My face as it has always looked (large, dark blue eyes)
My face as it looks after this patch (beady, gray, creepy eyes)
Guildmates have confirmed the change in my face.
I've picked green eyes and white hair for all of my characters, with exception of Blonde for one character, and Grey Hair and Red Eyes for one Alter, Grey Hair and Silver Eyes for the other Alter (because white hair wasn't an option). My hair on my Monk looked gray (darker than my original choice) and my eyes went blue after an early patch. I was probably around level 10 when I noticed. Point is, this was a long time ago, but it seems like this can happen after patches... I have NO IDEA how or why it would even happen... It makes no sense.
People completely vanishing when changing costumes
This has happened for a while. I thought they fixed it, but even if they did, people say it's back after this patch...
Just wanna report about the EXP or COMBAT exp obtained in Yggdrasil Map right now coz even though i'm fighting monster 2-3 level higher than my character it only gives 1 combat EXP, i even activated a battle manual order but still the same no EXP increase... also i just activated my battle manual order and why is it only had 10 minute duration?
Yeah, want to confirm this bug. Only 1 EXP per monster is causing me to be WAY behind in level by the time I got to Culvert. Also, that means not only is regular experience not working, battle manual experience isn't working, and the event experience isn't working. O_O
Yeah, I don't know about 1 EXP, but monsters in general gave very low EXP, and even quests seemed lower than they should've been. I'm sitting at level 11 at Culvert. I was level 13 on my Acolyte (Monk), and around level 12 on my Archer (Ranger) when I got there. I know for a fact I'm behind, and it seems like it's due to the starting area EXP.
That said, I'm not having any issues with any of the other bugs here.
I do notice that there are a few minor issues that need to be worked out... One is the fact that in Bouquet Town, you get two Guard Captain Blouses from NPCs, and you don't get a Guard Captain's Trouser item at all, despite getting the rest of the set. Also, the Guard Captain's Stick is called "Guard Sticktain's Stick." Also, why the hell are they called Sticks and not Batons? Batons would make more sense...
In "Garden of Yigdrassil," (Y U MAKE TYPO?) there is an invisible wall pretty much around the entire body of water. This needs to be removed, because if you do manage to fall in, it's annoying to get out when you walk up a hill, and there's an invisible wall there.
While I'm mentioning bugs, the NPC Kafra Jin as you enter East Mt. Mjolnir appears to be a Flying Kafra NPC. Before this patch, she was a naked male npc... While the Flying Kafra NPC seems better, it's not a Flying Kafra service NPC, so it's still the wrong sprite for the character type, since it's just a regular Kafra.
By the way, wasn't kidding about Jin previously being a naked male NPC, if no one else saw it... Despite my 1 month break from the game, I did lurk in the game, mostly helping lowbies and newbies, while also trying to collect pets when bored. I saw this, and it made me just my head and say a mental "WTF?!?"
There's also the fact that the vocals on that Kafra and the Noel next to it are the exact same raspy old woman voice, which is severely disturbing.
It also bothers me that the Kafra in Maple Forest has the wrong vocals (in comparison to every other Kafra that looks like that).
My Knightage Notebook Kill Counter has actually been blank since it was implemented. Not sure why. I've made a few dozen kills on my Ranger. It has bothered me for a while, but I thought there were more important bugs to deal with. Now, it seems like I could be one of the few (or the only one) having this issue, and I have no idea why. It's still happening, verified as of today.
Hitting Alt + Z will cause your Hourly Reward counter to freeze. Take a look at the clock in these two screen-shots, and look at the Hourly Reward counter. It was only a second different in the first screen-shot, but somehow I messed up the screen-shot (I forget how), and had to take another.
Finally, there's this bug in Prontera that's been going on since the last patch. For whatever reason, there seems to be part of an invisible wall on this path. I can pass it by jumping, or walking to the side (it's more in the center of the path, than on the sides), but otherwise I can't. When walking down the path, there is not a problem, but walking up the path, there seems to be an invisible wall. Seems to happen more often when on a Peco Peco.
It seems to be gone now, but I can verify that it wasn't lag, because I asked a random person if I was walking in place. Despite that they seemed unaffected (though, they were walking down the path, not up), I was definitely affected. Despite that it's gone, I thought it would be worth mentioning.
Also, if you're wondering about all the black, it's due to the fact that I'm making a custom UI, and I don't want anyone to see it just yet.