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Stat balances on Crecentia killed the class


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#1 Drizzled

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Posted 25 September 2013 - 05:08 PM

This is absolutely absurd. So many people cried about the lack of magic power in colo, except now they have "balanced" these stats and crecentia has become completely useless. Before balance changes I was around 3.8k attack power and 20 magic power in colo. Meaning my Tempest actually did damage, along with deim wind, contingency, and illusion blade. Now the stats have been changed, the amount of attack power has been brought down to 2.6k making tempest a less than reliable 1 min CD, 300 damage deim wind is pretty normaly (can totally kill someone doing the damage of a level 30 rogue), and contingency dot damage has been brought down drastically.

 

Here's the worst part, there's no benefit to having the stupid magic power in colo anyways. Al they should've done was make the current magic power abilities do physical. Now I have a 2 second cast dot that does about 150 every 2 seconds in colo usually which results in that person being dead by the time it goes off and someone else seeimg me sitting still for 2 seconds to cast a pathetic dot.

 

Crecentia has become the worst class in the game now with these stat changes, RIP.


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#2 Rukaroa

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Posted 25 September 2013 - 05:37 PM

Welcome to the world of monks, except squishier. Please refer to your avatar for the appropriate response.

 

I haven't colo'd with Cres since the stat change, so I can't exactly give you a proper countermeasure to the stat changes. Unfortunately, I'll be out for the rest of the week. I defer to someone else who actually knows what they're doing regarding Cres.


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#3 ArukaX

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Posted 26 September 2013 - 09:54 AM

the matk stats of cres in colo are still incorrectly made too... 2500 patk and 1500matk? crescentia should have matk/patk equal. you can even check ur stats in collo and ull see that both int and str stats are practically the same

 

EDIT: made this post, showing that crescentia lv 50 stats are actually still unbalanced http://forums.warppo...tia-colo-stats/


Edited by ArukaX, 26 September 2013 - 08:10 PM.

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#4 MoonlitSonata

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Posted 27 September 2013 - 08:27 PM

I'll be completely honest, I've had an easier time getting to round 3-4 without using p2w since the stat balance, with 3-4 kills per round in colo (usually only one of these involves a smack with tempest, the rest are DoT power combined with Diem Wind/illusion blade) I mean, I could just be an oddity, but prepatch my times on my crescentia usually were getting out in rounds 1-2, but now I'm averaging making round 3, if not 4.

 

However, I do agree that there is something weird with Matk still being unbalanced, since while int and str are equal somehow there's still more physical attack?


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#5 5963130508085137670

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Posted 15 October 2013 - 10:16 AM

If you're complaining about Crecentia, grab a Mermaid, you'll quickly find that it dots for more than 2k per second. So no one should be complaining about Crescentia. xD


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