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Pegasus Weekend Testing - Accuracy / Dodge Changes


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Poll: There can be only one (for this weekend) (64 member(s) have cast votes)

Which server wants to be the one to test their characters first?

  1. Leonis (44 votes [68.75%])

    Percentage of vote: 68.75%

  2. Draconis (20 votes [31.25%])

    Percentage of vote: 31.25%

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#101 Phish

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Posted 02 December 2013 - 07:18 PM

For example, Restore, was supposed to apply a heal over time (HoT) effect, where you would recover the amount, every 3-5 second interval, not apply the full amount of healing at once.

 

HP recovery rate buff not possible? 

 

I say make the update go live anyway and see how it goes.


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#102 jerremy

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Posted 02 December 2013 - 10:27 PM

Sorry Leo, I was going to test this weekend but I was a bit busy with a university project I had to do. But from what I've seen, the update seems to be alright, so I'll test it out some more once it's live and then I'll see if there's still any change necessary.


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#103 Logi

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Posted 03 December 2013 - 03:09 AM

Leonis it's often times difficult to tell how things will play out until they go live. 

 

QFT

 

No serversuicidal errors were found, the real testing starts when it goes live.


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#104 DigitalKitten

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Posted 03 December 2013 - 04:53 AM

The reason why the testing didn't go well is because, I don't agree upon only seeing stats with your eyes will give you an idea about how the gameplay wll end up. I can get a view of how it would end up, but I could be completely wrong. I agree with just adding it and testing in game, that way more people will go to forums. You'd be surprised over how many aren't even aware of that pegasus was up and even if you informed them, not enough people participated since the changes are according to them "minor". However, I liked the changes so far, I wouldn't mind dodge being improved a tiny bit more, and I don't really have anything to comment about accurcy right now. So I'd say let's try it :waddle:


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#105 MaxMan

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Posted 05 December 2013 - 05:55 AM

i dont read all pages but way did all classes get dodge uped and soldier armors did get nerfed, i dont get it


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#106 Leonis

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Posted 05 December 2013 - 09:44 AM

i dont read all pages but way did all classes get dodge uped and soldier armors did get nerfed, i dont get it

 

From a technical standpoint, it is because they have the highest damage reduction rating from their defense in armor. Dodge is an additional defensive mechanic and to have both at the levels they were at was providing more damage mitigation than desired.

 

From a thematic standpoint, they also have the heaviest armor to wear, which reduces agility and thus, your dodge.


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#107 Phish

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Posted 05 December 2013 - 09:50 AM

Highest damage reduction for defense, but it also has the lowest damage reduction for magic defense. You could say the same thing about muses for magic defense except they received a huge buff to base dodge on their armor. Soldier armor should have the lowest dodge, but I don't think it needed to be lowered further from what it was especially considering all other classes received an improvement to dodge via armor.


Edited by Phish, 05 December 2013 - 09:51 AM.

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#108 Leonis

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Posted 05 December 2013 - 09:56 AM

Highest damage reduction for defense, but it also has the lowest damage reduction for magic defense. You could say the same thing about muses for magic defense except they received a huge buff to base dodge on their armor. Soldier armor should have the lowest dodge, but I don't think it needed to be lowered further from what it was especially considering all other classes received an improvement to dodge via armor.

 

Phish, you and I both know that magic type attack sources are much fewer than physical, which offsets that consideration. If it were split evenly between physical and magical types of damage, it would be a relevant argument to me. Especially since dodging affects the ability to avoid magic damage as well.

 

The low dodge and magic defense of soldier type armor, is their defensive weakness.


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#109 jerremy

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Posted 05 December 2013 - 09:58 AM

I think that 40% drop of dodge on the armors was indeed unnecessary, perhaps even slightly boost to 10% more than what it is on the live servers. Even with that they'll still have the lowest dodge on their armor, and unless a soldier builds fully dodge that 10% more won't provide any damage mitigation at all, seeing as every other character (PvP situation, in PvM you can easily dodge with anything cause monster accuracy is awful) has higher accuracy than you could have in dodge  from just your armor base rating.


Edited by jerremy, 05 December 2013 - 09:59 AM.

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#110 Leonis

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Posted 05 December 2013 - 10:12 AM

Okay, here's the bottom line.

 

Because of how the dodge mechanics were changed and function, the drop was necessary to hold combat designs within intended design. When you refine armors, you gain dodge per piece of equipment, as opposed to the weapon's single point of accuracy increase. The difference is, there are fairly standard passives within each skill tree that boosts accuracy, but not dodge, not for all classes. Other considerations to how dodge and accuracy generate between all classes and core mechanics now, was cause for reducing the heavy armors' dodge rating further.

 

The soldier is not a class intended to have a natural dodging ability. The Spear Champion has a passive that pushes their ability to dodge to a rate that can increase damage mitigation well against lower to mid accuracy type classes, but they are not intended to be able to compete with actual dodge based classes.

 

Muse armors were boosted, because of as stated above, physical damage reduction is a significantly higher damage type source than magic and with recent balances, their damage mitigation ability was reduced. To give some back, and also under the argument that their armor is the lightest and easiest to move in, their dodge was increased.

 

 


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#111 ZhenoshukE

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Posted 07 December 2013 - 11:24 PM

When Leonis player can try the  pegasus, when i log in i got my Draconis account not my Leonis Account

 

 

 

 

 

 

 

 

 


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#112 DigitalKitten

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Posted 07 December 2013 - 11:36 PM

When Leonis player can try the pegasus, when i log in i got my Draconis account not my Leonis Account


You missed it, Leonis was up the weekend before the draconis one.
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#113 ZhenoshukE

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Posted 07 December 2013 - 11:54 PM

aw then dodge going like old time? and when the update up?


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#114 DigitalKitten

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Posted 08 December 2013 - 03:54 AM

Not like old times, read the previous posts to see what changes have been made, however it's being added next patch I believe, you can check the patch notes once it's added.
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#115 ZhenoshukE

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Posted 08 December 2013 - 05:35 AM

Still suck like now  ? >.< awwwwww


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#116 DigitalKitten

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Posted 08 December 2013 - 06:18 AM

No, what I'm saying is that they aren't going back to how it was, they changed dodge nerfed for a few buffed for a few, read the notes.


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