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Patch Notes 9/25


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#26 Haboob

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Posted 24 September 2013 - 01:42 PM

T2 COLO?

 

WHAT

 

THE

 

HELL


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#27 Denvalas

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Posted 24 September 2013 - 01:42 PM

4. Bug fix

 

A. Eye appeared and color selections for their characters were changed with patch

B. Prontera Guards in WoE map do not have option to warp back to Prontera

C. Noel's head disappearing when wearing Helm of Oath

D. Bound items can be unbound

E. Characters names can be lost if a player customizes character, types in character name, selects “Name check”, then changes the gender of the character before completing creation

F. INT and Magic power being reduced in Colo for Noel classes

G. Crecentia and Soul Maker crafted gear is Bind on Pickup and not Bind on Equip

H. Noel characters going invisible after putting on certain accessories/costumes

Where are the added bugs list? I want to know wich new bugs this patch is going to have since we got pretty much nothing fixed.


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#28 9632130515120055620

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Posted 24 September 2013 - 01:44 PM

-Monster DNA Random Box

Money first, players' hard-earned rare pets and time spent put last!

 

And you're making daily raid resets while not addressing pet stunlocking? Seriously, what are you even doing?


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#29 TatsuyaKeith

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Posted 24 September 2013 - 01:44 PM

T2 COLO?

 

WHAT

 

THE

 

HELL

 

T2 COLO is like the Cake :3


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#30 Haboob

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Posted 24 September 2013 - 01:46 PM

Money first, players' hard-earned rare pets and time spent put last!

 

And you're making daily raid resets while not addressing pet stunlocking? Seriously, what are you even doing?

 

I made a comment awhile back they would devalue DNA and here it is. Kafra shop random DNA box? Is nothing sacred? Theres literally nothing in this game unique you can farm for anymore.

 

 

Oh ya they can sell more DNA box this way with 1 day raid resets derp derp.


Edited by Haboob, 24 September 2013 - 01:50 PM.

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#31 jellopyking

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Posted 24 September 2013 - 01:48 PM

what about Crescentia gear stats? zambee u said that would be adressed on tomorrows update

 

in you heEEaaaad, in you heEEaaaad, ZAAMBEE, ZAAMBEE, ZAMBEE EH EH EH

 


Edited by jellopyking, 24 September 2013 - 01:48 PM.

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#32 Audn

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Posted 24 September 2013 - 01:56 PM

in you heEEaaaad, in you heEEaaaad, ZAAMBEE, ZAAMBEE, ZAMBEE EH EH EH

 

 

You killed me :p_laugh:
 


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#33 Pooksie

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Posted 24 September 2013 - 02:06 PM

Also theres no note of the Plumeria things dissapearing? -hopeful-


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#34 Denvalas

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Posted 24 September 2013 - 02:14 PM

Money first, players' hard-earned rare pets and time spent put last!

 

And you're making daily raid resets while not addressing pet stunlocking? Seriously, what are you even doing?

I dont know man i can already see the complaints posts "Why the boxes are giving poring dna only?" Hue


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#35 Meconopsis

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Posted 24 September 2013 - 02:20 PM

I enter every patch notes with the Guile Theme Song ringing around every single time.


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#36 Haboob

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Posted 24 September 2013 - 02:22 PM

So DNA box will be like OCA? High drop rate of common DNAs and a low rate on anything rare.

 

EVEN BETTA for more $$$


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#37 Meconopsis

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Posted 24 September 2013 - 02:23 PM

Inb4 Eremes/Embus/Undead/BaphoJr DNA drops like hot cakes. P2W too Strong.


Edited by Meconopsis, 24 September 2013 - 02:23 PM.

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#38 TatsuyaKeith

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Posted 24 September 2013 - 02:23 PM

Here comes the income!


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#39 7473130511053806230

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Posted 24 September 2013 - 02:23 PM

Patch notes 9/25

*subject to change at anytime

 

 

1. Kafra Update

 

A. Kafra Shop

 

-Monster DNA Random Box

 

 

 

 

... HAHAHAHAH................ Wow. People were just joking about this and now they're really doing it LOL.


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#40 7517130609154355683

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Posted 24 September 2013 - 02:27 PM

"Crecentia and Soul Maker crafted gear is Bind on Pickup and not Bind on Equip"

 

WHAT?  Crafted has always been bind on equip, that's changing to bind on pickup??!!??

So we can't farm a design/craft and sell the items?  I don't get it... Please clarify

 

Ah, okay, misread it then.  Thanks Lanie.  Now to find some designs...

 

As for the DNA, good luck getting the DNA you want.  probably 90% chance of getting 1*, 5% 2*, 3% 3*, 1.5% 4*, 0.5% 5* DNA.  giggidy.


Edited by 7517130609154355683, 24 September 2013 - 02:55 PM.

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#41 Lanie

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Posted 24 September 2013 - 02:38 PM

Patch notes 9/25
*subject to change at anytime

...
   
4. Bug fix
 
A. Eye appeared and color selections for their characters were changed with patch
B. Prontera Guards in WoE map do not have option to warp back to Prontera
C. Noel's head disappearing when wearing Helm of Oath
D. Bound items can be unbound
E. Characters names can be lost if a player customizes character, types in character name, selects “Name check”, then changes the gender of the character before completing creation
F. INT and Magic power being reduced in Colo for Noel classes
G. Crecentia and Soul Maker crafted gear is Bind on Pickup and not Bind on Equip
]H. Noel characters going invisible after putting on certain accessories/costumes


All items on list says what was wrong before:

 

A: Eye style and color options are fixed.

B: Prontera Guards now have their "warp to pront" option again.

C: Noel's will be able to properly wear Helm of Oath.

D: The Unbinding bug will be removed, so that Bound Items are always Bound.

E: Character Creation will no longer lose names when options are changed.

F: Int/Matk stats on Noel Classes during Colo will be Restored (and hopefully more than just during Colo).

G: All Noel Crafted gear will become Bind on Equip, the same as for Norman types.

H: Noels will no longer go invisible with certain cosmetic items.


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#42 hyunau

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Posted 24 September 2013 - 03:05 PM

I thought the point of a biweekly patch was to bring more substantial patches. There is still no fix for missing raid UI and people going invisible and floating. I hope these will be added before patch. These are the kinds of bugs that frustrate people into leaving the game and they still haven't been fixed.


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#43 Vau

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Posted 24 September 2013 - 03:06 PM

4. Bug fix

 

D. Bound items can be unbound

 

So i disassembled some Colo sets and now it'll be unbounded? Smart devs.

 

I posted the very first day of the last patch, the problem of the raid/party menu disappearing when joining a dungeon and they still don't fix that annoying problem?. Also the F**ing annoying problem of people "flying", "dead", "out of range", "slidding" on every damn PvP battle....

No fixes for WoE gate glitch, one guy 1 shoting the Emperium with hack, awesome.

 

Jesus Christ... Give me patience....please.
 


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#44 Kiryu

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Posted 24 September 2013 - 03:13 PM

for god sakes, postpone the raid event for next maint and fix the stuff first...


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#45 Teffa

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Posted 24 September 2013 - 03:13 PM

Pet's will never get disabled in Colosseum now.

 

Never.


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#46 9632130515120055620

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Posted 24 September 2013 - 03:20 PM

So i disassembled some Colo sets and now it'll be unbounded? Smart devs.

They're fixing them being able to be traded. It's under the big fixes.

 

But none of the big bugs are being fixed.

-People flying in the air/under the ground

-Raid/party list still bugs out most of the time

-Completely invisible bridges and fences (try telling a newbie to navigate Divided Plains without dying 50 times over)

-Mobs teleporting everywhere, especially if falcon/pets are used

 

We don't get any important fixes, just anything that involves money. Protip: you need a happy userbase to even maintain that money flow.

 

Still nothing on large bags too. Just make them an uncommon drop from lvl 50 mobs and be done with it.


Edited by 9632130515120055620, 24 September 2013 - 03:25 PM.

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#47 Erodoeth

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Posted 24 September 2013 - 03:30 PM

Devs must be laughing at us, retarded players, while swimming in their pool full of $$$ bills


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#48 Zanbee

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Posted 24 September 2013 - 03:30 PM

Please know that for some of the bigger bugs, we are trying to communicate with the developers (right now) on what the status for those are. We will update everyone soon on what the final say is. Please remember that patch notes are not considered complete until after the patch is applied.

 

Also, as stated before, Kafra shop updates are on a schedule. Implementing Kafra updates does NOT cut into the time it takes to fix bugs, and other development related stuff.


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#49 wakkyz

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Posted 24 September 2013 - 03:40 PM

^ so...if kafra shop is on a schedule and does not cut time on our dev's bug fixing...WTF IS OUR DEV DOING??? takes 2+ weeks to fix something that should have been a hot fix?????


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#50 Vau

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Posted 24 September 2013 - 03:44 PM

Please know that for some of the bigger bugs, we are trying to communicate with the developers (right now) on what the status for those are. We will update everyone soon on what the final say is. Please remember that patch notes are not considered complete until after the patch is applied.

 

Also, as stated before, Kafra shop updates are on a schedule. Implementing Kafra updates does NOT cut into the time it takes to fix bugs, and other development related stuff.

 

Bee, is there any way we could send our disgust/criticism and stuff directly to Gravity company?. We know all the efforts you're trying to do communicating and reporting but, i really think they must know the reality of this game, by personal e-mails. I think they don't understand the magnitude of the problems on here, honestly.

 

 

Edit: No-sense answering haters.


Edited by Vau, 24 September 2013 - 06:03 PM.

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