The modifications done to Rogues and Assassins, I'll give you, since those were honestly unnecessary modifications. The Rogue one was supposedly a form of "balance," while the Assassin change was purely visual.
However, as I said, Crecentias got a fix of a BUG, whereas you, me, and everyone else is asking the developers to modify Monks in a way to balance them.
Bugs that affect a specific type of build in a major way (or specific attacks) come first, and having 0 Magic Attack on level 50 purple weapons means DoT type Crecentias are utterly useless in a party if they have a purple level 50 weapon. After fixing these types of bugs comes the re-balancing of classes. Nonetheless, it still bugs me that Rogues and Assassins got touched first, especially since Assassins didn't get a bug fix or balance fix, and Rogues arguably didn't need their fix, but it arguably made an improvement to their skills that were changed.
Monks have complained more than anyone, to the point that there are less than 50 left that play Monks regularly, and probably less than 15 people left who main Monks.
Try to remember that I've got a thread of my own asking for Monk changes, and my main is a Monk. I just don't play it anymore because of how broken the class is as a whole. While manageable as a class in general, they're a pain in the ass to solo, and classes like Knights are often picked for parties and Raids over Monks.
By the way, do note the sarcasm in my previous post, because there's a lot of it.
Yeah I do recall you playing a Monk. I didn't mean to direct my frustration at the situation at you. I understand that having no Magic Attack, on a class that uses Magic Attack for some of their damage, is an issue. It's a bug, I am aware. They were supposed to get Magic Attack. I understand that putting AGI on a Monk's gear is not a bug fix, but rather a balancing issue, however, the way I see it, Crescentias have been edited twice. From a time perspective, that is longer than it would take to change the word "WIS" to "AGI" and to increase the values on a Monk's gear (due to awful scaling. Our gear is barely makes an improvement, compared to the previous tier).
We have made the studio aware of the fixes Monks require, including showing them the long and popular thread on Monk fixes you referred to.
They are working on better balancing the classes, but not all fixes or adjustments will come at the same time, as some will take more time to develop.
I am just questioning the time allocation for balancing is all. There is time to make an Assassin look better, time to edit a Rogue's Mark of Death skill (which was not broken) and give their Moonlight Dance another 40% ATK (making it the best single target physical attack in the game, above Guillotine Fist, with an smaller cooldown). I mean, half of what Monks are asking for is a simple edit of their gear's value. I just don't entirely understand why this has to take months. It is mindblowing how much better a Warrior and Knight are at tanking and how much more desirable they are in a party.
Knights/Warriors give the party +10% strength. Knights can give their entire party a 25% decrease in damage as well as itself 50% decrease in damage. Furthermore they have a shield, giving them even better defense. Honestly, when a Knight is in a party with a Sorc and they use Earth Shield, it scales well. Their defense isn't that much farther behind a Monk's. So what advantage does a Monk have over a Knight in tanking for a party? What does a Monk bring to the table? Nothing.
Warriors? They get too many buffs to their passives. Decrease damage 5%, HP 20%, Threat Generation 300%, Dodge, Parry and Defense + 30%. And what is the downside to all these wonderful passives? -10% ATK power.
Monk's Steel Body gives them 35% HP, 200% Defense and 300% Threat Generation. For all these benefits, we lose 10% ATK. How is this fair by any means? Furthermore our weapon has the lowest ATK modifier in the game, save for Soul Maker who doesn't even use attack.
So to quickly summarize, why would a party take a Monk? The ONLY advantage is that they can refresh their skill cooldown with Summon Spirit Sphere and keep up Protection Ki for a grand total of twenty seconds, versus a Knight's Shield Fortress at 10 seconds.
I am just afraid that the studio isn't going to touch Monk until third jobs come out and just release a different class on top of Monk. I understand that optimism is preferred, but these issues have been discussed and changes have been asked about for a long time now. Given the rate of content being released and the other bugs in the game, I just don't see Monks having any kind of priority. I won't say I was the first to point out a Monk's issues, but I have had a topic in the Proposals and Suggestions forum about Monks since..
JULY 3, 2013
While you likely are unable to reveal this information,
I would like a solid ETA on a Monk balance patch.