I`ll speak for Rebellion, IMHO According to known info about new skills of Rebellion will lackluster compared to Rangers in terms of Ranged damage and means of way to increase it. As well as some utility in the forms of detection,
So my thoughts:
1) Rangefinder.
Passive skill.
Prerequisite: Single Action Lvl 10.
Max Lvl 5.
Effect: Add range and ranged damage based on player Lvl for Rebellion attacks,
Lvl 1 - +1 Range and +0.01% ranged damage per base Lvl.
Lvl 2 - +1 Range and +0.02% ranged damage per base Lvl.
Lvl 3 - +2 Range and +0.03% ranged damage per base Lvl.
Lvl 4 - +2 Range and +0.04% ranged damage per base Lvl.
Lvl 5 - +3 Range and +0.05% ranged damage per base Lvl.
2) Seeker bullet
Active skill.
Prerequisite: Bull`s Eye Lvl 1 and Magic Bullet Lvl 1
Max Lvl 1.
Cast time: None. Delay: ASPD Based 1 second reuse delay, No Aftercast.
Cost: 20 Sp and 1 coin.
Range: 11 cells.
Effect: Attack 5x5 Area with ghost magic that damage hidden and cloaked enemies for 150% MAtk + 150% Atk.
3) Traccer ray.
Active skill.
Prequisite: Job 50+
Max Lvl 5.
Cast time: 1 second fully reducible. Delay: ASPD Based. Reuse: 10 seconds. Aftercast 5 seconds.
Cost: 100 Sp, 10 Traccer bullets, 5 coins.
Non-Grenadelauncher skill.
Range: 12 cells.
Effect: Attack enemy for 300% Atk and debuff enemy for increased Ranged damage and Ranged Reduction Penetration for 4 seconds.
Lvl 1 - Add +20% Ranged damage increase(work as reversed Defending Aura and reduce its effects) and allow to ignore 10% Ranged gearbased resistance.
Lvl 2 - Add +40% Ranged damage increase(work as reversed Defending Aura and reduce its effects) and allow to ignore 20% Ranged gearbased resistance.
Lvl 1 - Add +60% Ranged damage increase(work as reversed Defending Aura and reduce its effects) and allow to ignore 30% Ranged gearbased resistance.
Lvl 1 - Add +80% Ranged damage increase(work as reversed Defending Aura and reduce its effects) and allow to ignore 40% Ranged gearbased resistance.
Lvl 1 - Add +100% Ranged damage increase(work as reversed Defending Aura and reduce its effects) and allow to ignore 50% Ranged gearbased resistance.
Edited by Lucentos, 24 October 2013 - 08:59 AM.