How does the aggro (hostility) gets calculated in the game? Since the haloween and thanksgiving events spawned bosses in the towns, i wonder how does the aggro get calculated?
Assuming folowing things:
1. 2 parties kill the boss at the same time
2. Party 1 has 5 strong chars, Party 2 has 10 weaker chars.
3. Total aggro Party1: 2 000 000
Total aggro Party2: 3 000 000
4. Most aggro on a char in party 1: 500 000
Most aggro on a char in party 2: 350 000
So who gets the drop?
- Party 1, because they had the best character?
or
- Party 2, because they have a higher total aggro?
or
- Total aggro gets divided by the number of characters in party and the party with higher aggro pro char wins?
In my case it would mean Party1 wins the drops, because 2 000 000/5 = 400 000 is higher (compared to Party2 where 3 000 000/10 = 300 000)
or
- just the party who had the person who did the last hit on the boss? (That would be pretty stupid, but who knows.... in requiem is everything possible )