible players- In fact, these players aren't invisible, but rather off-screen or in the air to other players.

2. Instead of being in the air, there are reports of characters with half their bodies in the ground. However, in their own screens they look fine. 

3. Giant Hay stacks of doom in the WoE map

4. Prontera guards being on strike (not warping players out of the WoE map and into Prontera). -- 9/25 patch

5. Some characters have experienced eye color changes, from a bright color to a dull empty looking white. We are sure these characters are not hypnotized, at least we think not. 

6. Costumes that are currently too cool for the Noel:

   -Recruit costume

   -Cat Costume

   -Sage Costume

   -Bunny Costume

   -Sheriff Suit

   -Sheriff Hat

7. "Master Looter" setting is not working properly. 

8. INT and WIS are being reduced in Colo for Noel classes instead of being buffed. 

   -Crecentia weapons stats will be changed to include INT--> 9/25 patch

9. When Player uses Alt+z to remove the UI, NPC nametags remain, but do not stay about the NPC if camera is moved.  -- 9/25 patch

10. Game tips still appearing when Game Tip setting is unchecked in the Game Settings Window. -- 9/25 patch

11. Crecentia and Soul Maker crafted gear is bind on pick-up and not bind on equip. -- 9/25 patch

 

I hate repeating myself, 3rd time by now, but since it is still not on "the list". I'll keep it simple this time, for a detailed description please read my other posts:

 

Searching by name for Noel equipment in auction house does not work.

 


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#134 SoraOfKHK

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Posted 21 September 2013 - 05:06 AM

Reported issues:

 

1. Invisible players- In fact, these players aren't invisible, but rather off-screen or in the air to other players.

2. Instead of being in the air, there are reports of characters with half their bodies in the ground. However, in their own screens they look fine. 

3. Giant Hay stacks of doom in the WoE map

4. Prontera guards being on strike (not warping players out of the WoE map and into Prontera). -- 9/25 patch

5. Some characters have experienced eye color changes, from a bright color to a dull empty looking white. We are sure these characters are not hypnotized, at least we think not. 

6. Costumes that are currently too cool for the Noel:

   -Recruit costume

   -Cat Costume

   -Sage Costume

   -Bunny Costume

   -Sheriff Suit

   -Sheriff Hat

7. "Master Looter" setting is not working properly. 

8. INT and WIS are being reduced in Colo for Noel classes instead of being buffed. 

   -Crecentia weapons stats will be changed to include INT--> 9/25 patch

9. When Player uses Alt+z to remove the UI, NPC nametags remain, but do not stay about the NPC if camera is moved.  -- 9/25 patch

10. Game tips still appearing when Game Tip setting is unchecked in the Game Settings Window. -- 9/25 patch

11. Crecentia and Soul Maker crafted gear is bind on pick-up and not bind on equip. -- 9/25 patch

 

Alt Z halts the timer for daily rewards, as well.

 

Pertaining to number 8, please tell me that Crecentia weapons will also include Magic Power. Also, please note that the armor is affected, as well, not just the weapons.

 

Sheriff Suit is still having visual bugs on Noels, especially upon weapon equip/unequip, and any emotional command (such as dancing), and sometimes when mounting/dismounting.

 

 

 

Edit: It also seems like Tempest is suffering from the same problem as Guillotine Fist. The stun happens before the animation ends, and the stun ends right as the animation ends.

 

While this is fine in PVM (since other people will be hitting the stunned monster), it is not fine in Colo.

 

Please fix it.

 

It also seems that Awake: Darkness has an incorrect cool-down. The cool-down is 8 minutes (480 seconds). It's supposed to be 600 seconds (10 minutes).

 

Personally, I don't mind this, since I wish the cool-down was 5 minutes, and I wish the skill duration lasted longer (maybe 5 minutes). Hell, if the duration was 5 minutes, the 10 minute cool-down wouldn't be so bad. :p_laugh:


Edited by SoraOfKHK, 23 September 2013 - 05:58 PM.

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#135 Velouce

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Posted 23 September 2013 - 11:40 PM

For some reason, assassins in shadow form sometimes are getting enormous lag, or even get pinged out of the game. This counts for me and 2 other people I was talking to. Especially in areas with many people, like Colosseum, which is extremely annoying.


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#136 KedahMai

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Posted 24 September 2013 - 01:11 AM

Some part of cren or soulmaker colosseum equipment kinda slow stat from bapho or coa... i just wonder


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#137 JoshObra

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Posted 25 September 2013 - 09:59 AM

Has anyone reported that any Noel equipment is unsearchable in the Auction House? It still is.


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#138 overpls

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Posted 25 September 2013 - 02:22 PM

 When i put the hat on i go invisible and cant move, everyone else can't see me either.

And my game suddenly crashes out of nowhere, it doesn't even display any error.

Suc5M.jpg


Edited by overpls, 25 September 2013 - 02:23 PM.

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