First off, the basic stats on gears, and how they will be changed:
*Str is going to be nearly cut in half on almost all gears.
*Agi is going to be completely removed on all gears.
*Int is going to be increased to give the same int as it will str.
*Wis/Vit look like they will remain unchanged.
*Physical Attack Power is going to be reduced on all weapons by about a quarter.
*Magical Attack Power is going to be applied to have the same Matk as Patk.
*Defense is going to be decreased on all armors to match all other "Light Armor".
This is because (except for Pandora) all of the Cres gears are currently statistical clones of Warrior Armors/Weapons. It is recommended using these exact numbers in conversions for the simplest estimates, as it will still matter which gear you actually have on.
Once you have these numbers, calculating your actual damage output is easy. While skills like Diem Wind, Tempest, and Contingency will continue to apply total Patk for their damage percentiles, all other damage skills should be estimated using the projected total Matk for their damage percentiles. This was determined accurate with first class skills due to Alter armor having proper stats. Lets apply this in practice.
For this, I've pulled statistics from a Crescentia grinding who had 1100 Patk. For the sake of these calculations, lets assume this is a much higher level Crescentia who has achieved 1100 Patk and Matk (which would mean the weapon originally was at about 1467 Patk). Now to apply to skills. In all skill cases, I'm going to use this data to generate damage at skills level 1 (min) and at max level (using min-max). Stigma skills or other skills with secondary damage will indicate their bonus damage after a + sign, then total all bonus damage with a = sign. Continued use of the same formulation will bypass deviated results caused by damage variation formulas as well as enemy statistics, after all, such effects all skills equally.
Diem Wind (14-20P): 154-220
Illusion Blade (14-21M +30M for Curse): 154-231 +46-69 =200-300
Curse Burst (6-10M +1-5M per Stigma): 66-110 +11-55 =121-385
Bram Gush (7-10M): 77-110
Earth Worm (16-23M): 176-253
Tempest (68-100P +1-5P per Stigma): 748-1100 +11-55 =803-1375
Death Grip (77-105M +x10 per Ally): 847-1155 +423-578 =1270-1733
Crucio (19-28M +9-14M @10s): 209-308 +99-154 =704-1078 @10s
Furnunculus (10-15M @30s +x4 each 5s) 110-165 =1707-2560 @30s (Growth changes)
Contingency (16-24P +1-5P @30 stack 5) 176-264 +11-55 (Complex stacking)
Land of Darkness (6-10M +1-5M per Stigma): 66-110 +11-55 =121-385
The last skills belong to the curse tree, so we can even apply Curse Reinforce at max level:
Crucio: 810-1240 @10s
Furnunculus: 1963-2944 @30s
Land of Darkness: 139-443
Curse Burst, Bram Gush, Earth Worm, and Land of Darkness are all AoE. Taking their total damage capacity and applying it to the maximum number of targets:
Curse Burst: 1210-3850
Bram Gush: 770-1100
Earth Worm: 880-1265
Land of Darkness: 1390-4430
With these numbers, it is not hard to then apply how each skill works specifically to figure out its overall performance. However, that's not something I'm going to do at this time. However, hopefully this is enough information for people to plan ahead for what they expect from their Crescentia in the future.
How to determine statistics of Cres after gears are fixed
#1
Posted 18 September 2013 - 02:32 PM
#2
Posted 19 September 2013 - 08:51 AM
Can you calc those numbers with the old and new gear stats?
#3
Posted 19 September 2013 - 09:29 AM
When is all of this taking effect?
#4
Posted 19 September 2013 - 09:51 AM
Can you calc those numbers with the old and new gear stats?
The above is our future calculations, present damage can be observed in game. In game, you will notice that all physical attacks are impressive, and all magic attacks have more to be desired.
When is all of this taking effect?
No word on what Gravity's timeline is for fixing this, last I heard they were feeling rather lazy about it.
#6
Posted 20 September 2013 - 02:18 AM
Just my guess, but is it safe to assume that Cres armor stats is a copy of monk armor stats or will it be different? At least that's what I gathered when I looked at the Colo gear.
Edited by Rukaroa, 20 September 2013 - 02:19 AM.
#7
Posted 20 September 2013 - 04:06 AM
How come Agi is so taboo? I like Agi. i dont know, im used to thinking light armor means less defense but more agility and dodging.
#8
Posted 20 September 2013 - 07:07 AM
How come Agi is so taboo? I like Agi. i dont know, im used to thinking light armor means less defense but more agility and dodging.
How about 'cause it comes at the expense of our Int & matk? I like crits as much as the next guy but Dots & Death grip > Crits.
Edited by ODarksoulX, 20 September 2013 - 07:08 AM.
#9
Posted 20 September 2013 - 07:18 AM
Just my guess, but is it safe to assume that Cres armor stats is a copy of monk armor stats or will it be different? At least that's what I gathered when I looked at the Colo gear.
Yup, Monk Copy-Paste... however Crescentia at least gives some use to MATK...
#10
Posted 20 September 2013 - 09:09 AM
Just my guess, but is it safe to assume that Cres armor stats is a copy of monk armor stats or will it be different? At least that's what I gathered when I looked at the Colo gear.
That's why they are currently Warrior clones, the "cloning operation" went wrong by using the wrong point of reference.
Biggest difference? Monks armor is cloth, which has less defense than light. I am fully prepared for them to forget this though and accidentally do a full copy of monk instead.
Additionally, the scythes are dissimilar to specifics of the knuckle, so that will get changes as well (unless they forget that again too, scythes atm are a perfect copy of a two handed sword of the same grade in many cases).
However, yes, monk armor stats look pretty accurate for what cres will acquire. Then people will need to be prepared for how this will affect skill performance.
#11
Posted 21 September 2013 - 06:21 PM
Why would they give cres gear monk stats, when monks are complaining about their gear stats and how their gear
stats gradually goes from ok to bad late game? Monks also complain about not having any AGI?
#12
Posted 22 September 2013 - 04:12 AM
well... DoTs don't crit anyway... and about 5 skills of cres works DoT style, doubt they'll miss AGI.
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