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#1 FunkyPants

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Posted 31 October 2010 - 01:06 AM

Here are my suggestions. I know a lot of them have been mentioned before but I decided to list them all anyway. I hope GMs can at least consider them, 'cause they seem pretty reasonable to me. I know this is a very long post but please bare with me. :)

Chat Suggestions:
1. Disable the O/X signs that constantly appear and the waving emote every time the chat is activated.
2. Adjusting the censur filter so that it doesn't cancel out entire sentences, and so it doesn't censure things like "gets exp". The old censur filter worked fine I think, 'cause even with a portion of the word censured, most of the time, we could still understand the full sentence.
3. Allowing the � ç symbol. In this one I am speaking for myself, being Portuguese, and all the Brazilians/Portuguese because this symbol is really important for us to use. And these two comunities are rather active in this game, not having the � ç makes it harder to write in our language.
4. Adding the user's name to the chat when whispering, "To Someone:". It just helps us keep track of who we are talking to, especially is whispering multiple players.
5. Replace "1:1 Whisper" with just "1:1" or "Whisp", it just saves room in the chat window and makes it easier to read.

Party Suggestions:
1. Make the party's item gain method Free For All by default.
2. Allow symbols in the party name. It just looks more organized to have a party called "f1-4" than "f14".

Channel Suggestions:
1. Make channels specific for a certain level gap. I say this because in both Gpotato and IAH this system seems to work very well. It makes it much easier for us to find someone our own lvl to party with, and the possible 5% exp bonus for being in the right channel for your level would be helpful preventing low lvls from trying to leech in higher lvl bosses, since most people would be demotivated for wanting to use that exp bonus.

Quest Suggestions:
1. Make guild quests planned like they used to be. Now guild quests seem to be random and this makes it much harder for us to complete what should be a simple quest to help our guild. A lot of the time I'm running back and forth completing the same quests over and over, and sometimes, I even get the same quest right after just finishing it.
2. Replace the "Mana Consuption" in Hunter Quests with "Locked Quest" or the name of the actual quest, because haveing the title "Mana Consumption" and a "????????" description just makes no sense.
3. Make pet quests daily or increase the pet's duration to make sure it lasts until the next quest and have every pet give the player a decent bonus option. It makes no sense to have someone stuck with a useless pet for 10lvls.
4. Change quest rewards to make them more lvl appropriate. In most quests you get MP/HP pots as reward, and when then happens those pots are usually not for our lvl, but for the lvl bellow us. This should be change for it makes no sense for a lvl 20+ to be getting lvl10 pots.

Graphic Suggestions:
1. Adding more screen resolutions to the game in order to have it adjust to any screen in full view mode, instead of stretching the graphics or having two black bars on the sides.

Item Mall Suggestions:
1. Add info about which lvl the item is meant for in the item description. This is very helpful when buying Skill Resets, for example.

Item Suggestions:
1. Make pet eggs tradeable. If we can sell then in the market, why not trade them too?
2. Give the balloon item NA a proper name and make it tradeable. This item is not soulbound, has no restrictions named in it's description, and never had. I'm mentioning this item only because it's the only one I've had problems with so far.
3. Increase drop rates. Low item drop rates make quests, especially guild quests, very hard to do, and have rendered Chaos Maps pretty much useless for powder/dust farming, which made the market prices rise quite a bit.


This is all I could think of at the moment. If I suggested something that already has an option that allows changing it, or if there's anything I've missed, please let me know. :)
Also I apologize for any spelling mistakes. ^^

Edited by FunkyPants, 31 October 2010 - 02:16 AM.

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#2 Zerox3

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Posted 31 October 2010 - 04:32 PM

if anything, i agree with you on the 1 & 2 chat filter things.
its sooo annoying. everytime i got something to say, i pull the O sign up.
its annoying as hell. but the waving crap, i dont think no one else see's it
but yourself.
and adding to that, please disabled any emotions when you speak.
like if you say "sit down" then u sit, just remove that. or when u say "hit that!" or "this is HIS" -wave-
so just adding to her suggesting. disabled the emotioncons when u speak Dx
i rather just have the
/hi
/rush
/dance1
and stuff x_x
because iah and gpot STILL has that emotion crap. ._.; pleeeease fix it here for us atleastXD
and most of ur suggestion, i concur on ^^

Edited by Zerox3, 31 October 2010 - 04:34 PM.

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#3 FunkyPants

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Posted 02 November 2010 - 10:29 AM

I'm fine with the text emotions such as "hi", "sit" "dance1", etc, really.. :(


Another suggestion, this one regarding missions maps and medals...
Boss kills for Rookie/Veteran/Expert medals should count for everyone in the party, not just to the person who delivers the last hit to the boss. I assumed I had most of these medals because I've defeated these bosses several times and turns out that just because I wasn't the one who hit the boss last I didn't get a single medal on most of them.

Edited by FunkyPants, 02 November 2010 - 10:30 AM.

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#4 Wanggy

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Posted 18 July 2011 - 05:18 PM

It's getting kind of boring grinding endless mobs in mission maps even though I'm a jester, so I'd suggest some new features in mission maps:
-Mini-bosses: appear in the middle of the map (not next to the boss)
-Mazes: In certain MMs it would feature a labyrinth and you only have to kill mobs on the right trail.
-Mini-games: Certain MMs contain some minigames, here are some suggestions:
Ahtoo: Player controls a mining cart, having to avoid stalactites while fending mobs on the railway with skills.
Chief Rokko: An imitation of the thingy in Lavalon dungeon.
Hopes a GM sees this, anyone can correct me if I'm wrong.
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