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AzzyAI 1.53 - New 11/30, lots of fixes, new LiveMobID feature


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#1 DrAzzy

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Posted 15 October 2013 - 03:20 AM

If you are using any other version of AzzyAI, it is highly recommended that you upgrade.

Download AzzyAI 1.53

 

Download DefaultAI+AzzyAI1.53


How do I install AzzyAI?

Note: If you are using Windows Vista or later with UAC enabled, RO (usually) must be installed to a location outside the 'Program Files' or 'Program Files (x86)' folders, otherwise windows will block the installation.

  • Extract the contents of the download. It will contain a folder named, for example, "AzzyAI 1.40". Open this folder. If there is another similarly named folder in it, open that one too (some zip extracting software does that). This will contain a USER_AI folder. 
  • Copy the USER_AI folder from the download to your AI folder, replacing the current USER_AI folder.  USER_AI.jpg
    WARNING: Do not modify the files in the AI folder, only the ones in USER_AI.
    Tip: If you want to keep your current AI for your mercenary, and only use AzzyAI for homun, do NOT replace AI_M.lua. To keep current homun AI, and use AzzyAI for mercenary, do NOT replace AI.lua.
  • Log into RO and test the AI. Log into your character in Ragnarok Online (the game does not need to be restarted), type /hoai (for homunculus) or /merai (for mercenaries) until it says that the AI has been customized. Check that the AI is working.
    Tip: The easiest way to check that it is working is to walk in one direction, one cell at a time. AzzyAI will hold a constant distance of 2 cells behind you (by default), while the default AI will move to a random cell next to you when you move more than 2 cells from it.
  • Customize the AI settings (if needed). Run the included AzzyAIConfig program (in USER_AI) to configure AI options to suit your needs. See the documentation for more information on AI configuration options.

 

Also - I'd like to remind everyone that there is a Donation link on the AzzyAI website ( http://drazzy.com/ai ) :-)

 

 

New feature:

 

LiveMobID: If you have a homun, a mercenary, and a fast harddrive, you can use the homunculus to generate a MobID file for the mercenary in real time. To do this, set LiveMobID=1 in H_Extra and M_Extra (GUI support will be added once these get given some testing in the field). If you have a harddrive faster than the one that RO is installed on, you can set the AggressiveRelogPath option in H_Extra and M_Extra (both must match) to point to that location. This method involves a considerable amount of harddrive read/write activity (6 reads and 6 writes of one file per second) 

 

 

Notice regarding LAG with homun out:

 

If you experience lag with a merc or homun out, enable the LagReduction option. This option is highly recommended if you are using both merc and homun at the same time. 

 

 

Changelog:
* The case where the homun is in move command state but the location to move to is off screen or invalid is now recognized, and the movement command is ignored. Previously, the homun would hang in this state.
* UseSmartBulwark will now check ALL buff skills, and make sure you'll have enough SP for a full suite of buffs after casting bulwark. Note that you will want to also set ReserveSP if you want it to ever cast bulwark, otherwise it could keep it's SP below this threshold by casting attack skills, and it would never use bulwark
* Added LiveMobID option, under H_Extra and M_Extra. This allows MobID to be auto-generated as long as both homun and merc are present, with the homun "spotting" for the mercenary. Like AggressiveRelogTracking, this involves a lot of disk activity, and may produce poor performance if used on a system with a slow hard drive. 
* Merc AI will no longer crash if no Mob_ID.lua file is present. 
* Mob_ID file no longer requires array definition at start of file (MobID={}). 
* Corrected issue that could lead to double-casting of lava slide. 
* Cleaned up logic around skill fail detection to prevent potential bad things. 
* Improvements to the use of V_POSITION_APPLY_SKILLATTACKRANGE; it will now be ignored:
.    * If it tells us to move to the location of the target to use a normal attack.
.    * If alt ~= nil, indicating trouble moving to the target, we will now assume it's giving bad target cells.
.    * If it tells us to move to the location of the target and it's a player (this is doomed to fail)
* Issue with PVPMode=1 causing merc to crash fixed
* Provoke will be recast more often to help prevent gaps in coverage. 
* Packages now contain USER_AI folder, which should hopefully help reduce installation confusion
 
 
1.521
* Emergency fix for problem with painkiller and other 1 range skills targeted on players. 
 
1.52
* If we see lua version 5.1.x we do the following differently;
   * Use builtin method to find stand point, unless doing motion prediction. 
   * Use V_SKILLATTACKRANGE_LEVEL as fallback if we face a skill we don't know the range for. 
 
* Fixed rarely encountered issue with Tanking which reduced responsiveness. 
* Added kludgy workaround to deal with the bathory in eden group. This will cause bathories in MOTION_STAND at 174,33 to be ignored. 
* AAI_ACTOR logging no longer hangs the client
* Add support for using Silent Breeze to heal owner, now that it's possible the owner could be immune to it's silence effect. Enable with HealOwnerBreeze
* IdleWalk should be more fluid. 
* If we can't write the startup log, we now throw an error that describes the problem.
* Improved coverage of Poison Mist when PoisonMistMode~=0
* We now default to PoisonMistMode=1 
* Cleaned up AttackRange and related functions to take advantage of new functionality and remove dead code
* Added formatval() utility function for plugin developers, which will convert any value into something safe to concatenate into a string, and enclose strings in single-quotes. Meant for logging, where you want to get the logging message when some value you're logging is nil (the exact case where you want to know all you can!), not a "concatenate nil value" error message. 
 
GUI:
* Add HealOwnerBreeze

 


Edited by DrAzzy, 29 November 2013 - 11:19 PM.

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#2 GreenIvy

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Posted 15 October 2013 - 04:47 AM

Hi Azzy, I am a noob alchemist and have a few questions:

 

  1. I installed 1.51 and this morning I just copy paste the entire 1.52 package into USER_AI folder. Is this the right thing to do, also for future updates?
  2. I looked around in my ro folder and saw AAI_ERROR, AAI_SKILLFAIL, AAIStartH, and AAIStartM.
    • in AAI_ERROR, it has many entries like "09/29/13 22:41:23 H4 Attempt to move to location 0,0 which is 142 cells from owner, call disregarded
      10/03/13 05:18:08 M0 failed to load timeouts for owner 4547765 if this is the first time you've used this account with AzzyAI, disregard this message      10/06/13 02:14:31 M0 Guard timeout was 252084928 time is 33876085     10/06/13 02:14:31 M0 Quicken timeout was 252064032 time is 33876116" Is this normal?
    • the AAI_SKILLFAIL is 93.82kb and also has huge amount of entries like "10/15/13 09:24:26 (479893302) H2 DoSkill: 8013 level:3 target:53756 mode:1 delay 400
      10/15/13 09:24:27 (479893723) H2 Missed AI calls. Previous AI call was -421 ms ago
      10/15/13 09:24:28 (479895220) H3 Missed AI calls. Previous AI call was -655 ms ago" Same question, I'm not sure if all these means something went wrong with my AI installation
    • AAIStartH says" AzzyAI (hom) version 1.52
      Main version:1.52_2
      AzzyUtil version:1.52_2
      Constant version:1.52
      Config: Custom, edited Default Configuration 1.50 Final
      Tactics: Custom, edited Default Tactics 1.51 7/26/2013 
      Time: 10/15/13 09:22:46
      Lua VersionLua 5.1
      Error: File version error AzzyUtil.lua wrong version 1.52
      Const_.lua wrong version 1.52
      AI_main.lua wrong version 1.52  Does this mean I did somthing wrong?
    • AAIStartM says "AzzyAI (merc) version 1.51
      Main version:1.51
      AzzyUtil version:1.51
      Constant version:1.51
      Config: Default
      Tactics: Default 
      Time: 10/06/13 02:52:11 
      Lua Version..Lua 5.1
      started successfully. 
       This AI is installed properly" Why does it say the version is 1.51 after I installed 1.52?
Thank you in advance!  :thx:

 

 


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#3 DrAzzy

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Posted 15 October 2013 - 06:31 AM

1. For a minor version update (1.51-1.52), you do not need to copy H_config, tactics, extra, the M_config, tactics, extra, or A_friends. These contain settings, so if you want to keep settings, you don't want to replace those.

2.

A. There shouldn't be many errors like that. I'll see if something i did in 1.52 is making it try to move to 0,0 again. I have never totally prevented that error, but it should be rare now.

As it says, the timeout messages should display once per buff per account, for merc and for homun.

B. Skill fail logging was enabled by default in 1.51 because i had been playing with that in 1.51 and wanted people to have the data ready. You can delete these files to clear the old messages.

C. I screwed up, it's picking up the fact that the 1.52_2 version isn't the same as 1.52. I was using 1.52_2 to signify the second internal version of 1.52, and i forgot to change that to 1.52 in release.

D. Start file is only created when the ai is loaded in game. You haven't loaded a merc yet, so it still shows the old version.
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#4 GreenIvy

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Posted 15 October 2013 - 07:20 AM

Thank you so much! really appreciate it. 

 

I don't really have any personal settings so I guess I will just copy paste everything haha.

 

1. For a minor version update (1.51-1.52), you do not need to copy H_config, tactics, extra, the M_config, tactics, extra, or A_friends. These contain settings, so if you want to keep settings, you don't want to replace those.

2.

A. There shouldn't be many errors like that. I'll see if something i did in 1.52 is making it try to move to 0,0 again. I have never totally prevented that error, but it should be rare now.

As it says, the timeout messages should display once per buff per account, for merc and for homun.

B. Skill fail logging was enabled by default in 1.51 because i had been playing with that in 1.51 and wanted people to have the data ready. You can delete these files to clear the old messages.

C. I screwed up, it's picking up the fact that the 1.52_2 version isn't the same as 1.52. I was using 1.52_2 to signify the second internal version of 1.52, and i forgot to change that to 1.52 in release.

D. Start file is only created when the ai is loaded in game. You haven't loaded a merc yet, so it still shows the old version.

 


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#5 DrAzzy

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Posted 15 October 2013 - 09:19 AM

Yup. Good luck. Try to find some functional bugs in it for me to fix.
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#6 Takudan

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Posted 18 October 2013 - 09:00 PM

is there any way to detect owner getting dispelled or dying? That means losing the buffs so calling homun next time would reset the timers?

 

edit (additional question):

I can't find  where to configure this value UseEleanorTinderBreaker, I'd like the AI to be able to autocast tinder as well

 

edit (additional info): 

1. ComboSCTimeout and ComboSVTimeout variables are not declared globally! (for my own copy i've added it at Const_.lua)

2. grapple combos do not have ComboSCTimeout and ComboSVTimeout value update yet (for own copy, i copied the fighter combo and edited skills accordingly at AzzyUtil.lua)

3. for functions GetComboSkill and GetGrappleSkill when checking for sphere count:

if htype==ELEANOR and MySpheres > AutoComboSpheres then

Shouldn't it be ">=" instead of ">"? Especially when you put 10 as default value 9 would've been the correct one with ">" (for own copy i edited that anyway)


Edited by Takudan, 19 October 2013 - 02:13 AM.

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#7 DrAzzy

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Posted 19 October 2013 - 09:13 AM

There is no way to detect dispel. 

I think I might be able to make it detect deaths. 

 

 

I'll add UseEleanorTinderBreaker to the GUI for 1.53. As you've noticed, it's in the code, just not available to set in the GUI. You can put a declaration for that into H_Extra. 

 

1. They should be defined globally with all the others - but in Lua, ALL variables are globals unless they're defined using the local keyword, so this should work the way it is. 

2. Hm... I'm wondering if there's some reason it's like this, or whether I simply forgot that part. Will investigate and fix in 1.53.

3. Yup, will fix in 1.53. Also, FYI - MySpheres is a guess, not the actual number of spheres (there's no call to get that, sadly). 

 

 

Thanks for reporting these issues - I put in the grappler stuff for someone, and thought they were going to test them - and i never heard any complaints back from them, so I assumed it was working for them. 

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#8 Takudan

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Posted 19 October 2013 - 08:09 PM

Ah for the ComboSCTimeout and ComboSVTimeout variables when I made changes like checking the spheres correctly (because you set max value for sphere to be 10 and my AutoComboSphere was 10, it never passed the if clause to enter the combo skill to check those 2 timeout values), i got error saying they're not initialised :x

 

I somehow got the grapple combo to work after the aforementioned fixes (and manually doing the style change, setting it EleanorMode=1)... partially. Tinder breaker -> CBC.. stopped. Extract from AAI_SKILLFAIL.log

10/19/13 20:09:11 (233127160) H3 Mode set -1 skill 8037 level 5
10/19/13 20:09:11 (233127160) H3 DoSkill: 8037 level:5 target:xxxxxxx mode:0 delay 500
10/19/13 20:09:12 (233127769) H3 Missed AI calls. Previous AI call was -484 ms ago
10/19/13 20:09:12 (233127769) H3 Mode set -1 skill 8036 level 5
10/19/13 20:09:12 (233127769) H3 DoSkill: 8036 level:5 target:xxxxxxx mode:1 delay 1000
10/19/13 20:09:12 (233128377) H3 Missed AI calls. Previous AI call was -468 ms ago
10/19/13 20:09:13 (233129001) H3 Missed AI calls. Previous AI call was -483 ms ago
10/19/13 20:09:13 (233129001) H3 Mode set -1 skill 8037 level 5
10/19/13 20:09:13 (233129001) H3 DoSkill: 8037 level:5 target:xxxxxxx mode:0 delay 500
10/19/13 20:09:14 (233129610) H3 Missed AI calls. Previous AI call was -468 ms ago
10/19/13 20:09:14 (233129610) H3 Mode set -1 skill 8036 level 5
10/19/13 20:09:14 (233129610) H3 DoSkill: 8036 level:5 target:xxxxxxx mode:1 delay 1000
10/19/13 20:09:14 (233130249) H3 Missed AI calls. Previous AI call was -499 ms ago
10/19/13 20:09:15 (233130858) H3 Missed AI calls. Previous AI call was -468 ms ago
10/19/13 20:09:15 (233130858) H3 Mode set -1 skill 8037 level 5
10/19/13 20:09:15 (233130858) H3 DoSkill: 8037 level:5 target:xxxxxxx mode:0 delay 500
10/19/13 20:09:16 (233131466) H3 Missed AI calls. Previous AI call was -468 ms ago
10/19/13 20:09:16 (233131482) H3 Mode set -1 skill 8036 level 5
10/19/13 20:09:16 (233131482) H3 DoSkill: 8036 level:5 target:xxxxxxx mode:1 delay 1000
10/19/13 20:09:16 (233132090) H3 Missed AI calls. Previous AI call was -484 ms ago
10/19/13 20:09:17 (233132698) H3 Missed AI calls. Previous AI call was -452 ms ago
10/19/13 20:09:17 (233132714) H3 Mode set -1 skill 8037 level 5
10/19/13 20:09:17 (233132714) H3 DoSkill: 8037 level:5 target:xxxxxxx mode:0 delay 500
10/19/13 20:09:17 (233133322) H3 Missed AI calls. Previous AI call was -483 ms ago
10/19/13 20:09:17 (233133322) H3 Mode set -1 skill 8036 level 5
10/19/13 20:09:17 (233133322) H3 DoSkill: 8036 level:5 target:xxxxxxx mode:1 delay 1000

I tried tweaking the skill delays at H_SkillList.lua between 0-500... anyhow it seems like on the 3rd combo it was never chosen for use?


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#9 DrAzzy

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Posted 19 October 2013 - 09:10 PM

The skillfail results are normal (in 1.51, skillfail logging is enabled by default, because that version made a bunch of changes to skill failure handling, and I wanted people to have logs ready to give me if it didn't work as planned. That is no longer the case in 1.52, since the changes seemed to work fine)'

 

I'll look into this. Looks like we're at least making progress. 


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#10 Cenit

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Posted 21 October 2013 - 05:28 PM

Hi, Dr. Azzy. I've downloaded your program just to use it with mercenaries; but after a good time searching in the forum a way to my merc to use the tactics i've set in the config, i'm stuck.

 

As you may see in past posts, how can i make my merc to use the tactics for specific mobs instead of the Default one (which cannot be deleted in the GUI)?

 

If there isn't any way to make the merc use those tactics, why then is there an option to create different tactics for mobs -asides of the default-? 

 

Did you solve the problem with Mob_ID or the GUI is just old?

 

I didn't found documentation asides the .pdf that is in the .zip.

 

btw... great work with this! is awesome

 

EDIT: this http://forums.playra...w.asp?tid=15857 doesn't work for me (i don't know if some else can see that page). Is there a solution in that page? 


Edited by 1109890636, 21 October 2013 - 05:39 PM.

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#11 DrAzzy

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Posted 22 October 2013 - 01:15 PM

As I have stated in bright red text in the GUI, you must have a valid MobID file for that map, otherwise only the Default and Default Plants tactics will be used. This is because there is no way for mercenaries to tell the difference between monsters. The function that homuns use doesn't work at all when called by mercs, and the merc equivilent returns 1 for everything that isn't a mercenary. This is beyond my control - it was apparently a design decision on the part of the kRO developers. 

 

Making a MobID file requires using a special homunculus AI that logs all actors it sees, and you need to walk the entire map with it, and it needs to be regenerated every maint - in other words, it's almost never worth doing. The feature was added when I thought there would be a way to programatically generate the lists, which proved to be ineffective. 


Edited by DrAzzy, 22 October 2013 - 01:17 PM.

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#12 Cenit

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Posted 22 October 2013 - 03:29 PM

oh, i see. So, this merc Ai must use a homunculus who leads the merc (like other users do, seeing this post). Thx you Azzy :3

 


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#13 hesho

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Posted 22 October 2013 - 03:36 PM

kinda curious...   maybe i am thinking it is because my filir was bugged when i changed her to a eleanor but... she never uses moonlight... any idea why?   The ai is set to use attack skill  "always"  and skill class "any skill"

 

is that the reason why she doesn't cast moonlight?


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#14 DrAzzy

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Posted 22 October 2013 - 06:10 PM

kinda curious...   maybe i am thinking it is because my filir was bugged when i changed her to a eleanor but... she never uses moonlight... any idea why?   The ai is set to use attack skill  "always"  and skill class "any skill"

 

is that the reason why she doesn't cast moonlight?

Does it use other Filir buffs?

 

What is OldHomunType set to? It needs to be Filir (the default) otherwise it won't know your homun was a filir before. 

 

Also, does your homun have Sonic Claw? It should be using that - if it doesn't, the AI is trying to cast sonic claw, which is failing because it doesn't have the skill yet (the AI assumes that all eleanors have it; there's no way for the AI to check if you have it). So disable UseEleanorSonicClaw until you get the skill. 


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#15 hesho

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Posted 23 October 2013 - 09:57 AM

Does it use other Filir buffs?

 

What is OldHomunType set to? It needs to be Filir (the default) otherwise it won't know your homun was a filir before. 

 

Also, does your homun have Sonic Claw? It should be using that - if it doesn't, the AI is trying to cast sonic claw, which is failing because it doesn't have the skill yet (the AI assumes that all eleanors have it; there's no way for the AI to check if you have it). So disable UseEleanorSonicClaw until you get the skill. 

 

yes it uses filir buffs which is why i find it so odd.   The old homun is set to filir as well.    My eleanor does not have sonicclaw yet.  She is only 99 so she hasn't gotten it yet.   I will disable it when the servers come back /ok.


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#16 DrAzzy

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Posted 23 October 2013 - 10:44 AM

yes it uses filir buffs which is why i find it so odd.   The old homun is set to filir as well.    My eleanor does not have sonicclaw yet.  She is only 99 so she hasn't gotten it yet.   I will disable it when the servers come back /ok.

Yeah, it's trying to use Sonic Claw.

 

All the non eleanor skills we can tell if they have the skill. But we can't do that it the skill has range 1, because the game returns 1 as the range of skills you don't have, instead of 0, -1, or nil, all of which would be much more useful, and equally easy to implement. All the other attack skills are ranged, and we can detect that we have them. 


Edited by DrAzzy, 23 October 2013 - 10:45 AM.

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#17 hesho

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Posted 23 October 2013 - 11:59 AM

yay.. it worked.. thanks a bunch... now i dont' feel like having an amistr now /wah


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#18 Dirsion

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Posted 05 November 2013 - 06:51 AM

Hey azzy i just realized there was a update was in1.52 XD

 

how do i fix this?

 

AzzyAI (hom) version 1.52
Main version:1.52_2
AzzyUtil version:1.52_2
Constant version:1.52
Config: Custom, edited Default Configuration 1.50 Final
Tactics: Custom, edited Default Tactics 1.51 7/26/2013
Time: 11/05/13 09:43:46
Lua VersionLua 5.1
Error: File version error AzzyUtil.lua wrong version 1.52
Const_.lua wrong version 1.52
AI_main.lua wrong version 1.52
 

its my AAIHstart file, copy and pasted all the files in the exctraction like before but.. i dont know i just dont want anything to mess up x.x (homunculus seems to be working fine for now)


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#19 DrAzzy

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Posted 05 November 2013 - 10:24 AM

The file version error is my fault (I forgot to update the version number from the 1.52_2 that I was using in development)


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#20 Dirsion

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Posted 05 November 2013 - 10:52 AM

ooh. so i just have to wait for the right one or is this going to affect my gameplay any? (notice i lag out the butt when mercs are out... and only mercs so not sure if this is related to othe ai or something else with that recent patch)


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#21 DrAzzy

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Posted 05 November 2013 - 11:10 AM

ooh. so i just have to wait for the right one or is this going to affect my gameplay any? (notice i lag out the butt when mercs are out... and only mercs so not sure if this is related to othe ai or something else with that recent patch)

If you lag with merc/homun out, try the LagReduction option. 

 

The issue being reported in AAIStartH has no effect on the game. 


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#22 Dirsion

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Posted 05 November 2013 - 12:17 PM

oh alright then as long as the issue is NOT causing any issues then i am good sir thank you ( dont usually use mercs anyway and my homuculus works fine so i dont care about not using mercs XD)


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#23 BLACKSAMA

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Posted 12 November 2013 - 02:45 PM

I just downloaded your AI, find it pretty neat, I have a question, I set my Dieter to LavaSlideMode: Idle, and it works great except for it spamming me the "cant summon anymore" skillfailspam, is there anyway to prevent this without disabling it in the chat options? perhaps I did something wrong on my end?, thanks for your answer.


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#24 DrAzzy

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Posted 12 November 2013 - 03:18 PM

That is correct behavior. 

 

By popular request, AzzyAI attempts to cast Lava Slide more often than it's duration would allow (since it is canceled after doing 5 or more hits). If it hasn't been canceled, this will result in the can't summon any more message being written to chat box. 


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#25 BLACKSAMA

BLACKSAMA

    I made it Off Topic

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Posted 12 November 2013 - 03:33 PM

I see thanks for the clarification.

 

Regards,


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