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11/14 Bugs List- Updated 11/17


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#101 xdada

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Posted 20 November 2013 - 04:55 PM

All Dots damage is lowered.


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#102 Harkoa

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Posted 20 November 2013 - 05:59 PM

All Dots damage is lowered.

 

I think other caster damage has lowered also. My FS Priest used to kill all the Winter Night daily mobs in 1-2 Holy Lights (level 1), now it takes 2-3 HL's to kill a mob...


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#103 Zechrem

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Posted 20 November 2013 - 06:08 PM

All Dots damage is lowered.

 

I think other caster damage has lowered also. My FS Priest used to kill all the Winter Night daily mobs in 1-2 Holy Lights (level 1), now it takes 2-3 HL's to kill a mob...

 

This is because they patched in another bug... Monsters all got a defense buff. You will notice the difference if you use a guild def debuff skill and you'll notice you will be hitting almost as much as you used to.

 

(copied from my other post)

 

Oh you know how we had a 0 def bug just recently... Guess what people.. The DEFENSE of all mobs has increased! yay. This also explains why your dots are doing less dmg because your initial dmg is being mitigated through a higher defense rating.

 

Think it may be a fluke? Test your dmg and see what you hit now compared to a week or 2 ago(considering you didn't upgrade anything, and if you did it was probably not a significant upgrade). You'll notice you are hitting around 30-40% less. If you use a guild defense debuff skill on mobs, you will notice that your damage is almost what it used to be.


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#104 Harkoa

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Posted 20 November 2013 - 06:14 PM

This is because they patched in another bug... Monsters all got a defense buff. You will notice the difference if you use a guild def debuff skill and you'll notice you will be hitting almost as much as you used to.

 

(copied from my other post)

 

Oh you know how we had a 0 def bug just recently... Guess what people.. The DEFENSE of all mobs has increased! yay. This also explains why your dots are doing less dmg because your initial dmg is being mitigated through a higher defense rating.

 

Think it may be a fluke? Test your dmg and see what you hit now compared to a week or 2 ago(considering you didn't upgrade anything, and if you did it was probably not a significant upgrade). You'll notice you are hitting around 30-40% less. If you use a guild defense debuff skill on mobs, you will notice that your damage is almost what it used to be.

 

Ohhh~ well... my world makes sense again >.>; still disappointed though.


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#105 jdmtouch

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Posted 20 November 2013 - 11:22 PM

1) Whenever I scroll through my skill shortcut bar not only does it cause the FPS drop but it reverses my mouse clicks as well. My left click will move the character in the direction it's facing and right click will move camera angle. Until I right click once, it will change it back to normal which is absolutely annoying. '

2)Then the bug I've noticed for a while which is in regards to my character constantly auto attacking the boss and refusing to move away somtimes when I try to. For example whenever there's an AOE I'd like to get out of, my character will literally auto attack the boss and move the camera angle around preventing me sometimes from running out of the AOE on time.

3) Bug or not , wanted clarification. Viking costumes from the event are supposed to be fuseable or not?

4) This one has been in my head a for a really long time but never bothered to report it since I wasn't sure if it was a bug or not. So back when the game was released out of beta, Warrior's Defense Stance would stand differently holding the sword facing the enemy rather then away(default stance). I don't know which patch caused this but I sure do miss the old look of a warrior in defense stance T.T

Edited by jdmtouch, 20 November 2013 - 11:27 PM.

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#106 raela

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Posted 21 November 2013 - 03:41 AM

2)Then the bug I've noticed for a while which is in regards to my character constantly auto attacking the boss and refusing to move away somtimes when I try to. For example whenever there's an AOE I'd like to get out of, my character will literally auto attack the boss and move the camera angle around preventing me sometimes from running out of the AOE on time.

 

For the CMs - look, I even made a video to show what's up with this! Could we at least get some acknowledgement as to whether this is a bug or an intentional feature? :p_swt:

 

Now with video example:




THIS is the bug. It happens on any melee character. You can see that sometimes I get lucky with timing and run out of "swing back" range, but this has gotten me killed many times - Eremes especially (run into whirlwind) and in raids (run into AoE markers). The "work around" is to hold down the mouse button to control the camera, but it should just not happen. -_- Auto-spinning for skills is good and fine, but please please PLEASE find a way to make it not affect auto-attacks.

 

 

 


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#107 HirokiEtsuko

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Posted 21 November 2013 - 08:27 AM

Another little bug.

qbhu.png

 

Hey guys... stop the updates... fix the bugs, or this game will fail, starting by losing players (yes, I know that this happened, but, fix the bugs, and the game will atract more people - and we really need more players). And I really don't want it (the reason is that I love this game, and I very happy playing RO2, I can't be happy playing LoL, because is a stupid game for me =D).

Thanks, and good luck to all Rune Midgard heroes!


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#108 Meluken

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Posted 21 November 2013 - 04:25 PM


3) Bug or not , wanted clarification. Viking costumes from the event are supposed to be fuseable or not?

 

 

Njoror Had already stated during the livestream before the patch (when they were trying to show off the new pvp map) that the viking costume would be fusable


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#109 Wanderer

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Posted 22 November 2013 - 03:56 PM

In some zones I actually get 59~60fps but in most I get 30 average dropping to 15 sometimes and you can bet my hardware is more than enough to run this game I have even OC my video card and it stays the same... some serious optimization issues here.


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#110 Harkoa

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Posted 22 November 2013 - 11:32 PM

I'm guessing this is a bug...

 

When in the craft window, and trying to craft a specific number of items, almost 99% of the time it won't let me put 2 digits into the window, and on the off chance I get in that 1% bracket and *can*, I can't enter 3 digits into the window (when I potentially have 100+ items to make)


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#111 Xerain

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Posted 23 November 2013 - 02:56 PM

A couple bugs I've not seen mentioned here yet:

 

My Scythe is invisible while Crescentia is in Awakened Form.

 

For female Noel (not sure about male) there are some strange graphical glitches while wearing certain costumes. Their wrists are twisted, and they have spikes coming out of their backs. It can be difficult to see without zooming in. I can say that it happens on Beach memory, Sage, and Recruit costumes. It doesnt' seem to affect job costume. THis glitch has been around as long as I've played a Noel.


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#112 IrisDetre

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Posted 24 November 2013 - 01:11 AM

Please check Crescentia's skill specially LAND of DARKNESS -still bugged- doesn't deal any amount of damage to the enemy


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#113 5500130725110829580

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Posted 26 November 2013 - 10:50 PM

I'm aware that, comparing with lag issue and boxes drops, a missing NPC Ravislow (supposed to be found on Divided Plain) is a much minor problem. BUT IT'S AN OLD PROBLEM AND NO ONE SEEMS TO CARE ABOUT IT, BECAUSE I CAN'T FIND IT ON ANY KNOWN BUG LIST! I've found many reports and it seems that you guys remain ignorant on that issue. Do SOMETHING, alright?


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#114 TontonAlarcon

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Posted 04 December 2013 - 01:47 PM

when will the guild EXP bug be fixed? can't level the guild. =(


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