This is absolutely true, and I hate it. I hate in-game walkthroughs and tutorials, especially in RPGs and MMOs. It's insulting to my intelligence and it's destructive to the community. If everything is spelled out for you right from the get-go, you have no incentive to explore your class and experiment with builds or talk to other, more experienced people for advice. It's horrible.
But sadly that's how it is now. We are in an age where gaming has become mainstream and plagued with short-term mobile phone minigames. Whereas before dedicated gamers with boundless curiosity were the norm, they're now the minority in game developers' eyes.
I sort of agree with this too.. The original training grounds were nice.. It gave people a chance to be done with the first 10levels and can begin to explore the actual world of RO & meet new people.. Being stuck in the current novice place is so dark & lonely.. ^.^ I still think it's too big as a start up point..
I also liked how the old Training Grounds were separate from the world of RO, allowing newbies to test things out within the safety of its walls before taking on RO itself. It's too bad we didn't get anti-bot measures in place there until now. We'd probably have more newbies sticking around.