Edited by zerowon, 02 October 2013 - 01:42 AM.
Classic: 2013 patch notes part VII: The Spirits Within
#51
Posted 02 October 2013 - 01:40 AM
#52
Posted 02 October 2013 - 02:07 AM
#53
Posted 02 October 2013 - 02:10 AM
#54
Posted 02 October 2013 - 02:44 AM
#55
Posted 02 October 2013 - 04:18 AM
#56
Posted 02 October 2013 - 05:17 AM
Or you know if you want people to get to Knockers faster, just move the magma npc outside of thors?! A secret entrance if you will? that way people can get there faster? "You could go through that portal but wait, it's very dangerous! I secretly found a backway into the volcano! Here let me show you!". But no please do go continuing on ruining your own server over drunken ideas which has no substance on a dwindling community that serves no purpose other than you know, poisoning the servers morale on a constant basis right before the Steam Release.
#57
Posted 02 October 2013 - 05:26 AM
^ Like you did with Payon Field warp by moving it closer to Payon. You can add direct access to Thors 2 if you want to skip adding the quest in, but keep direct access to thors 1 available.
#58
Posted 02 October 2013 - 06:30 AM
#59
Posted 02 October 2013 - 06:37 AM
We did not want to destroy any value the dungeon had
This is exactly what you're accomplishing with this change. You're not only nullifying any value this dungeon offers players, but also nullifying the population of this server which is already in dire straits.
Please. Please don't do this.
Edited by Rang, 02 October 2013 - 06:39 AM.
#60
Posted 02 October 2013 - 06:38 AM
VERY CLEVER USE OF INGAME STRATEGIES
#61
Posted 02 October 2013 - 06:39 AM
May as well just set the rates to 100x and call it a day. People prefer to cheese level, no one likes pvming anyway.
#62
Posted 02 October 2013 - 06:39 AM
This is exactly what you're accomplishing with this change.
Please. Please don't do this.
How? The monsters are still there, the exp is still waiting, you will be able to go there with your parties and obtain the exact same exp rates that you previously did. The only change there is that the treadmill of death is stopped.
#63
Posted 02 October 2013 - 06:41 AM
#64
Posted 02 October 2013 - 06:42 AM
Everyone complains there's nothing to do, then freaks out when they won't be able to solo for easy endless exp on a mindless map that a blind monkey could level on effectively. It's funny.
#65
Posted 02 October 2013 - 06:44 AM
all community say no and you continue with your stupid idea ? Why ?
ADD QUEST, ADD SM, ADD Something to do IG and new thing like new quest, New Gear, but don't touch the best map for exp.
Just in case if you put Thor 2 accesible by warp a lot of bot gonna hunt it probably.
This server is a sick server, GM said "Yeah we understand what the community want" but they just do the opposite.
Make useless change like this is not called iRO classic is called dumbpservcustomRO. This server look like only one guy have the power and do what he want, where is the rest of GM?
Edited by azertygf, 02 October 2013 - 07:07 AM.
#66
Posted 02 October 2013 - 07:00 AM
Are you serious? Do you think you can attract more players with that update? Come on, everyone say no.. move on and think of a different way to make classic worth playing.. We really don't like PVM that much, focus on making PVP active or put a PK map where we can get more action and fun.
#67
Posted 02 October 2013 - 07:01 AM
all community say no and you continue with your stupid idea ? Why ?
ADD QUEST, ADD SM, ADD Something to do IG and new thing like new quest, New Gear, but don't touch the best map for exp.
Just in case if you put Thor 2 accesible by warp a lot of bot gonna hunt it probably.
This server is a sick server, GM said "Yeah we understand what the community want" but they just do the inverse.
Make useless change like this is not called iRO classic is called dumbpservcustomRO. This server look like only one guy have the power and do what he want, where is the rest of GM?
Inverse doesn't mean what you think it means azertygf
#68
Posted 02 October 2013 - 07:02 AM
If not rework the character exp table to make other places that are easier to access more attractive.
#69
Posted 02 October 2013 - 07:06 AM
As a Lord Knight that has been leveling in thors lately, I can say that the main reason people leave and come back to thors dungeon is not because they die, but because they need to rebuff. Rebuff mainly applies to assumptio, which only lasts 100 seconds and going to thors without assumptio would make it incredibly difficult. Naturally the 20ish seconds spent moving from Thor 2 to Thor 1 would greatly lower the amount of exp/per hour. Bringing a high priest along would increase the difficulty of the dungeon to near unfair levels unless you have an Alice card (350m~) due to the fact that there are some incredibly strong monsters that simply cannot be killed by certain characters (think of the MVP in high orcs). I implore that you reconsider your decision, TKMs aren't the only ones in thors.How? The monsters are still there, the exp is still waiting, you will be able to go there with your parties and obtain the exact same exp rates that you previously did. The only change there is that the treadmill of death is stopped.
#70
Posted 02 October 2013 - 07:08 AM
Inverse doesn't mean what you think it means azertygf
yea thanks inverse is only in french.
#71
Posted 02 October 2013 - 07:10 AM
#72
Posted 02 October 2013 - 07:14 AM
If ur gonna mess with leveling maps why don't y'all redo the woe1.0 guild dungeons buff exp or change monsters to. Make them more attractive heck I haven't been in one leveling since pre trans days
We are looking at the guild dungeons as well. That will appear in the foundry.
#73
Posted 02 October 2013 - 07:15 AM
#74
Posted 02 October 2013 - 07:21 AM
make it thors 3 > thors 2 > thors 1 then it will be better cuz people can do salamanders!
#75
Posted 02 October 2013 - 07:24 AM
Or you can make a fire dungeon like in pokemon Thor 2 => Magma 1 => Magma 2 => Thor 1 => Thor 3
THIS IS SO FUNNY HUEHUEHUE
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