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Q4 2013 Classic Update Rough Schedule


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#1 Oda

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Posted 25 October 2013 - 04:20 PM

Hello there, citizens of Classic!

 

We had a big scheduling meeting yesterday to talk about what we have coming in within the next few weeks and into November 

 

 

 

Late October

Next week: Seal quest tokens get implemented

Alchemist/blacksmith lists updated

 

Potion bottle makers will take empty potion bottles sold from NPCs instead of empty bottles

 

Early November

Expanded turn-in kill quests

 

 

Mid november 

Implement Moscovia-will have a Forge thread discussing what Moscovia's monsters and maps should be like on our server

 

Guild dungeon monsters get updated to drop WoE supply boxes

 

Thanksgiving quest

 

Groove pack

 

Late november

Classic training ground update/new player experience enhancements


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#2 EtNox

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Posted 25 October 2013 - 04:44 PM

So Satan Morroc/Nidhoggur/New World is sheduled for around early/mid 2014?


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#3 Acuwrex

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Posted 26 October 2013 - 06:36 AM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.


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#4 AMzobud

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Posted 26 October 2013 - 07:47 AM

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

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#5 MattyL904

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Posted 26 October 2013 - 06:16 PM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

Cant agree with this entire post more!!

 

+1!


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#6 c00las

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Posted 26 October 2013 - 10:42 PM

Oda are we having demon mask next box..??
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#7 Xellie

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Posted 27 October 2013 - 03:44 AM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

 

.


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#8 Acuwrex

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Posted 27 October 2013 - 12:18 PM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

 


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#9 cybernetic

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Posted 27 October 2013 - 01:49 PM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

 

hey


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#10 shtzindafan

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Posted 28 October 2013 - 04:53 AM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

 

Sooner rather than later for the love of all things RO


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#11 Oda

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Posted 28 October 2013 - 08:36 AM

Hello there, citizens of Classic!

 

We had a big scheduling meeting yesterday to talk about what we have coming in within the next few weeks and into November 

 

 

 

Late October

 

Next week: Seal quest tokens get implemented and Guild dungeon monsters get updated to drop WoE supply boxes

Alchemist/blacksmith lists updated

 

Potion bottle makers will take empty potion bottles sold from NPCs instead of empty bottles

 

Early November

Expanded turn-in kill quests

 

 

Mid november 

Implement Moscovia-will have a Forge thread discussing what Moscovia's monsters and maps should be like on our server

 

 

 

Thanksgiving quest

 

Groove pack

 

Late november

Classic training ground update/new player experience enhancements

Guild supply crates will be going in this week by popular demand!


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#12 Xellie

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Posted 28 October 2013 - 08:59 AM

Please elaborate on these crates!


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#13 c00las

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Posted 28 October 2013 - 11:26 AM

Oda are we having demon mask next box..??



Oda please answer me if we having diz next month
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#14 Tsuki

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Posted 28 October 2013 - 12:01 PM

What happen to : 

 

-Nameless Island account bound access pass

 


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#15 Eminence

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Posted 01 November 2013 - 02:12 PM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

 


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#16 Renarain

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Posted 18 November 2013 - 09:37 AM

I like the idea of adding WoE supplies to guild dungeons. But this really needs to be pushed to late October or early November. This is something that cannot wait. The moment you have guilds being unable to WoE to their full potential is the moment bad things start happening. There's no need to hinder the server's growth.

 

Also I really think you guys should do something with BG & WoE supplies. Have it on a set schedule so that it runs 4x a day at 2-3 hours each so that when it's played, it's played hard. And WoE supplies aren't in danger of becoming an overabundance.

 

I don't care if I get flamed for this, this post really bugs me

 

firstly "the moment you have guilds unable to woe to their full potential is the moment bad things start happening"

 

now then, part of woe is collecting these items, I see no reason why making them easier to obtain makes the game better, it means your playing less and only doing woe, not only does this contradict the "there's no need to hinder servers growth" but also sounds like your just lazy and want the easy solution to your problems, make refining armor to +10 a 50/50 chance please well your at it, that way guilds can have good tankers and woe wont be hindered. also "full potential" means all guilds that previously own a castle so new guilds cant get them unless they legitimately hunt them all? to quote famous idjits "easier woe is not classic ro man"

 

secondly "there's no need to hinder the servers growth" you mean the vets who only play during woe time? that 2 hour spike? that's not a servers growth, you think new players give a damn about how easy woe is? no they don't. most of them try to make a new guild and invite their old buddies, but guess what? they cant woe because all the guilds have this massive abundance of woe supplies from their castles.

 

so, all in all. your a lazy person who just wants an easier woe and is making false excuses that it will help the server in the end. that is why your post irritates the hell out of me

 

WoE is not the only part of ro, if your truly a classic ro player, remember back when you first played this game, didn't even know what woe was, and just played to party and pvm. woes fun, yea I know. but its not the whole game, so stop acting like it is and stop acting like all the new players will join when woes better. they will join when the games better, not just 1 tiny aspect of it.


Edited by Renarain, 18 November 2013 - 09:41 AM.

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#17 iamvrypwrful

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Posted 18 November 2013 - 10:58 AM

 

WoE is not the only part of ro, if your truly a classic ro player, remember back when you first played this game, didn't even know what woe was, and just played to party and pvm. woes fun, yea I know. but its not the whole game, so stop acting like it is and stop acting like all the new players will join when woes better. they will join when the games better, not just 1 tiny aspect of it.

 

The game would have died 7 years ago without WoE.


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#18 Lightninh

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Posted 18 November 2013 - 12:50 PM

Oda, do we really need to do the job change quest even if we hit job lvl 50?

 


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#19 Renarain

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Posted 18 November 2013 - 01:35 PM

The game would have died 7 years ago without WoE.

 

no, no it would not, I know many people who don't care for woe. you cant just assume that because you like it.


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#20 cybernetic

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Posted 18 November 2013 - 02:36 PM

I guess we'll never know :)


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#21 alvaroosve

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Posted 18 November 2013 - 05:24 PM

is this staff implementing STATUS RESET  someday??


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