From what I've come to understand, the basic gist of the soul-maker buffs and links is that, when all combined, you get:
Posted 11 September 2013 - 02:20 PM
From what I've come to understand, the basic gist of the soul-maker buffs and links is that, when all combined, you get:
Posted 12 September 2013 - 04:55 AM
Posted 12 September 2013 - 09:47 AM
Ah, then 15% to all link skills, that makes it even better. Still curious about the build I posted though, would people hate a SoulMaker that can't heal? (I mean, I've been told that they can't heal very well regardless anyways)
Posted 12 September 2013 - 11:24 PM
I like your build, and the dps is something i may consider adding to my end build. BUT we have a functional ability issue here. Aside from the fact you've dropped healing, you have also added 2 skills that are very much in question of even being used at all.
Revive: In your build you have no heals yet have added a 10% buff to a party. Problem with that is, the 10% buff is applied at the time of each party members state.
Meaning it's fixed and does not change. Why is this bad? If "you" have the best you can get for your char, would a 10% buff save you from a blow that would KO a lesser geared char? No. It's also worse for lesser, or even max geared/carded chars. Yes it does help, but its situational and will not save you from a deadly blow.
Devotion: This is the worst skill for a non tank to have. The two biggest problems with the skill is the death hp increase, and the fact some damage is given to the caster (SM). It's also to be noted that if at any time the SM heals the one with Devotion, Devotion goes away. I don't know if its a system thing or its supposed to be that way, but if a priest uses high heal, it also then goes away. (if thats the one that heals ppl in range i forgot)
Its my opinion to drop the two all together. Too many things could happen.The worst, being saved by devotion then being killed again a second later.
Could have put up a Cure instead. The skill Cure Pearl may be the SM's trump card. At max it heals 44% for one person every 30 seconds and can be re-cast again in 10 seconds. Again it all depends on your build and what not. As of this moment though, i feel i can help keep the party alive (priest helping of course) with Restoration, Cure, Cure Pearl, and still kick some ass with my crappy dps skills. My opinion my opinion, just sayin'.
Anyway, GOOD LUCK ALL SOUL MAKERS!!! (man i need a avatar pic...)
Posted 12 September 2013 - 11:25 PM
*double post XD* my bad.
Edited by Puub, 12 September 2013 - 11:26 PM.
Posted 14 September 2013 - 11:43 AM
Hm, I don't think I understand you with Revive, but you're right, devotion seems bad. Doesn't revive also increase the healing effect of every healer on that character as well though? And why is a 10% decrease in damage unwelcome? It seems like that skill would give the healers that little bit extra time they might need to heal people and make a difference in the raid.
Posted 14 September 2013 - 07:11 PM
The issue with devotion breaking when someone heals the target must be a bug, highness heal or
LOR could accidentally break it at any time.
Not sure what he is talking about with revive. It is a skill that reduces dmg by up to 15% on every attack
a party member recieves.
If I don't go Cres I would try this build http://www.ro2base.c...310543.22310543
Edited by NuwaChan, 14 September 2013 - 07:12 PM.
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