Let's get a discussion here as to what can be done to FIX the WoE scene by proposing changes to Suicidal Destruction.
Problems with Suicidal Destruction:
Extremely fast cast
Not interrupted by damage
150k+ AoE damage in WoE, and not reduced by racial reductions
Damage is almost completely unreliant on gear. Damage of 100k+ is possible with just NPC gear.
Normally, this would be balanced if it truly had a 5 minute cooldown. But everyone that WoEs right now knows that almost EVERY guild is running like 10-20 alted mechanics, run by only a few people, in order to bypass that cooldown. This makes WoE basically a giant mech war, and nothing else is needed.
kRO does not have this problem because they don't have people running around with 9 clients open in WoE.
Proposed changes:
1. Make SD affected by racial reductions (the same change Cart Cannon received)
+ reduce the impact SD has against players, making the "harassment" with alt mechs minimal
- players playing 1 mech are punished just as much
2. Make SD's cast time have a much longer FIXED cast time
+ make SD easier to avoid or stop, making it difficult to simply "spam" SD mechs all WoE
- players playing 1 mech are punished just as much
3. Make SD's damage split evenly between the targets it hits (like Rapid Throw)
+ Random SD's won't wipe out 50+ people all at once
- Well played SD's won't hurt against large groups, where it's most useful
4. Make the cast time interruptable by damage
+ make SD easier to avoid or stop, making it difficult to simply "spam" SD mechs all WoE
- players playing 1 mech are punished just as much
5. Disable Frontslide
+ make positioning more difficult, so alted mechs don't have an "easy way" to get cheesey kills
+ well played mechanics can still backslide for positioning
- players playing 1 mech are punished just as much
6. Disable Frontslide/Backslide
+ make positioning more difficult, so alted mechs don't have an "easy way" to get cheesey kills
- players playing 1 mech are punished just as much
7. Reduce the range from 9x9 to 5x5
+ reduce the impact alted mechs can have
- players playing 1 mech are punished just as much
8. Disable Speed Potions while in a Mado Suit
+ make positioning more difficult, so alted mechs don't have an "easy way" to get cheesey kills
- players playing 1 mech are punished just as much
9. Make SD's damage split evenly between the targets it hits (like Rapid Throw) and inflict Critical Wounds (or Vellum Flail effect)
+ Random SD's won't wipe out 50+ people all at once
+ still deadly in group battles
10. Reduced damage/effects the further away from the center the player is
+ reduce the impact alted mechs can have
- players playing 1 mech are punished just as much
11. After a suicidal destruction goes off, a crater will appear in the affected area. Standing in the crater grants immunity to SD until the crater disappears (perhaps a 10 minute duration for each crater)
+ SDs must be well placed, and cannot simply be spammed without consequence
12. Make SD affect allies as well
+ SDs must be well placed, and cannot simply be spammed without consequence
13. Make SD have a chance of failing, blowing up the mech only
+ reduce the impact alted mechs can have
- players playing 1 mech are punished just as much
14. Allow an item to be consumed from the affected targets to mitigate the damage (like Wizard Link + Crystal fragments preventing Kaite reflect)
+ reduce the impact alted mechs can have
- players playing 1 mech are punished just as much
15. Limit the maximum number of clients open?
+ almost completely eliminate alted mechs
- many people know how to bypass this limit
- has negative impacts on non-WoE gameplay
16. Make SD have a guild-wide cooldown
+ SDs must be well placed, and cannot simply be spammed without consequence
- Likely impossible to do, given RO's mechanics (no pun intended)
17. Give SD a 2 second cooldown after Frontslide/backslide
+ make positioning more difficult, so alted mechs don't have an "easy way" to get cheesey kills
- players playing 1 mech are punished just as much
18. Make SD affected by racial reductions, as well as damage increasing effects like Hydra Card and KVM weapons.
+ Reduce the impact of alted mechs, by significantly reducing their damage, without significantly reducing the damage players with proper gear can do
+ players playing a single mech are likely to have gear for it, while players playing 5 mechs are not likely to have 5 sets of gear
19. Make Masquerade Gloomy remove Mado Suit
+ give opposition an additional way to deal with mechs
- players playing 1 mech are punished just as much
...
9998. Delete mech class
- lol
9999. Make mado suits cost 1b and an mvp card as sacrafice
- lol
I know I'm not the only one that finds this mech war stupid. It's time the community spoke up, and got this fixed!
Post your comments or suggestions here.
Edited by Tofu, 10 October 2013 - 09:29 PM.