Greetings Everyone!
Currently WoE 1 god item creation goes as follows
Do Seal A 100 times -> Do Seal B 100 times -> Threaten guild members who want to see their families again -> Do Seal C 100 times -> Double check to make sure shackles on guild members are secure -> Do Seal D 100 times -> Dwarf Spawns, do mad rush to create god item.
We want to change the way this works to do the following.
Encourage Guild working together
Encourage PVP in guild dungeons
Our idea is to make the following changes.
Each seal instead of incrementing some invisible sky counter would instead give it’s normal reward and a seal token (Unique Token for each quest).
The tokens will be fully tradeable vendable and all that jazz.
Guild Leader looking to make a god item turns in 50 or 100 of each token to an npc in the guild dungeon and starts a event in their castle’s guild dungeon. That they have 6 hours (can be changed) to complete.
Hundreds of monsters appear on the map. The Guild Leader receives a kill count quest to kill 400 of them. Upon finishing the kill quest the monsters disappear and an MVP spawns. Once the MVP is dead then the dwarf appears. Only the guild leader who started the event will be able to talk to the dwarf and create the god item.
During this event, server announcements will be going off informing the other guilds. Also the other guilds will be able to go into the guild dungeon and attempt to stab, blast, or otherwise inconvenience the item creating guild by preventing the MVP’s death.
Any Questions, Comments, Concerns, Cat Pictures?
Expanding on this a bit:
Seal Quests
I. Seals will maintain their current mechanics of being Closed -> Open -> Released
a. Seals are considered released when the counter is greater than 99.
II. Seal quests will now give a Token of SEALNAME upon completion. These tokens will be used in the god item creation quest.
III. Characters will be able to access seal quests two different ways.
a. If a seal is open a character can do that seal quest out of order.
b. No matter the status of the seals characters will be able to always complete the seals in order of 1, 2, 3, and 4. IE You need to complete seal 2 to start seal 3 UNLESS seal 3 is open.
i.This is to prevent guild leaders from being unable to complete their god items due to the seals never being open for the seal tokens they need.
God Item Creation
I. As long as all four seals are released. Guild Leaders currently holding a WoE 1 Castle will be able to take 50 of each seal to a dwarf in their realm’s guild dungeon.
a.This will unlock the God Item Creation Event for the server.
b.The event will take place on a new Guild Dungeon map (base map yet to be determined.)
i. Any one will be able to access the new guild dungeon via the dwarves on the old guild dungeon maps.
ii. Four different monsters unique to this map will spawn.
1. Upon turning in the seal tokens a guild leader will receive four kill quests, one for each monster.
2. Any guild leader will be able to turn in a set of 50 seal tokens from each seal in order to receive the kill quests as well.
c.Once a guild leader has completed all four kill quests they will be eligible to create a WoE 1 God Item.
i.To do so they must defeat the portal guardian found at the center of the map.
1.This will open access to the creation dwarf for a few minutes.
ii.Talking to the creation dwarf with all four kill quests completed will allow the guild leader to create the item.
1.A timer will be started once the first item is created.
a.During this timer any other guild leader with a completed kill quest set will be able to create their items as well.
b. Once the timer is finished everyone is kicked out of the guild dungeon and the creation dwarf room.
2. Each created item will reduce all seal counters by 100 or to 0 whichever leaves the counter at a higher number.
d. If you fail to create your god item during the event you will not lose progress on your kill quests. You can either wait for another guild to start the event or turn in another 50 seal token sets to start the event again.