First off I'm fully free to post in any thread I want.
Second off I already mentioned to you that they screwed up with the last fix and KRO and SEA never had this issue. But continue being ignorant.
Not only do I have a tank I also have a Crescentia. All they did this patch was fix our weapons so they are actual Crescentia weapons and not Warrior weapons with int. They lowered the attack and added matk. Stop posting thinking this is the same thing. Cres were originally suppose to have both int/str on gear and att/matk on weapons but for some reason our server got screwed up stats while the others didn't.
Monks want agi? Knights and Warriors want INT and Beastmasters want better scaling on just about everything. I fully understand how these tank classes work and you seem to think adding agi to monk equipment wouldn't shift the balance even more. Monks are incredible as main tanks and can take far better hits than Knights or warriors can right now.
Look, I am going to address this one last time.
I understand that Crescentia gear were MEANT TO HAVE INT AND MATK. However, they did not and someone had to fix that yes? Someone had to edit stats, yes? I am asking why this simple procedure, which has been performed twice, has not been performed once on a class that universally agrees that they need a change. That is all. I get that Crescentias are just being restored to their original condition. I am upset about the time taken to restore them. Understand? Call me ignorant, but let's move on.
I know that Crescentias now have 659 ATK/MATK on their colo weapon now. Must be nice to have such attention to your class.
Now as for Monks as a Main tank. I often here people saying Monks are the best MT. May I ask why you believe this? Is it our +3% Defense over Knights or our ability to mitigate damage for ourselves over the course of twenty seconds? Compare this to the advantages of.. let's go with Knight. They can give their party +10% STR. This in turn raises their Parry Rate. Knights also have much more STR on their gear (not as much as our INT+STR). So yes, I will concede on this. Monks may get better Parry than a Knight, assuming there isn't some other variable I've missed. I'm aware that Wizard's Dragonology also gives Monks more damage and Parry. So yes, Monks do have Knights beat in Defense, by a little and Parry.
Let us now compare Protection Ki VS Shield Fortress. Shield Fortress is AoE, giving the party 25% Damage reduction and the Knight him/herself 50% damage reduction. The Knight cannot move in this state. Monks give 50% damage reduction to themselves and are able to move around freely. Furthermore, they are able to refresh the cooldown and cast it again, giving them a total of 20 seconds of 50% damage mitigation. That is swell. However, in a party situation (especially against bosses who wide AoE), mitigating damage for the entire party is very desirable. Furthermore, giving the party a 10% STR buff is also very desirable.
Now for gear scaling, Monks have just as much trouble as Beastmasters. Our gear is not terribly better when going from tier to tier. You may believe that our ATK Speed compensates for our lack of ATK power, but it doesn't. I am easily out threated by a Knight or Warrior with similar gear. Furthermore, I don't have AoE control beyond three mobs (if even that. Very poor damage on Lightning Crush) and I don't have any kind of mass provoke.
Monks also get abysmal Dodge. Compare this to a Warrior who gets tons of Dodge (that scales wonderfully). Warriors also get 70% Parry quite easily due to their high amount of STR.
So I ask, what gives Monks the advantage in main tanking? We have the best defense (by a little), can mitigate damage the longest and have some decent Parry. For DPS build? What is DPS build? Monks can max nearly every skill the game, at the very least put a point in most of them. We are only 17 skill points shy of maxing EVERY SKILL WE HAVE. All Monks are built the same, with minor differences in Summon Spirit Sphere and Flee. For Monk, if we went DPS build, our DPS is simply not good enough to be on par with.. anything. There is no DPS build for Monks, not a viable one. Our gear scaling is just not there. Our skill % modifiers are just not there. Our mobility and stuns are just not there.
Knights can AoE mitigate damage, can off tank (due to good crowd control), can buff the party and DPS (due to battle tactics and high strength)
Warriors can off tank (due to good crowd control), DPS (due to battle tactics, Aura Blade and Rage) and can buff the party.
My honest opinion? Warriors/Knights duke it out for best tanks. I avoided Beastmaster because I am not familiar with them enough to comment on their tanking advantages.
Now you can argue that the off tank will provided the STR buff and that is not the Monk's concern, but the point is, Monks have little CC, no viable stun, no party buffs and horrible gear scaling. I fail to see how Monk is the best Main Tank. If your definition of a Main Tank is someone who just focuses on the boss, providing no support outside of that to the party then yes. Monks win hand down. For my parties, I'd like a main tank who is flexible and can adapt to different situations. I just think Monks are too predictable and one noted.
Edited by Vanillarox, 10 October 2013 - 12:29 PM.